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| [CBDG05] CHARACTER DEVELOPMENT |
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The best starting character is worthless if you don't level him up
correctly. And the game punishes you severely for not doing so. If you
don't plan ahead a little, you will not be able to play beyond medium
difficulty, and if you seriously screw up, even medium may get impossible.
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| Level-Up Game Mechanics |
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So lets take a look how a level up works: As soon as you have gained 10
skill points in any combination of major skills, you will get a level
up. Upon level up, you gain 1/10th of your endurance in Health and can
select 3 attributes to be increased. Sounds easy ? Well there is a catch:
Skills are tied to attributes, and for every 2 skill points tied to a
certain attribute you get a better increase for this attribute on
level up. The maximum increase is +5.
An example:
Your mage has gained 3 Points Mysticism, 5 Points Restoration & 1 Point
Alchemy - all those skills are tied to Intelligence. So if you pick
Intelligence on level up, you will get a 5 points boost instead a one
point boost. If you had 5 Points Restoration,, 1 Point Alchemy and
4 Points Destruction, you would get Intelligence x3 and Willpower x2.
It does not matter whether the skills are major or minor, all increases
add to the stat increase modification. You probably know where this
leads: For every level, use a combination of minor and major skill
points that give you a +5 increase to two attributes - Luck is not tied
to a skill, so if will go up one point per level. You could also just
leave luck at 55 and try to get three +5 increases. And don't get any
other skill points which will not contribute to those attibutes.
Obviously, this is horrible. Forget immersion, forget normal exploring,
just say "I will be God, and this is necessary". Well... Or don't.
I recommend to get one of the many level-up mods that give you x5 for
any skill gain since the last level. You still gain your levels
honestly, so i consider this to be a fix. If you consider it cheating,
say "i will be God, so this is necessarily fun. It is... really !".
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| Character Development |
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I will assume you got your +5 increases in one way or another. But
its still a good idea to keep focused, At level 14, you can have
60 in every attribute (and Luck 68). Or you can have 100 Endurance
and 100 in your main attribute: Strength for melee fighters,
Agility for archers, Intelligence for mages. The first character
will be lost on hard, and difficult on medium, the second will be
easy on medium, and sometimes challenging in hard.
|||| So, first rule of fight club ||||
Maximize Endurance first ! Endurance = Health, and Health you
need. The only stat that does not work retroactive.
|||| Second rule |||||
Maximize Endurance first ! And focus on it. Its really important
to have enough health to stay alive in a hard 6 vs 1 battle on
maximum difficulty. It still won't be enough health, but
less health is suicide.
|||| Third rule ||||
Maximize one important attribute ! - And I'm not talking about
Personality. The attribute tied to your damage dealing skill should
be max. For melee, that's Strength, for Archery Agility, for
Magic Intelligence or a mix of Willpower and Intelligence.
|||| Forth rule ||||
Some focus on the damage dealing Skill is important. You don't
need to hurry as much, and maxing out is not the prime goal,
but your prime damage dealer should be in the upper seventies
rather sooner than later.
|||| fifth rule ||||
Don't forget your minor support skills.
After you got a decent prime damage skill, your further skill
development is really up to you. You are safe now.
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| Training Skills |
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Learning by doing - and learning more by doing more, or how
you train specific skills outside normal combat.
Spellcasting Skills:
Most schools have training cantrips, cheap spells you can
cast onto yourself while running to the next town / quest.
Illusion has Light, Alteration has Protect, Mysticism has
Minor Life Detection. Conjuration and Destruction are best
trained together: Summon Skeleton and blast it away with
Flare.
Alchemy:
Create some endurance potions made of common food - its
lying around everywhere.
Fighting Skills:
Hit your summoned Skeleton for Hand to Hand, Blade, Blunt and
Marksman, let it hit you for Light and Heavy Armour, and block
its attacks for Block.
Armourer:
Repair everything, repair hammers are cheap and you gain
skillpoints fast.
Security:
Other than picking locks ? No idea, tell me if you know more !
Sneak:
Go into a room with a person inside, go to a corner of the room,
sneak. If you keep walking (even if you just walk against the
wall), your Sneak skill will rise.
-----Stephen(vitamin dew) writes:------
At the bottom you give training tips. Another good, maybe even
better, way to raise sneak is to finish the arena and get youre
fan. Then tele to a cave and go inside, he will appear infront of
you and you can just sneak and pick pocket for as long as you want.
Another way to do it, but I dont know if it works right away or if
you need a few levels. You can sit infront of a bed at an outside
camp(Kvatch) and just pick pocket him to his face and sleep after
each level.
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Athletics:
Swimming raises this one fast, far faster than running which
you do all the time anyway.
Acrobatics:
Jumping around, especially this way:
------Brett Johnson writes------
hey for acrobatics i found it really easy to get ur head close to
the top of a wall by jumping on places like a shelf in the cloud
ruler temple armory...
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Another very good way:
------Chris Raine writes------
Great guide! Here's a faster way to train acrobatics: Find a
place to fall just enough to take damage without getting killed
(I used one of the terrace walls in Bruma because stairs are so
accessible). Jump off, groan with pain, heal yourself while
running back up the stairs, jump again. Taking damage from falls
does much more acrobatics training than just jumping.
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Speechcraft:
Play the persuasion mini game with everyone.
------NightStik writes------
In order to quickly train the Speechcraft skill, what you should
do is talk to someone about whom you don't care (say a guard)
and go to the Persuade option. Every time just click the smallest
wedge on each block as it goes around the circle. The disposition
will eventually hit zero, but your speechcraft will continue to
raise when you do this.
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Mercantile
Buying/selling stuff. But how you sell is important, too:
------Ender writes------
OK, so Mercantile raises by how many transactions you do with the
other person, Not by how much you've earned or how many things
you sell. So, a good way to raise Mercantile and Alchemy at the
same time is:
Grab all the food you find
Make Restore Fatiuge potions
Sell the Restore Fatiuge potions one at a time
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There are also trainers who charge money for increasing your
skill - might be interesting for high Athletics and Security. You
will need a recommendation from the medium trainers to train with
master (70+) trainers, who normally also want you to complete a
quest.
------Aerenel writes------
Each new level still only has 5 points. So to get important skills
up to a perk fast, such as HA to reduce weight, armorer to repair
magic items, alchemy to make better potions, etc, it is technically
best to use all 5 trains starting at level one and never failing.
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I think he has a point. Lvl 10+ money is abundant, and high skill level
training without a teacher gets slow. On low levels, getting the money
uses far more time than some rats gnawing on your boots for a minute.
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