Evil Genius FAQ

SMASH TERRITORIES (Yellow, aka 'Interpol'):
 You lose heat in these regions twice as fast as others.

 South America - (4 panels)
   'Collateral Damage' [4/1:00/20/10/0] - 6 workers, 4 valet
   'Capture Guard' [0/2:00/15/1/ Obj. 1 complete] - 4 workers
   (TRAINER: Guard)
   'Oilseed Inferno' [1/3:00/10/5/250] - 3 work, 3 guard, 1 merc
   'Guatamalan Gold Rush' [4/3:00/20/10/250] - 5 tech, 5 grd, 1 sci, 1 merc
   'Kidnap Biochemist' [2/5:36/35/1/ Obj 3] - 4 work, 3 tech, 1 sci
   (TRAINER: Biochemist)
   'Capture Mercenary Soldier' [1/4:12/25/1/ Obj 3+220] - 4 work, 1 guard
   (TRAINER: Mercenary)
   'Island Incursion' [7/2:00/30/15/300] - 5 val, 4 bio, 4 spin, 4 dip, 3 mark
   'SMASH Infiltration' [2/5:00/20/1/ Obj 6] - 1 diplomat


 Middle East - (9? possible, 3 panels)
   'Oil Leak' [1/1:00/10/5/0] - 5 workers
   'Double, Double, Oil and Trouble' [3/1:00/20/10/0] - 6 wk, 2 vl, 2 gd
   'Shieking the Rug' [5/1:00/20/10/0] - 2 wk, 4 gd, 2 vl
   'Sieze Hotel Head Maid' [0/2:00/15/1/ Obj. 1 complete] - 2 workers
   (TRAINER: Valet)
   'International Arms Crime Lord' [2/3:00/5/1/70] - 5 Guard
   (Objective 2 mission)
   '3rd totem pole piece' [0/3:00/20/1/145] - 5 Tech
   (Default location is your Staff room)
   'Capture Diplomatic Envoy' [2/5:20/35/1/ Obj 3] - 8 valet
   (TRAINER: Diplomat)
    'UL: Mummys Sarcophagus' [1/5:20/20/5/ Obj 3] - Tech 4, Guard 4

 North Africa - (8? possible, 2 panels)
   'Ear Plug' [1/1:00/10/5/ Avail. at start] - 4 workers 
   'Chinese Whispers' [2/1:00/10/5/0] - 4 workers, 1 valet, 1 guard
   'Elephant's Graveyard' [4/3:00/20/10/250] - 15 valet, 1 guard

 Antarctica - (1 panel)
   'Coming in from the Cold' [1/1:00/10/5/0] - 3 workers, 3 tech
   'Steal the Cloning Chamber' [0/3:00/20/5/160] - 8 work, 3 tech, 3 grd
   'Icy Reception' [6/3:00/20/10/250] - 5 work, 4 valet, 1 spin
   'Snatch Science Specialist' [0/4:00/25/1/ Obj. 2 complete] - 6 work
   (TRAINER: Scientist)