QUICK REFERENCE:
All prices are listed for 'Easy' mode, where they're 20% below normal.
Add 25% to get Normal prices, or 50% to get Hard mode prices. I don't
think room tile prices change though.
NAME - Price - Power - Size - Ht - Room
-----------------------------------------------------------------------
(Room Tile) - 100 - - Corridor
Fire Extinquisher - 2400 - 0 - 1W+1/0 - 0 - Corridor
Generic Door - 1200 - 2 - 2x1 - 0 - (Any)
Heavy Door (r) - 4000 - 6 - 2x1 - 0 - (Any)
Field Barrier Door (r) - 6400 - 7 - 2x1 - 0 - (Any)
Security Camera - 2400 - 1 - 1W - 0 - (Any)
Zoom Lens Camera (r) - 2400 - 3 - 1W - 0 - (Any)
Loudspeaker - 2400 - 1 - 1W - 0 - (Any)
HD Loudspeaker (r) - 4800 - 3 - 1W - 0 - (Any)
Radio Loudspeaker (r) - 4000 - 3 - 1W - 0 - (Any)
(Room Tile) - 400 - - Stronghold
Briefcase Rack - 4000 - 0 - 2x1 - 0 - Stronghold
Gold Enhancer (1,r) - 80,000 - 7 - 2x1+0/1 - 2 - Stronghold
(Room Tile) - 150 - - Barracks
Bunk Bed - 400 - 0 - 1x1+0/2 - 0 - Barracks
Locker - 800 - 0 - 1x1+1/0 - 0 - Barracks
Equipment Storage (r) - 3200 - 0 - 2x1+2/0 - 0 - Barracks
Cryogenic Chamber (r) - 16,000 - 6 - 1x1+1/0 - 2 - Barracks
Multi Gym (r) - 4000 - 0 - 2x1+0/2 - 0 - Barracks
(Room Tile) - 350 - - Freezer
Body Storage Rack - 4000 - 0 - 1x3+1/0 - 0 - Freezer
Time Clock - 4000 - 0 - 1W+1/0 - 0 - (2)
(Room Tile) - 500 - - Control Room
Control Panel - 8000 - 2** - 2x1+2/0 - 1 - Control Room
Memory Bank - 6000 - 1 - 1x1+1/0 - 1 - Control Room
Control Station (r) - 20,000 - 5* - 1x1+1/0 - 3 - Control Room
Stock Market Watchdog (1,r) - 20,000 - 15 - 2x2+4/0 - 2 - Control Room
Schematic Station (1,r) - 20,000 - 13 - 2x2+7/0 - 2 - Control ROom
Comms Array (1,r) - 40,000 - 8***- 3x1+3/0 - 5 - Control Room
Big Screen (r) - 40,000 - 3 - 6W - 5 - Control Room
(Room Tile) - 250 - - Armory
Holding Cell - 4000 - 0 - 2x2+2/0 - 10 - Armory
Death Chamber (r) - 24,000 - 5 - 2x2+2/0 - 10 - Armory
Disguised Holding Cell (r) - 12,000 - 0 - 2x2+2/0 - 10 - Armory
Interrogation Chair - 4000 - 0 - 1x1+1/0 - 2 - Armory
Security Desk - 2800 - 1* - 2x1+1/0 - 0 - Armory
Handgun Cabinet - 2000 - 0 - 1x1+1/0 - 10 - Armory
Rifle Cabinet - 4000 - 0 - 1x1+1/0 - 10 - Armory
Disguised Rifle Rack (r) - 8000 - 0 - 1x1+1/0 - 5 - Armory
Heavy Rifle Cabinet - 8000 - 0 - 1x1+1/0 - 10 - Armory
Flamethrower Cabinet (r) - 16,000 - 0 - 1x1+1/0 - 10 - Armory
(Room Tile) - 150 - - Mess Hall
Counter - 4000 - 0* - 2x3+1/2 - 0 - Mess Hall
Mess Counter - 12,000 - 0* - 2x3+1/2 - 0 - Mess Hall
Automat (r) - 16,000 - 5 - 2W+1/0 - 0 - Mess Hall
Salad Bar (r) - 6000 - 0 - 2x1+0/2 - 0 - Mess Hall
(Room Tile) - 150 - - Staff
Drinks Machine - 800 - 1 - 1x1+1/0 - 0 - Staff
Table Tennis - 1600 - 0 - 1x2+2/0 - 0 - Staff
Arcade Game (r) - 12,000 - 3 - 1x1+1/0 - 0 - Staff
Pinball (r) - 4000 - 1 - 1x1+1/0 - 0 - Staff
Widescreen TV (r) - 8000 - 4 - 2W+0/2 - 0 - Staff
Egg Chair (r) - 4000 - 0 - 1x1+0/1 - 0 - Staff
(Room Tile) - 250 - - Training
Mouse Maze - 2400 - 0 - 1x1 - 0 - Training
Training Punchbag - 4000 - 0 - 1x1+0/2 - 2 - Training (6)
School Desk - 4000 - 0 - 1x1+1/0 - 1 - Training (6)
Lab Workshop - 4000 - 0 - 2x1+2/0 - 1 - Training (6)
Chalkboard - 8000 - 0 - 3W+1/2 - 1 - Training (6)
TV Studio - 8000 - 5 - 3x2+1/2 - 3 - Training (6)
Heavy Shooting Range - 8000 - 0 - 4x2+2/0 - 10 - Training (6)
Biochem Lab - 16,000 - 3 - 2x1+2/0 - 5 - Training (6)
Electron Microscope - 16,000 - 5 - 2x1+1/0 - 5 - Training (6)
Dojo - 16,000 - 0 - 2x3+1/0 - 10 - Training (6)
Shooting Range - 16,000 - 0 - 8x1+1/0 - 5 - Training (6)
Playboy Training Equipment - 16,000 - 0 - 3x2+2/0 - 5 - Training (6)
Diplomat Trainer - 16,000 - 5 - 2x2+2/0 - 5 - Training (6)
(Room Tile) - 400 - - Laboratory
Fake research machine (1) - 4000 - 0 - 2x2 - 0 - Laboratory
Research machine (1) - 80,000 - 6 - 2x2+3/0 - 10 - Laboratory
Databank (1) - 4000 - 0 - 2x1+1/0 - 2 - Laboratory
AI supercomputer (1) - 80,000 - 12 - 3x3+1/0 - 5 - Laboratory
Environment Chamber (1) - 80,000 - 12 - 3x3+3/0 - 5 - Laboratory
Greenhouse (1) - 80,000 - 12 - 3x3+2/0 - 5 - Laboratory
Bio Tanks (1,r) - 40,000 - 10 - 2x3+3/0 - 2 - Laboratory
Giant Laser (1,r) - 40,000 - 5 - 1x4+2/0 - 2 - Laboratory
Centrifuge (1,r) - 40,000 - 5 - 2x2+3/0 - 2 - Laboratory
Impact Stress Analzyer (1,r)- 40,000 - 5 - 2x4+2/0 - 2 - Laboratory
(Room Tile) - 300 - - Archives
Reading Table - 1600 - 0 - 1x2+0/2 - 0 - Archives
Microfiche Table (7) - 1600 - 0 - 1x2+0/2 - 0 - Archives
Multim. Educational Zone (r)- 20,000 - 3 - 2x3+0/2 - 0 - Archives
Brainiac Machine (r) - 24,000 - 4 - 1x2+2/0 - 2 - Archives
Brain Washer (r) - 40,000 - 4 - 1x2+2/0 - 2 - Archives
Bookcases (r) - 12,000 - 1 - 2x4+1/0 - 5 - Archives
(Room Tile) - 250 - - Sanctum
Conference Table (1) - 4000 - 0 - 2x4+3/0 - 0 - Sanctum
Impressive Desk - 12,000 - 0 - 2x2+1/0 - 0 - Sanctum
Soothing Atrium (7) - 3200 - 0 - 2x2 - 0 - Sanctum
Cabinets (7) - 800 - 0 - 1x2 - 0 - Sanctum
(Room Tile) - 300 - - Infirmary
Pharmacy Booth - 4000 - 0 - 1x1+1/0 - 0 - Infirmary
Examination Table (r) - 8000 - 0 - 1x2+1/0 - 0 - Infirmary
Auto Surgeon (r) - 12,000 - 10 - 1x3+1/0 - 2 - Infirmary
X-Ray Machine (r) - 12,000 - 3 - 1x3+2/0 - 2 - Infirmary
(Room Tile) - 150 - - Power Room
Power Generator - 8000 - -15 - 3x3 - 5 - Power Room
Disg. Power Generator (r) - 16,000 - -15 - 3x3 - 5 - Power Room
Nuclear Power Station (r) - 20,000 - -35 - 2x2 - 10 - Power Room
Capacitor - 4000 - 0 - 1x2 - 2 - Power Room
HD Capacitor (r) - 12,000 - 0 - 1x2 - 1 - Power Room
Outdoor Security Camera - 4000 - 2 - 1x1 - 1 - Outdoors
Camo. Security Camera (r) - 8000 - 2 - 1x1 - 0 - Outdoors
Outdoor Sentry Gun (r) - 8000 - 7 - 1x1 - 10 - Outdoors
Disguised Sentry Gun (r) - 16,000 - 10 - 1x1 - 2 - Outdoors
Evil Base Entrance - 1200 - 0 - 2x5 (3) - 0 - Outdoors
Camouflaged Door (r) - 12,000 - 5 - (4) - 0 - Outdoors
Topside Shack - 40,000 - 0 - 6x8 - 0 - Outdoors
Hotel Hub - 80,000 - 0 - 10x12 - 0 - Outdoors
Hotel Wing - 40,000 - 0 - 11x13 - 0 - Outdoors
Transmitters - 800 - 5 - 1x1 - 5 - Outdoors
External Door - 2400 - 3 - 1x2 - 0 - Topside Shack
Hotel Double Door - 2400 - 1 - 1x2 - 0 - Hotel (Any)
(Room Tile) - 300 - - Casino
Pinball Machine (r) - 4000 - 1 - 1x1+1/0 - 0 - Casino
Craps Table - 8000 - 0 - 2x2+1/3 - 0 - Casino
Baccarat Table - 8000 - 0 - 2x2+1/3 - 0 - Casino
Roulette Table - 12,000 - 0 - 1x2+1/3 - 0 - Casino
(Room Tile) - 250 - - Lounge
Lounge Bar - 6000 - 0***- 3x2+2/3 - 0 - Lounge
Dance Floor - 4000 - 0 - 2x2 - 0 - Lounge
Loung Table - 4000 - 0 - 1x1+2/1 - 0 - Lounge
(Room Tile) - 200 - - Lobby
Lobby Counter - 4000 - 0* - 1x3+1/2 - 0 - Lobby
Lobby Bench - 2000 - 0 - 1x2+0/4 - 0 - Lobby
Hotel Room - 8000 - 5 - 2x2+2/0 - 0 - Lobby
Grand Piano - 4000 - 0 - 2x2+1/0 - 0 - Lobby
(1) - You can only have 1 of these at a time
(2) - Time clocks can go in Control Rooms, Mess Halls, Infirmaries,
Armories and all hotel room-types.
(3) - Evil Base Entrances can be placed only where the mountain meets the
outside, and where there aren't trees blocking the way.
(4) - Camouflaged doors go on top of evil base entrances
(5) - Hotel Wings can only connect to the hotel hub
(6) - Objects in the training room become available when you capture and
interrogate the appropriate trainer.
(7) - There doesn't seem to be a way to get these objects.
(r) - Object must be researched in the lab before use
Sizes: Width in squares. If it's specified as 1W it sticks to a wall. A
+number after it indicates how many required/optional access points it
needs to work optimally.
Power: How much each object draws in power.
* = Staff required to man the object once placed
Heat from stolen objects:
Uber Loot (any): 25
Codebreaker: 20
Crown Jewels: 15
Giant Diamond: 15
Jetpack: 15
Aztec Amulet: 15
Grecian Urn: 15
Babylonian Vase: 15
Marv. Masterpc.: 15
Roman Galley : 15
Persian Rug: 15
Chameleon Cloth: 10
Mercury Mirror: 10
Space Suit : 10
Sonic Generator: 10
Cloning CHamber: 5
Body Bag: 2
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