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| CBDG0B APPENDIX D: CHANGES TO MORROWIND |
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General:
- Perks for 25, 50, 75 and 100 skill points
- new Minigames for Persuation and lockpicking
- you cannot wear clothes over/under your armour
- no Unarmored skill
Magic:
- No chance to fail: if your skill is too low, you cannot learn it,
if you know a spell, you always cast it successfully.
- Spell maker is seriously gimped
- No levitation/flight spells
- no teleport spells
- Enchantment as a school is out
- fast mana regeneration !
- no magic mushroom tower
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