Evil Genius FAQ

SABRE TERRITORIES (Green, aka 'MI5'):
 South Africa - (4 panels)
   'General Disarray' [2/1:00/10/5/0] - 4 workers, 2 guards
   'Destroy Diamond Mine' [3/1:00/20/10/0] - 6 work, 6 techs
   'Pilfer Giant Diamond' [2/1:00/20/10/250] - 10 valet, 3 guard
   'Gambling Pay Off' [1/1:00/10/5/250] - 4 worker, 2 guard
   (Allows casinos to be built)

 India - (5? possible, 3 panels)
   'Forging Ahead' [1/0:30/10/5/ Avail. at start] - 3 workers 
   'In the Drink' [1/1:00/10/5/0] - 2 valet, 1 tech, 1 guard
   'Grab Priceless Model' [2/1:00/20/10/0] - 8 spin
   'Indian Crime Lord' [2/3:00/5/1/ Obj 1 complete] - 5 valet
   (Objective 2 mission)

 Australasia - (3 panels)
   'Eye Spy' [1/1:00/10/5/0] - 6 workers, 1 tech
   'Burn National Park' [2/1:00/20/10/0] - 10 guard
   'Spinning Around' [0/4:00/20/5/ Obj 2 complete] - 2 tech, 2 guard
   (Objective 3 mission: Steal centrifuge)

 Europe (5 panels)
   'Grab the crown jewels' [4/1:00/20/10/250] - 6 merc, 6 spin
   'Administer steroids to Pamplona Bulls' [4/1:00/20/10/250] - 2 merc, 6 sci
   'Steal Automatic Decoder' [7/2:00/30/15/250] - 5 vl, 4 mr, 4 sp, 4 pl, 3 ma
   'Royal Rumble' [1/3:00/10/5/250] - 7 valet, 3 spin
   'Monkey Magic' [0/1:00/10/1/300] - 2 tech, 2 biochem
   'Maximum Impact' [0/4:00/20/5/ Obj 2 complete] - 2 tech, 2 guard
   (Steal Impact Stress Analyzer)
   'Fool the Press' [0/1:00/10/5/ Obj 2 complete] - 2 valet
   (Obj 3 optional mission)
   'Sieze a Biochemist' [1/5:20/35/1/ Obj 3+220] - 8 technician
   (TRAINER: Biochemist)
   'Sieze a Military Sniper' [1/5:20/35/1/ Obj 3+220] - 4 wrk, 3 guard, 1 merc
   (TRAINER: Marksman)
   'Kidnap Quantum Physicist' [1/5:20/35/1/ Obj 3+220] - 8 tech
   (TRAINER: Quantum Physicist)
   'Snatch Riviera Playboy' [1/2:00/35/1/ Obj 3+220] - 8 valet
   (TRAINER: Playboy)
   'Abduct Spin-Doctor' [0/4:00/25/1/ Obj 3+220] - 6 workers
   (TRAINER: Spindoctor)
   'UL: Eiffel Tower' [0/6:39/15/5/ Obj 3] - Technician 4, Valet 4
   'UL: Arthur's Excalibur' [1/2:06/10/5/ Obj 3] - Worker 4, Guard 6