Dungeon Siege II Walkthrough

[6.2.4] Nature Mage
-------------------
Skill Paths:
* Healing/Buffing Magic
* Summoning
* Ice Magic


NATURE MAGE SKILL TREE

Level 1       Level 5       Level 12       Level 24       Level 36

              Summon        Summon                        Summon
              Fortitude-----Might-------------------------Bond

Natural                                    Arcane
Bond---------------------------------------Renewal

              Enveloping    Feral
              Embrace-------Wrath--------
                                         \________________Absorption
                            Nurturing    /
            ----------------Gift---------
           /
Aquatic   /
Affinity--
          \
           \  Arctic
            --Mastery----------------------Freezing


NATURE MAGE SKILL TABLES

NATURAL BOND: "Dryads share an instinctive affinity with all living things. 
They can cast spells using less of their mana by drawing from the life force 
of their surroundings. They have also learned to create mana potions from 
certain plants."

* Requires Nature Magic level 1
* Decreases mana cost of spells
* Can harvest mana potions

[decreased_mana_cost]
level_1 = 6; level_2 = 12; level_3 = 17; level_4 = 22; level_5 = 26; 
level_6 = 30; level_7 = 34; level_8 = 37; level_9 = 40; level_10 = 43; 
level_11 = 45; level_12 = 47; level_13 = 49; level_14 = 51; level_15 = 53; 
level_16 = 55; level_17 = 57; level_18 = 58; level_19 = 59; level_20 = 60;

[mana_harvested]
level_1 = 1; level_2 = 2; level_3 = 3; level_4 = 4; level_5 = 5; 
level_6 = 6; level_7 = 7; level_8 = 8; level_9 = 9; level_10 = 10; 
level_11 = 11; level_12 = 12; level_13 = 13; level_14 = 14; level_15 = 15; 
level_16 = 16; level_17 = 17; level_18 = 18; level_19 = 19; level_20 = 20;


AQUATIC AFFINITY: "Nature Mages cultivate a shamanistic bond with water, the 
life blood of the world. They channel its strength for both healing and 
offense."

* Requires Nature Magic level 1
* Increases healing power
* Increases ice damage

[increased_aquatic_healing_power]
level_1 = 5; level_2 = 9; level_3 = 12; level_4 = 15; level_5 = 18; 
level_6 = 21; level_7 = 24; level_8 = 26; level_9 = 28; level_10 = 30; 
level_11 = 32; level_12 = 34; level_13 = 36; level_14 = 38; level_15 = 40; 
level_16 = 42; level_17 = 44; level_18 = 46; level_19 = 48; level_20 = 50;

[increased_aquatic_ice_damage]
level_1 = 5; level_2 = 10; level_3 = 14; level_4 = 17; level_5 = 20; 
level_6 = 22; level_7 = 24; level_8 = 26; level_9 = 27.5; level_10 = 29; 
level_11 = 30.5; level_12 = 32; level_13 = 33; level_14 = 34; level_15 = 35; 
level_16 = 36; level_17 = 37; level_18 = 38; level_19 = 39; level_20 = 40;


SUMMON FORTITUDE: "Dryad summoners are taught to respect the companions they 
call and are constantly developing methods to increase their creatures' 
ability to survive in combat."

* Requires Nature Magic level 5
* Increases summoned creature's health

[increased_summon_life]
level_1 = 16; level_2 = 28; level_3 = 36; level_4 = 44; level_5 = 51; 
level_6 = 57; level_7 = 62; level_8 = 67; level_9 = 72; level_10 = 76; 
level_11 = 80; level_12 = 83; level_13 = 86; level_14 = 89; level_15 = 92; 
level_16 = 94; level_17 = 96; level_18 = 98; level_19 = 99; level_20 = 100;

ENVELOPING EMBRACE: "The essence of hardwoods and vines, known for their 
ability to endure, is often invoked by empathic mages who wish to strengthen 
their protective Embrace spells, which protect their party in battle."

* Requires Nature Magic level 5
* Increases Embrace spell power and duration

[increased_defensive_enhancement_power]
level_1 = 20; level_2 = 36; level_3 = 48; level_4 = 58; level_5 = 68; 
level_6 = 78; level_7 = 88; level_8 = 96; level_9 = 104; level_10 = 112; 
level_11 = 118; level_12 = 124; level_13 = 130; level_14 = 134; level_15 = 
138; 
level_16 = 142; level_17 = 144; level_18 = 146; level_19 = 148; level_20 = 
150;

[increased_defensive_enhancement_duration]
level_1 = 32; level_2 = 56; level_3 = 72; level_4 = 88; level_5 = 102; 
level_6 = 114; level_7 = 124; level_8 = 134; level_9 = 144; level_10 = 152; 
level_11 = 160; level_12 = 166; level_13 = 172; level_14 = 178; level_15 = 
184; 
level_16 = 188; level_17 = 192; level_18 = 196; level_19 = 198; level_20 = 
200;


ARCTIC MASTERY: "Rimen the White spent half his life in self-imposed exile in 
the frozen north. He learned ways to combine water and air magic to make all 
manner of ice do his bidding."

* Requires Nature Magic level 5
* Requires Aquatic Affinity level 1
* Increases ice magic damage

[increased_ice_damage]
level_1 = 8; level_2 = 14; level_3 = 20; level_4 = 24; level_5 = 28; 
level_6 = 32; level_7 = 36; level_8 = 39; level_9 = 42; level_10 = 44; 
level_11 = 46; level_12 = 48; level_13 = 50; level_14 = 52; level_15 = 54; 
level_16 = 56; level_17 = 57; level_18 = 58; level_19 = 59; level_20 = 60;


SUMMON MIGHT: "Elves discovered that magic could be woven around the teeth 
and claws of summoned creatures to create an effect not unlike the tempering 
of steel. Though short-lived, it proved quite effective."

* Requires Nature Magic level 12
* Requires Summon Fortitude level 1
* Increases summoned creature damage per second

[increased_summon_damage]
level_1 = 24; level_2 = 42; level_3 = 54; level_4 = 66; level_5 = 77; 
level_6 = 86; level_7 = 94; level_8 = 102; level_9 = 109; level_10 = 115; 
level_11 = 121; level_12 = 126; level_13 = 131; level_14 = 135; level_15 = 
139; 
level_16 = 142; level_17 = 145; level_18 = 147; level_19 = 149; level_20 = 
150;


FERAL WRATH: "The dangerous, wild essence of thorns, nettles, and cacti can 
be harnessed by skilled mages to magnify the potency of their offensive Wrath 
enchantments, which increase their party's strength."

* Requires Nature Magic level 12
* Requires Enveloping Embrace level 1
* Increases Wrath spell power and duration

[increased_offensive_enhancement_power]
level_1 = 20; level_2 = 36; level_3 = 48; level_4 = 58; level_5 = 68; 
level_6 = 78; level_7 = 88; level_8 = 96; level_9 = 104; level_10 = 112; 
level_11 = 118; level_12 = 124; level_13 = 130; level_14 = 134; level_15 = 
138; 
level_16 = 142; level_17 = 144; level_18 = 146; level_19 = 148; level_20 = 
150;

[increased_offensive_enhancement_duration]
level_1 = 32; level_2 = 56; level_3 = 72; level_4 = 88; level_5 = 102; 
level_6 = 114; level_7 = 124; level_8 = 134; level_9 = 144; level_10 = 152; 
level_11 = 160; level_12 = 166; level_13 = 172; level_14 = 178; level_15 = 
184; 
level_16 = 188; level_17 = 192; level_18 = 196; level_19 = 198; level_20 = 
200;


NURTURING GIFT: "Shamans that focus on the restorative arts can eventually 
wield healing magic that is nothing short of miraculous in its 
effectiveness."

* Requires Nature Magic level 12
* Requires Aquatic Affinity level 1
* Increases healing magic power

[increased_healing_power]
level_1 = 8; level_2 = 16; level_3 = 24; level_4 = 30; level_5 = 36; 
level_6 = 42; level_7 = 48; level_8 = 54; level_9 = 60; level_10 = 65; 
level_11 = 70; level_12 = 75; level_13 = 79; level_14 = 83; level_15 = 87; 
level_16 = 90; level_17 = 93; level_18 = 96; level_19 = 98; level_20 = 100;


ARCANE RENEWAL: "Through study and meditation, Nature Mages can draw on 
reserves normally out of reach. This increased flow of energy revitalizes the 
mage and restores his most powerful abilities."

* Requires Nature Magic level 24
* Requires Natural Bond level 1
* Increases the recovery rate of combat and nature magic powers

[increased_magic_power_recovery]
level_1 = 3; level_2 = 6; level_3 = 8; level_4 = 10; level_5 = 12; 
level_6 = 14; level_7 = 16; level_8 = 17.5; level_9 = 19; level_10 = 20.5; 
level_11 = 22; level_12 = 23; level_13 = 24; level_14 = 25; level_15 = 26; 
level_16 = 26; level_17 = 27; level_18 = 28; level_19 = 29; level_20 = 30;


FREEZING: "The ice magic of Nature Mages can be honed to freeze the moisture 
in the air around their enemies into immobilizing blocks of ice."

* Requires Nature Magic level 24
* Requires Arctic Mastery level 1
* Gives chance to freeze enemies

[increased_freeze_chance]
level_1 = 5; level_2 = 8; level_3 = 11; level_4 = 13; level_5 = 15; 
level_6 = 17; level_7 = 18.5; level_8 = 20; level_9 = 21.5; level_10 = 22.5; 
level_11 = 23.5; level_12 = 24.5; level_13 = 25.5; level_14 = 26.5; level_15 
= 27.25; 
level_16 = 28; level_17 = 28.5; level_18 = 29; level_19 = 29.5; level_20 = 30;

[increased_freeze_time]
level_1 = 1; level_2 = 1; level_3 = 1; level_4 = 1; level_5 = 1; 
level_6 = 1.25; level_7 = 1.25; level_8 = 1.25; level_9 = 1.25; level_10 = 
1.25; 
level_11 = 1.5; level_12 = 1.5; level_13 = 1.5; level_14 = 1.5; level_15 = 
1.5; 
level_16 = 2; level_17 = 2; level_18 = 2; level_19 = 2; level_20 = 2;


SUMMON BOND: "The bond between the mage and a summoned creature can be 
strengthened to the point that the creature will trade its own life force to 
absorb damage dealt to the mage who called it."

* Requires Nature Magic level 36
* Requires Summon Might level 1
* Transfers injuries suffered by the mage to a summoned creature

[injury_transfer_percent]
level_1 = 12; level_2 = 20; level_3 = 26; level_4 = 31; level_5 = 35; 
level_6 = 39; level_7 = 42; level_8 = 45; level_9 = 47.5; level_10 = 50; 
level_11 = 52.5; level_12 = 54.5; level_13 = 56.5; level_14 = 58.5; level_15 
= 60; 
level_16 = 61.5; level_17 = 63; level_18 = 64; level_19 = 65; level_20 = 66;


ABSORPTION: "Nature Mages of legend were so attuned to magical energy that 
they could absorb a portion of magical attacks and use it to restore their 
mana. It is said the Dryads still hold this secret."

* Requires Nature Magic level 36
* Requires Nurturing Gift level 1
* Absorbs magic damage and transfers some to mana

[magic_absorbed_damage]
level_1 = 14; level_2 = 24; level_3 = 31; level_4 = 38; level_5 = 44; 
level_6 = 49; level_7 = 53; level_8 = 57; level_9 = 61; level_10 = 64; 
level_11 = 67; level_12 = 69.5; level_13 = 72; level_14 = 74.5; level_15 = 77; 
level_16 = 79; level_17 = 81; level_18 = 83; level_19 = 84; level_20 = 85;

[magic_absorbed_as_mana]
level_1 = 8; level_2 = 14; level_3 = 18; level_4 = 22; level_5 = 25.5; 
level_6 = 28.5; level_7 = 31; level_8 = 33.5; level_9 = 36; level_10 = 38; 
level_11 = 40; level_12 = 41.5; level_13 = 43; level_14 = 44.5; level_15 = 46; 
level_16 = 47; level_17 = 48; level_18 = 49; level_19 = 49.5; level_20 = 50;


NATURE MAGE POWERS

GRAVITY STONE: "The mage summons a monolithic stone of such density that its 
gravitational force pulls enemy creatures toward it and holds them in place 
until it collapses under itself."

* Area of Effect Targets an Enemy or Terrain
* Fast Recharge
* Range 10 meters

* Level 1
  - Requires Natural Bond 1
  - Radius 4 meters
  - Duration 4 seconds

* Level 2
  - Requires Natural Bond 5
  - Radius 5 meters
  - Duration 5 seconds

* Level 3
  - Requires Natural Bond 8
  - Requires Arcane Renewal 6
  - Radius 6 meters
  - Duration 6 seconds


ICICLE BLAST: "A deadly attack inspired by the North Dragon's breath, Icicle 
Blast launches shards of ice from the caster's fingers in a fan of 
destruction, knocking enemies back and blasting them with cold."

* Cone Effect Targets an Enemy or Terrain
* Normal Recharge
* Range 10 meters

* Level 1
  - Requires Aquatic Affinity 2
  - Damage (56 + 14 * NM level) * (0.82 + 0.015 * NM level)

* Level 2
  - Requires Aquatic Affinity 5
  - Requires Arctic Mastery 5
  - Damage (56 + 14 * NM level) * (1.3 + 0.029 * NM level)

* Level 3
  - Requires Aquatic Affinity 10
  - Requires Arctic Mastery 10
  - Requires Freezing 8
  - Damage (56 + 14 * NM level) * (2.0 + 0.036 * NM level)


CIRCLE OF FROST: "Circle of Frost banishes all heat from an area. The ground 
cracks as moisture turns to ice, the very air freezes, and any creature 
unlucky enough to be caught in the circle is frozen until it thaws."

* Area of Effect Targets an Enemy or Terrain
* Long Recharge
* Range 9 meters

* Level 1
  - Requires Natural Bond 5
  - Requires Arctic Mastery 8
  - Requires Freezing 1
  - Duration 12 seconds
  - Radius 3.5 meters
  - Damage (13.3 + 3.3 * NM level) * (2.0 + 0.015 * NM level)

* Level 2
  - Requires Natural Bond 6
  - Requires Arctic Mastery 10
  - Requires Freezing 6
  - Duration 15 seconds
  - Radius 4 meters
  - Damage (13.3 + 3.3 * NM level) * (2.0 + 0.029 * NM level)

* Level 3
  - Requires Natural Bond 8
  - Requires Arctic Mastery 12
  - Requires Freezing 12
  - Duration 18 seconds
  - Radius 4.5 meters
  - Damage (13.3 + 3.3 * NM level) * (2.5 + 0.036 * NM level)


SUMMON PROVOKE: "With an Agallan rhyme, the mage provokes enemies around 
himself to focus their wrath upon his summoned creature. Once provoked, 
monsters won't always respond to additional provocation."

* Can only be used when mage has summoned a creature
* Automatically Provokes Enemies around Caster
* Fast Recharge

* Level 1
  - Requires Summon Fortitude 3
  - Requires Summon Might 1
  - Radius 6 meters

* Level 2
  - Requires Summon Fortitude 7
  - Requires Summon Might 4
  - Radius 7 meters

* Level 3
  - Requires Summon Fortitude 12
  - Requires Summon Might 6
  - Requires Summon Bond 6
  - Radius 8 meters


AETHER BLAST: "Aether Blast channels a spike of magical energy through the 
mage's link with his summoned creature, creating a devastating explosion. The 
more powerful the creature, the more deadly the blast."

* Can only be used when mage has summoned a creature
* Automatically Blasts Enemies around Summoned Creature
* Normal Recharge

* Level 1
  - Summon Might 8
  - Requires Arcane Renewal 1
  - Blast radius 3.5 meters
  - Stun time 5 seconds
  - Damage (240 + 1.8 * NM level)

* Level 2
  - Summon Might 10
  - Requires Arcane Renewal 6
  - Requires Summon Bond 2
  - Blast radius 4 meters
  - Stun time 5 seconds
  - Damage (240 + 3.5 * NM level)

* Level 3
  - Summon Might 14
  - Requires Arcane Renewal 8
  - Requires Summon Bond 12
  - Blast radius 5 meters
  - Stun time 5 seconds
  - Damage (350 + 4.3 * NM level)


INVULNERABILITY: "The most powerful defensive magic a Nature Mage can possess, 
Invulnerability protects the party so completely that no physical or magical 
attack can harm them."

* Automatically Protects All Nearby Allies
* Normal Recharge

* Level 1
  - Requires Enveloping Embrace 1
  - Duration 6 seconds

* Level 2
  - Requires Enveloping Embrace 6
  - Requires Nurturing Gift 4
  - Duration 8 seconds

* Level 3
  - Requires Enveloping Embrace 12
  - Requires Nurturing Gift 8
  - Requires Arcane Renewal 6
  - Duration 12 seconds

	
GLACIAL AURA: "Nature Mages of frozen mountains can focus glacial power 
around themselves, creating an aura that emits waves of frost that damage and 
briefly freeze any enemies who draw near."

* Automatically Enhances Self
* Slow Recharge
* Radius 2 meters

* Level 1
  - Requires Feral Wrath 8
  - Requires Freezing 4
  - Aura duration 10 seconds
  - Freeze duration 4 seconds
  - Damage (2.6 + 0.65 * NM level) * (2.0 + 0.015 * NM level)

* Level 2
  - Requires Feral Wrath 12
  - Requires Freezing 12
  - Requires Absorption 6
  - Aura duration 12 seconds
  - Freeze duration 5 seconds
  - Damage (2.2 + 0.54 * NM level) * (2.6 + 0.029 * NM level)

* Level 3
  - Requires Feral Wrath 14
  - Requires Freezing 15
  - Requires Absorption 12
  - Aura duration 15 seconds
  - Freeze duration 6 seconds
  - Damage (1.7 + 0.44 * NM level) * (2.9 + 0.036 * NM level)
 

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