Half-Life 2 Cheats
To activate these codes, press [~] to bring up the console and then enter the codes:
Code |
Result |
ai_disable |
Toggles enemy AI on/off |
air_density # |
Change air density to # |
buddha |
Reduce health |
cl_drawhud 1 |
Show HUD |
cl_enablehud 1 |
Hide HUD |
cl_ragdoll_collide 1 |
Corpses stack |
cl_showfps 1 |
Show FPS rate |
cl_showpos 1 |
Show position |
Developer # |
Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) |
dsp_explosion_effect_duration # |
Set length of confusion/ear-ringing effect to # |
firstperson |
First person view |
getpos |
Get current position |
give # |
Get weapon # |
give weapon_shotgun |
Get a shotgun |
God |
God mode |
help command |
Get help on command |
hud_quickhelp/text? 1 |
Show aiming reticule |
Hurtme # |
Hurts player # |
impulse 76 |
Grunt-O-Matic |
impulse 82 |
Get a Jeep |
impulse 83 |
Get an airboat |
impulse 101 |
Get all weapons |
impulse 203 |
Removes the person or item under reticule |
maps |
Displays map |
+mlook |
Enables mouse look |
mat_depthbias_normal 1 |
Glass walls |
mat_fullbright 1 |
Removes shadows |
Map # |
Load map # |
noclip |
Ghost mode |
npc_create |
Creates an NPC |
npc_create_aimed |
Creates an NPC |
notarget |
Invisibility mode |
physcannon_maxforce # |
Changes how hard you propel objects |
physcannon_maxmass # |
Changes how large pulled objects can be |
physcannon_pullforce # |
Changes how quickly objects are pulled |
physcannon_tracelength # |
Changes the length that objects can be pulled from |
physcannon_cone # |
Changes the radius of the cone used to pick up objects |
picker |
Picker mode |
prop_debug |
Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
setpos X |
Move to X |
sk_plr_dmg_357 # |
# is new damage value for .357 Magnum |
sk_plr_dmg_crossbow # |
# is new damage value for crossbow |
sk_plr_dmg_crowbar # |
# is new damage value for crowbar |
sk_plr_dmg_grenade # |
# is new damage value for grenades |
sk_plr_dmg_pistol # |
# is new damage value for pistol |
sk_plr_dmg_ar2 # |
# is new damage value for Pulse Rifle |
sk_plr_dmg_rpg_round # |
# is new damage value for RPG rockets |
sk_plr_dmg_buckshot # |
# is new damage value for shotgun |
sk_plr_dmg_smg1_grenade # |
# is new damage value for SMG grenades |
sk_plr_dmg_smg1 # |
# is new damage value for submachine gun |
sk_max_357 # |
# is new max ammo for .357 Magnum |
sk_max_crossbow # |
# is new max ammo for crossbow |
sk_max_grenade # |
# is new max ammo for hand grenades |
sk_max_pistol # |
# is new max ammo for pistol |
sk_max_ar2 # |
# is new max ammo for Pulse Rifle |
sk_max_ar2_altfire # |
# is new max ammo for Pulse Rifle energy orbs |
sk_max_rpg_round # |
# is new max ammo for RPG |
sk_max_buckshot # |
# is new max ammo for shotgun |
sk_max_smg1_grenade # |
# is new max ammo for SMG grenades |
sk_max_smg1 # |
# is new max ammo for submachine gun |
sk_max_smg1 # |
# is new max ammo for submachine gun |
skill # |
Change skill level (# = 1, 2, or 3) |
status |
Display game information |
sv_bounce # |
Sets bounce multiplier for physically simulated object collisions |
sv_cheats 1 |
Activate cheats |
sv_friction # |
Set friction to # |
sv_gravity # |
Set gravity to # |
sv_infinite_aux_power 1 |
Infinite power |
sv_stopspeed # |
Set stopping speed |
sv_waterdist # |
Set water draw distance |
sv_maxvelocity # |
Sets max velocity |
sv_unlockedchapters # |
unlocks chapters 1 thru # (15 is end credits) |
thirdperson |
Third person view |
viewmodel_fov # |
Change weapon size |