Evil Genius FAQ

AGENTS
  
  There's many varieties of generic agents:

  Investigator/Agents -> They'll photograph loot, go home and raise your heat
  Thieves/Burglars -> They'll attempt to steal valuable loot back
  Infiltrators/Saboteurs -> They'll try to destroy high-heat objects
  Soldiers/Veterans -> They'll start shooting, and they have rifles.  These 
    are the biggest threat.  Use henchmen with area attacks to disable them 
    long enough for your other minions to kill or capture them.

  For how much XP each is worth when killed, check the Henchmen section.

  But then there's 4 SUPER agents, your arch-nemeses.  When they first
  appear, you can't kill them.  You can slap a weaken tag on them and hope
  your valets will keep them occupied, or try to capture them and send them
  through the mixer.

  As you progress through the story on Island 2, you'll get the optional 
  objectives that will let you get rid of the super-agents permanently.   You
  can't get rid of John Steele till the very end of the game (during the 
  countdown), and you must have him imprisoned at the time to do so.

  To immediately neutralize a super-agent when they show up (A good idea with
  John Steele especially) is to either teleport Jubei on top of them and use
  Eviscerate, or use Lord Kane's 'Smooth Operator' on them; it will make them
  stand still so nearby minions can beat the pulp out of them after you tag
  them for capture.  Don't ever tag them for termination, tell a death cell
  to kill them, or attempt to torture them on a lethal device.

  SMASH - Mariana Mamba ("Charlie's Angels") -- Appears at 130 notoriety
    She'll make your agents desert by talking to them.  And she'll try to steal
    stuff and take pictures.  Her elimination mission becomes available when
    you get to the 2nd island.  Torture her on an Exam table to finish her off.

  ANVIL - Jet Chan ( duhh... ) -- Appears at 180 notoriety
    This guy runs around blowing up stuff and killing non-social minions.  When
    his optional mission becomes available, Plot in Central Asia till you get
    the mission to kidnap his mentor.  Torture him on an interrogation chair,
    then capture Jet Chan & torture him with a Dojo.

  HAMMER - Katerina Frostonova ("Ice Queen") -- Appears at 240 notoriety
    Her special ability lets her go invisible; during this time, she can't be
    attacked by minions or the target for any special abilities.  She's also
    hard to see, and probably doesn't trigger your security system.  I'd say
    she and Mariana are pretty much of a non-threat.  When her mission comes
    up, plot in Sibera till you get the mission to steal her teddy bear.  It
    will go to your training room once stolen (it's a grey version of the guard
    punching bag).  Torture her on it.

  PATRIOT - Dirk Masters ("Rambo") -- Appears at 290 notoriety
    This guy attacks like a pitbull on speed, with two machine guns.  Valets
    will get mowed down, so don't bother trying to weaken him.  Teleport Jubei
    on top of him, use Eviscerate, then send him through the mixer.  Once you
    get his mission, plot in Mid-West till you can raid his gym.  You'll get
    a 'US Agent Biosample' that automatically goes to your barracks.  Research
    it with the Biotanks, then when Rambo shows up again, capture him and dunk
    him in the biotanks too.  Tons of fun. =)

  SABRE - John Steele ("Bond") -- Appears at 340 notoriety
    This guy's very annoying.  He'll keep hacking your computers; your base
    will go on alert.  When it does, all your doors will drop to a '1' security 
    setting, so tourists will start wandering through your base.  He'll also 
    start fires.  Hit P to pause when you hear the alert, and fix at least the
    doors at the entrance of your base.  Fix them all after he leaves.  He'll
    shoot at henchmen.  You won't get his elimination mission till the very end
    of the game; you must have him in a holding cell during the countdown.