Outside:
There are several objects that go outside. Hotels and Topside Shacks create
space you can create other rooms inside. Hotels only allow you to create
hotel-type rooms, topside shacks let you create anything in a 3x2 space.
Topside shacks become available when you get your control room running. They
are expensive and provide only a small space, so what's the point? There's
a whole section on things to do with a Topside Shack if you find yourself
with too much cash on your hands.
Evil Base Entrance - Creates a door into the mountain, you start with one.
Camouflaged Door - Goes on top of an Evil Base Entrance
Note: It won't allow placement if there's a regular door just past the
evil base entrance. Move the other one farther back. The camo door
also counts as a door; you can assign it a security setting and agents
must bypass it to get into your base.
Cameras - Supplement your base security system, great for
tagging mad tourists for weakening. Agents will blow up the non-disguised
version occasionally.
Sentry Guns - Automatically fire on tagged intruders, can shoot to capture
These have a short lifespan, they generate high heat and agents love to
attack them. You get no notice of this. I'd suggest building them only
when you're willing to keep a henchman near it to protect it till the
disguised version becomes available.
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