Evil Genius FAQ

  QUICK REFERENCE:

  All prices are listed for 'Easy' mode, where they're 20% below normal.
  Add 25% to get Normal prices, or 50% to get Hard mode prices.  I don't
  think room tile prices change though.

       NAME                 -  Price  - Power -   Size   - Ht - Room
-----------------------------------------------------------------------
(Room Tile)                 -    100  -                       - Corridor
Fire Extinquisher           -   2400  -   0   -   1W+1/0 -  0 - Corridor
Generic Door                -   1200  -   2   -  2x1     -  0 - (Any)
Heavy Door (r)              -   4000  -   6   -  2x1     -  0 - (Any)
Field Barrier Door (r)      -   6400  -   7   -  2x1     -  0 - (Any)
Security Camera             -   2400  -   1   -   1W     -  0 - (Any)
Zoom Lens Camera (r)        -   2400  -   3   -   1W     -  0 - (Any)
Loudspeaker                 -   2400  -   1   -   1W     -  0 - (Any)
HD Loudspeaker (r)          -   4800  -   3   -   1W     -  0 - (Any)
Radio Loudspeaker (r)       -   4000  -   3   -   1W     -  0 - (Any)
(Room Tile)                 -    400  -                       - Stronghold
Briefcase Rack              -   4000  -   0   -  2x1     -  0 - Stronghold
Gold Enhancer (1,r)         - 80,000  -   7   -  2x1+0/1 -  2 - Stronghold
(Room Tile)                 -    150  -                       - Barracks
Bunk Bed                    -    400  -   0   -  1x1+0/2 -  0 - Barracks
Locker                      -    800  -   0   -  1x1+1/0 -  0 - Barracks
Equipment Storage (r)       -   3200  -   0   -  2x1+2/0 -  0 - Barracks
Cryogenic Chamber (r)       - 16,000  -   6   -  1x1+1/0 -  2 - Barracks
Multi Gym (r)               -   4000  -   0   -  2x1+0/2 -  0 - Barracks
(Room Tile)                 -    350  -                       - Freezer
Body Storage Rack           -   4000  -   0   -  1x3+1/0 -  0 - Freezer  
Time Clock                  -   4000  -   0   -   1W+1/0 -  0 - (2)
(Room Tile)                 -    500  -                       - Control Room
Control Panel               -   8000  -   2** -  2x1+2/0 -  1 - Control Room
Memory Bank                 -   6000  -   1   -  1x1+1/0 -  1 - Control Room
Control Station (r)         - 20,000  -   5*  -  1x1+1/0 -  3 - Control Room
Stock Market Watchdog (1,r) - 20,000  -  15   -  2x2+4/0 -  2 - Control Room
Schematic Station  (1,r)    - 20,000  -  13   -  2x2+7/0 -  2 - Control ROom
Comms Array (1,r)           - 40,000  -   8***-  3x1+3/0 -  5 - Control Room
Big Screen (r)              - 40,000  -   3   -   6W     -  5 - Control Room
(Room Tile)                 -    250  -                       - Armory
Holding Cell                -   4000  -   0   -  2x2+2/0 - 10 - Armory
Death Chamber (r)           - 24,000  -   5   -  2x2+2/0 - 10 - Armory
Disguised Holding Cell (r)  - 12,000  -   0   -  2x2+2/0 - 10 - Armory
Interrogation Chair         -   4000  -   0   -  1x1+1/0 -  2 - Armory
Security Desk               -   2800  -   1*  -  2x1+1/0 -  0 - Armory
Handgun Cabinet             -   2000  -   0   -  1x1+1/0 - 10 - Armory
Rifle Cabinet               -   4000  -   0   -  1x1+1/0 - 10 - Armory
Disguised Rifle Rack (r)    -   8000  -   0   -  1x1+1/0 -  5 - Armory
Heavy Rifle Cabinet         -   8000  -   0   -  1x1+1/0 - 10 - Armory
Flamethrower Cabinet (r)    - 16,000  -   0   -  1x1+1/0 - 10 - Armory
(Room Tile)                 -    150  -                       - Mess Hall
Counter                     -   4000  -   0*  -  2x3+1/2 -  0 - Mess Hall
Mess Counter                - 12,000  -   0*  -  2x3+1/2 -  0 - Mess Hall
Automat (r)                 - 16,000  -   5   -   2W+1/0 -  0 - Mess Hall
Salad Bar (r)               -   6000  -   0   -  2x1+0/2 -  0 - Mess Hall
(Room Tile)                 -    150  -                       - Staff
Drinks Machine              -    800  -   1   -  1x1+1/0 -  0 - Staff
Table Tennis                -   1600  -   0   -  1x2+2/0 -  0 - Staff
Arcade Game (r)             - 12,000  -   3   -  1x1+1/0 -  0 - Staff
Pinball (r)                 -   4000  -   1   -  1x1+1/0 -  0 - Staff
Widescreen TV (r)           -   8000  -   4   -   2W+0/2 -  0 - Staff
Egg Chair (r)               -   4000  -   0   -  1x1+0/1 -  0 - Staff
(Room Tile)                 -    250  -                       - Training
Mouse Maze                  -   2400  -   0   -  1x1     -  0 - Training
Training Punchbag           -   4000  -   0   -  1x1+0/2 -  2 - Training (6)
School Desk                 -   4000  -   0   -  1x1+1/0 -  1 - Training (6)
Lab Workshop                -   4000  -   0   -  2x1+2/0 -  1 - Training (6)
Chalkboard                  -   8000  -   0   -   3W+1/2 -  1 - Training (6)
TV Studio                   -   8000  -   5   -  3x2+1/2 -  3 - Training (6)
Heavy Shooting Range        -   8000  -   0   -  4x2+2/0 - 10 - Training (6)
Biochem Lab                 - 16,000  -   3   -  2x1+2/0 -  5 - Training (6)
Electron Microscope         - 16,000  -   5   -  2x1+1/0 -  5 - Training (6)
Dojo                        - 16,000  -   0   -  2x3+1/0 - 10 - Training (6)
Shooting Range              - 16,000  -   0   -  8x1+1/0 -  5 - Training (6)
Playboy Training Equipment  - 16,000  -   0   -  3x2+2/0 -  5 - Training (6)
Diplomat Trainer            - 16,000  -   5   -  2x2+2/0 -  5 - Training (6)
(Room Tile)                 -    400  -                       - Laboratory
Fake research machine (1)   -   4000  -   0   -  2x2     -  0 - Laboratory
Research machine (1)        - 80,000  -   6   -  2x2+3/0 - 10 - Laboratory
Databank (1)                -   4000  -   0   -  2x1+1/0 -  2 - Laboratory
AI supercomputer (1)        - 80,000  -  12   -  3x3+1/0 -  5 - Laboratory
Environment Chamber (1)     - 80,000  -  12   -  3x3+3/0 -  5 - Laboratory
Greenhouse (1)              - 80,000  -  12   -  3x3+2/0 -  5 - Laboratory
Bio Tanks (1,r)             - 40,000  -  10   -  2x3+3/0 -  2 - Laboratory
Giant Laser (1,r)           - 40,000  -   5   -  1x4+2/0 -  2 - Laboratory
Centrifuge (1,r)            - 40,000  -   5   -  2x2+3/0 -  2 - Laboratory
Impact Stress Analzyer (1,r)- 40,000  -   5   -  2x4+2/0 -  2 - Laboratory
(Room Tile)                 -    300  -                       - Archives
Reading Table               -   1600  -   0   -  1x2+0/2 -  0 - Archives
Microfiche Table (7)        -   1600  -   0   -  1x2+0/2 -  0 - Archives
Multim. Educational Zone (r)- 20,000  -   3   -  2x3+0/2 -  0 - Archives   
Brainiac Machine (r)        - 24,000  -   4   -  1x2+2/0 -  2 - Archives
Brain Washer (r)            - 40,000  -   4   -  1x2+2/0 -  2 - Archives
Bookcases (r)               - 12,000  -   1   -  2x4+1/0 -  5 - Archives
(Room Tile)                 -    250  -                       - Sanctum
Conference Table (1)        -   4000  -   0   -  2x4+3/0 -  0 - Sanctum
Impressive Desk             - 12,000  -   0   -  2x2+1/0 -  0 - Sanctum
Soothing Atrium (7)         -   3200  -   0   -  2x2     -  0 - Sanctum 
Cabinets (7)                -    800  -   0   -  1x2     -  0 - Sanctum
(Room Tile)                 -    300  -                       - Infirmary
Pharmacy Booth              -   4000  -   0   -  1x1+1/0 -  0 - Infirmary
Examination Table (r)       -   8000  -   0   -  1x2+1/0 -  0 - Infirmary
Auto Surgeon  (r)           - 12,000  -  10   -  1x3+1/0 -  2 - Infirmary
X-Ray Machine (r)           - 12,000  -   3   -  1x3+2/0 -  2 - Infirmary
(Room Tile)                 -    150  -                       - Power Room
Power Generator             -   8000  - -15   -  3x3     -  5 - Power Room      
Disg. Power Generator (r)   - 16,000  - -15   -  3x3     -  5 - Power Room
Nuclear Power Station (r)   - 20,000  - -35   -  2x2     - 10 - Power Room
Capacitor                   -   4000  -   0   -  1x2     -  2 - Power Room
HD Capacitor (r)            - 12,000  -   0   -  1x2     -  1 - Power Room
Outdoor Security Camera     -   4000  -   2   -  1x1     -  1 - Outdoors
Camo. Security Camera (r)   -   8000  -   2   -  1x1     -  0 - Outdoors
Outdoor Sentry Gun (r)      -   8000  -   7   -  1x1     - 10 - Outdoors
Disguised Sentry Gun (r)    - 16,000  -  10   -  1x1     -  2 - Outdoors
Evil Base Entrance          -   1200  -   0   -  2x5 (3) -  0 - Outdoors
Camouflaged Door (r)        - 12,000  -   5   -  (4)     -  0 - Outdoors
Topside Shack               - 40,000  -   0   -  6x8     -  0 - Outdoors
Hotel Hub                   - 80,000  -   0   - 10x12    -  0 - Outdoors
Hotel Wing                  - 40,000  -   0   - 11x13    -  0 - Outdoors
Transmitters                -    800  -   5   -  1x1     -  5 - Outdoors
External Door               -   2400  -   3   -  1x2     -  0 - Topside Shack
Hotel Double Door           -   2400  -   1   -  1x2     -  0 - Hotel (Any)
(Room Tile)                 -    300  -                       - Casino
Pinball Machine (r)         -   4000  -   1   -  1x1+1/0 -  0 - Casino
Craps Table                 -   8000  -   0   -  2x2+1/3 -  0 - Casino
Baccarat Table              -   8000  -   0   -  2x2+1/3 -  0 - Casino
Roulette Table              - 12,000  -   0   -  1x2+1/3 -  0 - Casino
(Room Tile)                 -    250  -                       - Lounge
Lounge Bar                  -   6000  -   0***-  3x2+2/3 -  0 - Lounge
Dance Floor                 -   4000  -   0   -  2x2     -  0 - Lounge
Loung Table                 -   4000  -   0   -  1x1+2/1 -  0 - Lounge
(Room Tile)                 -    200  -                       - Lobby
Lobby Counter               -   4000  -   0*  -  1x3+1/2 -  0 - Lobby
Lobby Bench                 -   2000  -   0   -  1x2+0/4 -  0 - Lobby
Hotel Room                  -   8000  -   5   -  2x2+2/0 -  0 - Lobby
Grand Piano                 -   4000  -   0   -  2x2+1/0 -  0 - Lobby

 (1) - You can only have 1 of these at a time
 (2) - Time clocks can go in Control Rooms, Mess Halls, Infirmaries, 
       Armories and all hotel room-types.
 (3) - Evil Base Entrances can be placed only where the mountain meets the
       outside, and where there aren't trees blocking the way.
 (4) - Camouflaged doors go on top of evil base entrances
 (5) - Hotel Wings can only connect to the hotel hub
 (6) - Objects in the training room become available when you capture and
       interrogate the appropriate trainer. 
 (7) - There doesn't seem to be a way to get these objects.
 (r) - Object must be researched in the lab before use
 Sizes: Width in squares.  If it's specified as 1W it sticks to a wall.  A
   +number after it indicates how many required/optional access points it
   needs to work optimally.

 Power: How much each object draws in power.  
    * = Staff required to man the object once placed

Heat from stolen objects:
  Uber Loot (any): 25
  Codebreaker:     20
  Crown Jewels:    15
  Giant Diamond:   15
  Jetpack:         15
  Aztec Amulet:    15
  Grecian Urn:     15
  Babylonian Vase: 15
  Marv. Masterpc.: 15
  Roman Galley   : 15
  Persian Rug:     15
  Chameleon Cloth: 10
  Mercury Mirror:  10
  Space Suit     : 10
  Sonic Generator: 10
  Cloning CHamber:  5
  Body Bag:         2