The Elder Scrolls IV: Oblivion Character Build-up & Development Guide

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| [CBDG02]                   CHOOSE YOUR RACE                            |
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First off, starting attributes are not important for your choice. Why ? 
The difference between 30(min) and 50(max) Strength is only four levels.
And the maximum Attribute score is the same for all races. So one race 
will have max Strength at level 15, the other already at level 11. Imho 
this is no big difference, max. level is about 50. Same for skills, but
here the difference is max. one level (10 skill points). Since beauty is 
in the eye of the beholder, lets take a look at special abilities. 


 Argonian
  Resist Disease (magnitude 75, constant)
  Immune to Poison (Resist Poison, magnitude 100, constant) 
  Water Breathing (constant)

   Three positive constant effects - not bad. But Disease and Poison 
   is rare, and one potion or spell can heal it. Water Breathing is a 
   cheap spell, so then main advantage of Argonians is their cool 
   lizard look. 

 Rating: B-


 Breton
  Fortified Magicka (Fortify Maximum Magicka magnitude 50, constant) 
  Dragon Skin (Shield magnitude 50, duration 60; once a day) 
  Resist Magicka (magnitude 50, constant)

   Resist Magicka 50 constant ! This is a constant master level spell, 
   which is absolutely great. Its easy to get magic immunity with this 
   Race. Fortified Magicka is also good for all casters, but Resist 
   Magicka this high is really priceless for all classes. 
   Note: this does not include resistance/immunity to elemental 
         magic and effects: fire, frost, shock (by Priyesh)

 Rating: A


 Dark Elf
  Ancestor Guardian (Summon Ghost, duration 60 once a day) 
  Resist Fire (magnitude 75, constant)

   Resist Fire 75 is nice, especially since this game is called oblivion 
   (which is Tamriels hell). Fire damage is common and fire immunity is 
   close for Dark Elvess. The Ancestor Guardian is good for Atronach 
   players (see Birthsigns) for early mana regeneration. 

 Rating: B+


 High Elf
  Weakness to Fire, Frost and Shock (magnitude 25, constant) 
  Resist Disease (magnitude 75, constant) 
  Fortified Magicka (magnitude 100, constant)

   Ok race for Mages, 50 more Magicka bonus than Bretons. Hower, 
   instead of Magic resistance you get weaknesses to the most 
   common magic damage types. The weaknesses don't hurt too 
   much, but you have a far way to go and probably won't get more 
   than one full immunity in one of them. Pick High Elf if you like 
   pointy ears or if you really need the high Magicka. 


 Rating: C- (B for Mages)


 Imperial
  Star of the West (Absorb fatigue, magnitude 100; once a day) 
  Voice of the Emperor (Charm, magnitude 30; once a day)

   Two once per day abilities, both equivalent to low spell levels ? 
   Well... not so well.

 Rating: D


 Khajiit
  Eye of Fear (Demoralize, magnitude 100, once a day) 
  Eye of Night (Night Eye, duration 30, unlimited uses)

   Demoralisze is quite strong and works quite well. Good if you are 
   outnumbered. Eye of Night is good for dungeon crawling without 
   a torch, but equialent to low level illusion spells. 

 Rating: D+ 


 Nord
  Nordic Frost (Frost Damage, touch, magnitude 50; once a day) 
  Woad (Shield, magnitude 30, duration 60; once a day) 
  Resist Frost (magnitude 50, constant).

   Resist Frost is ok, but only 50. Its not as common as fire, but 
   its all right. Woad is a medium shield spell once per day, Nordic 
   Frost is a combat starter for the first 4 levels. 

 Rating: C


 Orc
  Berserk (Fortify Health 20, Fortify Fatigue 200, Fortify Strength 50, 
  Drain Agility 100, duration 60; once a day) 
  Resist Magicka (magnitude 25)

   Resist Magicka is always nice, but 25 is not much. Berserk includes a 
   50 strength Boost and the Fatigue Boost helps your power attacks 
   greatly. Very nice for melee fighters, but only once per day. 

Rating: c+ (A- for fighters)


 Redguard
  Adrenaline Rush (Fortify Agility 50, Fortify Speed 50, Fortify 
  Strength 50, Fortify Endurance 50, Fortify Health 25; duration 60) 
  Resist Poison (magnitude 75)
  Resist Disease (magnitude 75)

   Four Attribute Boosts of 50 ! This is a really great ability for melee 
   and ranged fighters. Sure, only once per day - but the boost is just
   incredible. Poison and Disease Resistace are nice, but you will find 
   enough potions for a cure anyway. 

 Rating: B- (A for fighters)


 Wood Elf
  Beast Tongue (Command Creature, magnitude 20, duration 60, once a day) 
  Resist Disease (magnitude 75)

   Well, er. magnitude 20 ? You dont even summon your beast ? Bad joke ! 
   Resist Disease - or just keep a potion ready. 

 Rating: D


|||| Conclusion ||||

Breton is a good race for anybody, followed by Dark Elves and Argonians. 
Redguards and Orcs are interesting for their once a day attribute boost, 
but i honestly prefer good constant effects over great once a day effects.