SABRE TERRITORIES (Green, aka 'MI5'):
South Africa - (4 panels)
'General Disarray' [2/1:00/10/5/0] - 4 workers, 2 guards
'Destroy Diamond Mine' [3/1:00/20/10/0] - 6 work, 6 techs
'Pilfer Giant Diamond' [2/1:00/20/10/250] - 10 valet, 3 guard
'Gambling Pay Off' [1/1:00/10/5/250] - 4 worker, 2 guard
(Allows casinos to be built)
India - (5? possible, 3 panels)
'Forging Ahead' [1/0:30/10/5/ Avail. at start] - 3 workers
'In the Drink' [1/1:00/10/5/0] - 2 valet, 1 tech, 1 guard
'Grab Priceless Model' [2/1:00/20/10/0] - 8 spin
'Indian Crime Lord' [2/3:00/5/1/ Obj 1 complete] - 5 valet
(Objective 2 mission)
Australasia - (3 panels)
'Eye Spy' [1/1:00/10/5/0] - 6 workers, 1 tech
'Burn National Park' [2/1:00/20/10/0] - 10 guard
'Spinning Around' [0/4:00/20/5/ Obj 2 complete] - 2 tech, 2 guard
(Objective 3 mission: Steal centrifuge)
Europe (5 panels)
'Grab the crown jewels' [4/1:00/20/10/250] - 6 merc, 6 spin
'Administer steroids to Pamplona Bulls' [4/1:00/20/10/250] - 2 merc, 6 sci
'Steal Automatic Decoder' [7/2:00/30/15/250] - 5 vl, 4 mr, 4 sp, 4 pl, 3 ma
'Royal Rumble' [1/3:00/10/5/250] - 7 valet, 3 spin
'Monkey Magic' [0/1:00/10/1/300] - 2 tech, 2 biochem
'Maximum Impact' [0/4:00/20/5/ Obj 2 complete] - 2 tech, 2 guard
(Steal Impact Stress Analyzer)
'Fool the Press' [0/1:00/10/5/ Obj 2 complete] - 2 valet
(Obj 3 optional mission)
'Sieze a Biochemist' [1/5:20/35/1/ Obj 3+220] - 8 technician
(TRAINER: Biochemist)
'Sieze a Military Sniper' [1/5:20/35/1/ Obj 3+220] - 4 wrk, 3 guard, 1 merc
(TRAINER: Marksman)
'Kidnap Quantum Physicist' [1/5:20/35/1/ Obj 3+220] - 8 tech
(TRAINER: Quantum Physicist)
'Snatch Riviera Playboy' [1/2:00/35/1/ Obj 3+220] - 8 valet
(TRAINER: Playboy)
'Abduct Spin-Doctor' [0/4:00/25/1/ Obj 3+220] - 6 workers
(TRAINER: Spindoctor)
'UL: Eiffel Tower' [0/6:39/15/5/ Obj 3] - Technician 4, Valet 4
'UL: Arthur's Excalibur' [1/2:06/10/5/ Obj 3] - Worker 4, Guard 6
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