World of Warcraft Battlegrounds Guide

RPers' Guide to PvP v0.67
World of Warcraft for Macintosh (and PC)
Last Update: 20 May 2006
First Version: 8 May 2006

This guide's text copyright 2006 Aster Azul
Guest sections copyright their respective authors 2006
including: Viskahn (and Venks) for Section C2, Khalua for Sections A2 & H, and
Greenman (and Aragone) for Section I

Aster Azul (asterazul@yahoo.com)

Update History:
15 May 2006 - Version .6 with sections A, B, and C nub
19 May 2006 - Version .65 with Sections A-I and Greenman's Guide to the Honor
System, Khalua's Guide to Targetting
20 May 2006 - Version .67 with Viskahn's Nub Guide to Alterac Valley, Khalua's
Advanced Warsong Gulch Guide, and section J


Best viewed in 9-point courier.

Table of Contents
A. Warsong Gulch Guide
  Overview
  Tips
  Common Warsong Abbreviations
  Winning an Unbalanced Game
  A2.///Khalua's Advanced Warsong Gulch Guide\\\
  Important Trinkets and Gear
B. Arathi Basin Guide
  Overview: Nodes
  Blitzkrieg
  Holding Three Nodes(to come)
C. Alterac Valley Guide
  Overview
  Tips for a Low-Level Player
  C2. ///Viskahn's Nub Guide to Alterac Valley\\\
D. Myths about PvP
E. Custom Keyboard Set-up
F. Macros
G. RPing in a PvP Setting
H. ///Khalua's Guide to Targetting\\\
I. ///Greenman's Guide to the Honor System\\\
J. Queuing Tricks



     This guide is written from a Horde perspective but should be useful to
members of the Alliance as well. There is also some information that's
obviously more useful to mages than anyone else, but I will try to add more
general info as time goes on.
     So, I know lots of you are interested in fighting in Thrall's army, but
are afraid to get into the hot and heavy because you're intimidated by the
prospect. This is a short and simple guide to PvP to help you get started, and
take some of the mysticism out of it.
     One thing I'd like to emphasize is the importance of an offensive
strategy. The battlegrounds are supposed to be fun and exciting, but Warsong
Gulch and Alterac Valley can go on for an indefinite amount of time if both
sides are evenly matched. I implore new players not to be afraid to take risks,
and not to be afraid to lose as long as you're trying something new or having
fun. Sometimes you lose, even when you're playing your hardest. But hanging
onto the battle by your fingernails when there's no hope of a comeback for two
hours is a waste of both teams' time. Always have an offense, even in the
hardest times. Take that last stab at the enemy instead of hiding in your shell.

Respect your opponents. Winning isn't everything. Strength and Honor.