Dungeon Siege II Walkthrough

[6.2.3] Combat Mage
-------------------
Skill Paths:
* Fire Magic
* Lightning Magic
* Death Magic


COMBAT MAGE SKILL TREE

Level 1       Level 5       Level 12       Level 24       Level 36

              Debilitation  Summon
                            Alacrity
                                           Quickened
Brilliance---------------------------------Casting--------Arcane Fury

                            Grim
             ---------------Necromancy-----Vampirism
            /
           /  Searing
Devastation---Flames-----------------------Ignite
           \
            \ Amplified
              Lightning-----------------------------------Arcing



COMBAT MAGE SKILL TABLES

BRILLIANCE: "Through intense introspection, adventurers may extend their mind 
beyond physical constraints, vastly multiplying their capacity for magical 
energies."

* Requires Combat Magic level 1
* Increases maximum mana

[increased_mana]
level_1 = 7; level_2 = 14; level_3 = 21; level_4 = 28; level_5 = 36; 
level_6 = 44; level_7 = 52; level_8 = 60; level_9 = 68; level_10 = 76; 
level_11 = 83; level_12 = 90; level_13 = 97; level_14 = 105; level_15 = 113; 
level_16 = 121; level_17 = 129; level_18 = 136; level_19 = 143; level_20 = 
150;


DEVASTATION: "Combat Magic is an exercise in precision. The more accurate a 
mage's motions and the more practiced his incantations, the more energy and 
destruction he can channel into his attacks."

* Requires Combat Magic level 1
* Increased combat magic damage

[increased_combat_damage]
level_1 = 10; level_2 = 17; level_3 = 22; level_4 = 27; level_5 = 31; 
level_6 = 35; level_7 = 38; level_8 = 41; level_9 = 44; level_10 = 46.5; 
level_11 = 49; level_12 = 51; level_13 = 53; level_14 = 55; level_15 = 56; 
level_16 = 57; level_17 = 58; level_18 = 59; level_19 = 59.5; level_20 = 60;


DEBILITATION: "There is power in disease and decay. Mages who study it risk 
their health and sanity, but learn to inflict crippling curses on their 
foes."

* Requires Combat Magic level 5
* Increases curse power and duration

[increased_debilitation_power]
level_1 = 24; level_2 = 42; level_3 = 54; level_4 = 66; level_5 = 77; 
level_6 = 86; level_7 = 94; level_8 = 102; level_9 = 109; level_10 = 115; 
level_11 = 121; level_12 = 126; level_13 = 131; level_14 = 135; level_15 = 
139; 
level_16 = 142; level_17 = 145; level_18 = 147; level_19 = 149; level_20 = 
150;

[increased_debilitation_duration]
level_1 = 32; level_2 = 56; level_3 = 72; level_4 = 88; level_5 = 102; 
level_6 = 114; level_7 = 124; level_8 = 134; level_9 = 144; level_10 = 152; 
level_11 = 160; level_12 = 166; level_13 = 172; level_14 = 178; level_15 = 
184; 
level_16 = 188; level_17 = 192; level_18 = 196; level_19 = 198; level_20 = 
200;


SEARING FLAMES: "Convectus the Red spent a lifetime communing with Lava 
Spirits and learning the secrets of the inner flame. His students are still 
famous for the intensity of their fire magic."

* Requires Combat Magic level 5
* Requires Devastation level 1
* Increases fire magic damage

[increased_fire_damage]
level_1 = 8; level_2 = 14; level_3 = 20; level_4 = 24; level_5 = 28; 
level_6 = 32; level_7 = 36; level_8 = 39; level_9 = 42; level_10 = 44; 
level_11 = 46; level_12 = 48; level_13 = 50; level_14 = 52; level_15 = 54; 
level_16 = 56; level_17 = 57; level_18 = 58; level_19 = 59; level_20 = 60;


AMPLIFIED LIGHTNING: "Dwarven mages were known to revel in the power of 
conducting electrical energy. They had to develop techniques to increase how 
much of it their bodies could withstand."

* Requires Combat Magic level 5
* Requires Devastation level 1
* Increases lightning magic damage

[increased_lightning_damage]
level_1 = 8; level_2 = 14; level_3 = 20; level_4 = 24; level_5 = 28; 
level_6 = 32; level_7 = 36; level_8 = 39; level_9 = 42; level_10 = 44; 
level_11 = 46; level_12 = 48; level_13 = 50; level_14 = 52; level_15 = 54; 
level_16 = 56; level_17 = 57; level_18 = 58; level_19 = 59; level_20 = 60;


SUMMON ALACRITY: "Mages who study this skill can accelerate the metabolism of 
the creatures they summon and agitate them to a frenzy, drastically 
increasing their attack rate."

* Requires Combat Magic level 12
* Increases summoned creature attack speed

[increased_summon_attack_speed]
level_1 = 7; level_2 = 12; level_3 = 16; level_4 = 19; level_5 = 22; 
level_6 = 24; level_7 = 26; level_8 = 28; level_9 = 29.5; level_10 = 31; 
level_11 = 32.5; level_12 = 34; level_13 = 35; level_14 = 36; level_15 = 37; 
level_16 = 38; level_17 = 38.5; level_18 = 39; level_19 = 39.5; level_20 = 40;


GRIM NECROMANCY: "Practitioners of this discipline commune with dark forces 
and master spells that tear the life out of their enemies. Many mages wonder 
if any end is worth such means."

* Requires Combat Magic level 12
* Requires Devastation level 1
* Increases death magic damage

[increased_death_damage]
level_1 = 8; level_2 = 14; level_3 = 20; level_4 = 24; level_5 = 28; 
level_6 = 32; level_7 = 36; level_8 = 39; level_9 = 42; level_10 = 44; 
level_11 = 46; level_12 = 48; level_13 = 50; level_14 = 52; level_15 = 54; 
level_16 = 56; level_17 = 57; level_18 = 58; level_19 = 59; level_20 = 60;


QUICKENED CASTING: "When the legendary archer Alamus became too old to string 
his bow, he sought a new life in magic and learned that principles of battle 
meditation could drastically increase the rate of his casting."

* Requires Combat Magic level 24
* Requires Brilliance level 1
* Increases magic attack speed

[increased_magic_attack_speed]
level_1 = 4; level_2 = 7; level_3 = 10; level_4 = 12; level_5 = 14; 
level_6 = 15.5; level_7 = 17; level_8 = 18; level_9 = 19; level_10 = 20; 
level_11 = 21; level_12 = 21.75; level_13 = 22.5; level_14 = 23; level_15 = 
23.5; 
level_16 = 24; level_17 = 24.25; level_18 = 24.5; level_19 = 24.75; level_20 
= 25;


VAMPIRISM: "While most death mages are content with the ability to tear the 
life force from their victims, some have secretly learned to channel some of 
that stolen vitality into their own restoration."

* Requires Combat Magic level 24
* Requires Grim Necromancy level 1
* Adds death magic damage to health

[death_damage_health_regen]
level_1 = 3; level_2 = 6; level_3 = 8; level_4 = 10; level_5 = 12; 
level_6 = 14; level_7 = 15; level_8 = 16; level_9 = 17; level_10 = 18; 
level_11 = 19; level_12 = 20; level_13 = 21; level_14 = 22; level_15 = 22.5; 
level_16 = 23; level_17 = 23.5; level_18 = 24; level_19 = 24.5; level_20 = 25;


IGNITE: "No one can truly say they have bested a mage trained in these arts, 
as the lingering flames continue to burn deeply long after the battle is over, 
and the unmistakable scars will always tell the tale."

* Requires Combat Magic level 24
* Requires Searing Flames level 1
* Chance to Ignite enemy
* Duration 3 seconds

[increased_ignite_chance]
level_1 = 5; level_2 = 8; level_3 = 11; level_4 = 13; level_5 = 15; 
level_6 = 17; level_7 = 18.5; level_8 = 20; level_9 = 21.5; level_10 = 22.5; 
level_11 = 23.5; level_12 = 24.5; level_13 = 25.5; level_14 = 26.5; level_15 
= 27.25; 
level_16 = 28; level_17 = 28.5; level_18 = 29; level_19 = 29.5; level_20 = 30;

[ignite_damage_per_second] * Intelligence
level_1 = 0.08; level_2 = 0.14; level_3 = 0.18; level_4 = 0.22; level_5 = 
0.25; 
level_6 = 0.28; level_7 = 0.31; level_8 = 0.33; level_9 = 0.35; level_10 = 
0.37; 
level_11 = 0.39; level_12 = 0.41; level_13 = 0.43; level_14 = 0.44; level_15 
= 0.45; 
level_16 = 0.46; level_17 = 0.47; level_18 = 0.48; level_19 = 0.49; level_20 
= 0.5;


ARCANE FURY: "Overexposure to elemental channeling often results in the mage 
becoming a conduit for the raw power of mana itself, which, though painful, 
can greatly increase the intensity of their attacks."

* Requires Combat Magic level 36
* Requires Quickened Casting level 1
* Increases damage of Combat and Nature Magic powers

[increased_magic_power_damage_percentage]
level_1 = 3; level_2 = 6; level_3 = 8; level_4 = 10; level_5 = 12; 
level_6 = 14; level_7 = 16; level_8 = 17.5; level_9 = 19; level_10 = 20.5; 
level_11 = 22; level_12 = 23; level_13 = 24; level_14 = 25; level_15 = 26; 
level_16 = 26; level_17 = 27; level_18 = 28; level_19 = 29; level_20 = 30;


ARCING: "It is said that the mage who created the Galeblade was capable of 
channeling so much energy into his lightning spells that arcs of it sometimes 
jumped from his primary target to other nearby foes."

* Requires Combat Magic level 36
* Requires Amplified Lightning level 1
* Chance for lightning spells to arc to multiple opponents

[increased_arc_chance]
level_1 = 5; level_2 = 8; level_3 = 11; level_4 = 13; level_5 = 15; 
level_6 = 17; level_7 = 18.5; level_8 = 20; level_9 = 21.5; level_10 = 22.5; 
level_11 = 23.5; level_12 = 24.5; level_13 = 25.5; level_14 = 26.5; level_15 
= 27.25; 
level_16 = 28; level_17 = 28.5; level_18 = 29; level_19 = 29.5; level_20 = 30;

[increased_arc_damage] * Intelligence
level_1 = 0.18; level_2 = 0.30; level_3 = 0.38; level_4 = 0.45; level_5 = 
0.52; 
level_6 = 0.58; level_7 = 0.63; level_8 = 0.68; level_9 = 0.73; level_10 = 
0.77; 
level_11 = 0.81; level_12 = 0.84; level_13 = 0.87; level_14 = 0.90; level_15 
= 0.92; 
level_16 = 0.94; level_17 = 0.96; level_18 = 0.98; level_19 = 0.99; level_20 
= 1.00;


COMBAT MAGE POWERS

ENERGY ORB: "The Elven mage Arinth could summon a ball of energy that hovered 
above him and shot fire at his enemies. He later perfected it, learning to 
weave additional types of energy into the orb."

* Automatically Summons Orb Above Self
* Fast Recharge
* Duration 20 seconds

* Level 1
  - Requires Brilliance 1
  - Min damage (20 + 5 * CM level) * (0.82 + 0.015 * CM level)
  - Max damage (30 + 7.5 * CM level) * (0.82 + 0.015 * CM level)

* Level 2
  - Requires Brilliance 5
  - Requires Devastation 2
  - Min Damage (20 + 5 * CM level) * (1.00 + 0.029 * CM level)
  - Max Damage (30 + 7.5 * CM level) * (1.00 + 0.029 * CM level)

* Level 3
  - Requires Brilliance 8
  - Requires Devastation 4
  - Min Damage (20 + 5 * CM level) * (1.20 + 0.036 * CM level)
  - Max Damage (30 + 7.5 * CM level) * (1.20 + 0.036 * CM level)


FLAME NEXUS: "Convectus the Red communed with Lava Spirits, learning to 
summon and launch them as weapons in battle. The Spirit gleefully reaches out 
with tendrils of fire to burn any nearby enemies."

* Targets an Enemy or Terrain
* Normal Recharge

* Level 1
  - Requires Devastation 2
  - Requires Searing Flames 1
  - Damage (40 + 10 * CM level) * (0.82 + 0.015 * CM level)

* Level 2
  - Requires Devastation 5
  - Requires Searing Flames 4
  - Damage (40 + 10 * CM level) * (1.15 + 0.029 * CM level)

* Level 3
  - Requires Devastation 12
  - Requires Searing Flames 8
  - Damage (40 + 10 * CM level) * (2.00 + 0.036 * CM level)


DETONATION: "The greatest power of the fire mage is a dangerous weapon. The 
mage recklessly gathers more energy than he can control, releasing it in a 
massive conflagration that burns his enemies."

* Area of Effect Targets an Enemy or Terrain
* Slow Recharge

* Level 1
  - Requires Searing Flames 8
  - Requires Ignite 1
  - Radius 3 meters
  - Damage (67.5 + 16.9 * CM level) * (2.0 + 0.015 * CM level)

* Level 2
  - Requires Searing Flames 12
  - Requires Ignite 6
  - Radius 3.5 meters
  - Damage (67.5 + 16.9 * CM level) * (2.0 + 0.029 * CM level)

Level 3
  - Requires Searing Flames 16
  - Requires Ignite 10
  - Requires Arcane Fury 8
  - Radius 4 meters
  - Damage (67.5 + 16.9 * CM level) * (2.7 + 0.036 * CM level)


CORROSIVE ERUPTION: "Enemies caught within this noxious cloud are infected by 
gasses that rot them from the inside out. Corrosive fumes violently erupt 
from victims when they die, burning and poisoning nearby foes."

* Area of Effect Targets an Enemy or Terrain
* Normal Recharge

* Level 1
  - Requires Debilitation 1
  - Duration 30 seconds
  - Curse radius 4 meters
  - Eruption radius 2.5 meters
  - Damage 45

* Level 2
  - Requires Debilitation 5
  - Requires Grim Necromancy 4
  - Duration 60 seconds
  - Curse radius 5 meters
  - Eruption radius 2.5 meters
  - Damage 60

* Level 3
  - Requires Debilitation 12
  - Requires Grim Necromancy 10
  - Requires Arcane Fury 4
  - Duration 300 seconds
  - Curse radius 6 meters
  - Eruption radius 2.5 meters
  - Damage 70


HARVEST SOUL: "A deadly attack invented by the vilest mages in history, this 
dark ritual creates a gigantic scythe that cuts away the life force of the 
mage's enemies, allowing his allies to absorb it and heal themselves."

* Area of Effect Targets an Enemy or Terrain
* Normal Recharge
* Radius 3 meters

* Level 1
  - Requires Devastation 6
  - Requires Grim Necromancy 5
  - Damage (40 + 10 * CM level) * (1.5 + 0.015 * CM level)

* Level 2
  - Requires Devastation 8
  - Requires Grim Necromancy 8
  - Requires Vampirism 4
  - Damage (40 + 10 * CM level) * (2.0 + 0.029 * CM level)

* Level 3
  - Requires Devastation 10
  - Requires Grim Necromancy 12
  - Requires Vampirism 10
  - Damage (40 + 10 * CM level) * (2.5 + 0.036 * CM level)


CHAIN LIGHTNING: "A favored attack of young Combat Mages, Chain Lightning 
hurls a bolt of lightning that shocks the nearest enemy then jumps to other 
nearby foes. The bolt deals reduced damage with each jump."

* Automatically Targets Nearest Enemy
* Fast Recharge

* Level 1
  - Requires Devastation 2
  - Requires Amplified Lightining 1
  - Hits 3 enemies
  - Damage decreases 38% each hit
  - Damage (66.4 + 16.6 * CM level) * (0.82 + 0.015 * CM level)

* Level 2
  - Requires Devastation 5
  - Requires Amplified Lightining 4
  - Hits 5 enemies
  - Damage decreases 22% each hit
  - Damage (40.9 + 10.2 * CM level) * (1.20 + 0.029 * CM level)

* Level 3
  - Requires Devastation 12
  - Requires Amplified Lightining 8
  - Requires Arcing 5
  - Hits 7 enemies
  - Damage decreases 15% each hit
  - Damage (29.5 + 7.40 * CM level) * (2.00 + 0.036 * CM level)


GATHERED BOLT: "The mage gradually builds up a massive electrical charge on 
the ground, causing a tremendous bolt of lightning to crash down, devastating 
all enemies it hits."

* Area of Effect Targets an Enemy or Terrain
* Long Recharge

* Level 1
  - Requires Amplified Lightining 8
  - Requires Quickened Casting 1
  - Radius 3.5 meters
  - Damage (70 + 17.5 * CM level) * (1.85 + 0.015 * CM level)

* Level 2
  - Requires Amplified Lightining 10
  - Requires Quickened Casting 6
  - Requires Arcane Fury 1
  - Radius 4 meters
  - Damage (70 + 17.5 * CM level) * (2.00 + 0.029 * CM level)

* Level 3
  - Requires Amplified Lightining 14
  - Requires Quickened Casting 12
  - Requires Arcane Fury 6
  - Radius 5 meters
  - Damage (70 + 17.5 * CM level) * (2.5 + 0.036 * CM level) 
 

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