Dungeon Siege II Walkthrough

[6.2.2] Ranger
--------------
Skill Paths:
* Bow/Crossbow
* Throwing Weapons

While bows and crossbows seem to be quite different weapons, they share the 
same skill tree and have roughly equal damage output. Crossbows do more 
damage per strike, but have a slower rate of fire. If you're depending on 
front-loaded powers or skills, you'll want a crossbow to maximize damage. If 
you're depending on fast attacks, you'll want to use a bow for increased fire 
rate. Overall, of two weapons of equal level, the bow is more likely to have 
a higher DPS rating.

The other main skill path for rangers is thrown weapons. Thrown weapon 
mastery leads to skills and powers that are able to affect multiple enemies 
with one throw.

In addition to their ranged weapon skills, rangers also get access to a 
couple of defensive skills, Dodge and Survival. Survival also allows rangers 
to harvest health potions from health bushes. The higher the level of 
Survival, the larger the potions harvested.


RANGER SKILL TREE

Level 1       Level 5       Level 12       Level 24       Level 36

                                           Shockwave
                                          /
              Biting                     /
              Arrow---------Far Shot----------------------Mortal Wound
             /                                           /
            /                                           /
Critical----                               Penetrate---
Shot        \                                           \
             \                                           \
              Quick---------Bleed-------------------------Ricochet
              Draw                       \
                                          \
Dodge         Survival                     Cunning Renewal


RANGER SKILL TABLES

DODGE: "Dryad hunters look with some amusement upon all the armor warriors 
wear to survive an attack. They feel it's best to simply move out of the 
way."

* Requires ranged level 1
* Gives chance to dodge melee or ranged attacks

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Dodge |     |     |     |     |     |     |     |     |     |     |
|Chance|  4% |  7% | 10% | 13% | 16% | 18% | 20% | 22% | 24% | 26% |
|------------------------------------------------------------------|

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level | 11  | 12  | 13  | 14  | 15  | 16  | 17  | 18  | 19  | 20  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Dodge |     |     |     |     |     |     |     |     |     |     |
|Chance| 28% | 30% | 32% | 34% | 35% | 36% | 37% | 38% | 39% | 40% |
|------------------------------------------------------------------|


SURVIVAL: "Since their travels take them far from home, rangers train to 
survive long periods in the wild. They develop a resistance to extreme 
weather and learn to distill certain berries and fruits into health potions."

* Requires ranges level 5
* Can harvest health potions
  - Small potions at skill levels 1 - 4
  - Medium potions at skill levels 5 - 9
  - Large potions at skill levels 10 - 14
  - Super potions at skill levels 15 - 19
  - Colossal potions at skill level 20
* Provides fire, ice and lightning resistance

|--------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |       |
|Level |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  10   |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-------|
|Resist|     |     |     |     |     |     |     |     |     |       |
|Chance| 10% | 17% | 22% | 27% | 31% | 35% | 38% | 41% | 44% | 46.5% |
|--------------------------------------------------------------------|

|--------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |       |     |
|Level | 11  | 12  | 13  | 14  | 15  | 16  | 17  | 18  |  19   | 20  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-------+-----|
|Resist|     |     |     |     |     |     |     |     |       |     |
|Chance| 49% | 51% | 53% | 55% | 56% | 57% | 58% | 59% | 59.5% | 60% |
|--------------------------------------------------------------------|


PENETRATE: "The ranger Lyssa could shoot an arrow or throw a knife that would 
pass through three blocks of wood before striking its target. Her enemies 
feared experiencing her skill firsthand."

* Requires ranged level 12
* Gives chance projectile will pass through target

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|PassThru    |     |     |     |     |     |     |     |     |     |
|Chance| 12% | 22% | 30% | 36% | 41% | 46% | 50% | 54% | 57% | 60% |
|------------------------------------------------------------------|

|----------------------------------------------------------------------|
|Skill |     |     |     |     |       |     |     |     |       |     |
|Level | 11  | 12  | 13  | 14  |  15   | 16  | 17  | 18  |  19   | 20  |
|------+-----+-----+-----+-----+-------+-----+-----+-----+-------+-----|
|PassThru    |     |     |     |       |     |     |     |       |     |
|Chance| 63% | 65% | 67% | 69% | 70.5% | 72% | 73% | 74% | 74.5% | 75% |
|----------------------------------------------------------------------|


CRITICAL SHOT: "Skill adventurers practice a form of battle meditation, 
focusing their mind and allowing them to occasionally strike vulnerable areas, 
dealing twice-normal damage with any ranged weapon."

* Requires ranged level 1
* All critical strikes do 200% damage

|-------------------------------------------------------------------------|
|Skill  |     |     |     |     |       |       |     |       |     |     |
|Level  |  1  |  2  |  3  |  4  |   5   |   6   |  7  |   8   |  9  | 10  |
|-------+-----+-----+-----+-----+-------+-------+-----+-------+-----+-----|
|Crit   |     |     |     |     |       |       |     |       |     |     |
|Chance |  8% | 14% | 18% | 22% | 25.5% | 28.5% | 31% | 33.5% | 36% | 38% |
|-------------------------------------------------------------------------|

|-------------------------------------------------------------------------|
|Skill  |     |       |     |       |     |     |     |     |       |     |
|Level  | 11  |  12   | 13  |  14   | 15  | 16  | 17  | 18  |  19   | 20  |
|-------+-----+-------+-----+-------+-----+-----+-----+-----+-------+-----|
|Crit   |     |       |     |       |     |     |     |     |       |     |
|Chance | 40% | 41.5% | 43% | 44.5% | 46% | 47% | 48% | 49% | 49.5% | 50% |
|-------------------------------------------------------------------------|


BITING ARROW: When a student of archery chooses to master the bow and 
crossbow, his battle meditation takes on a new purpose. His arrows seem 
propelled by unseen winds and strike with thunderous force."

* Requires Critical Shot level 1
* Requires ranged level 5
* Character can equip crossbows
* Adds bonus damage to bows and crossbows

|------------------------------------------------------------------------|
|Skill |     |     |     |     |       |       |     |       |     |     |
|Level |  1  |  2  |  3  |  4  |   5   |   6   |  7  |   8   |  9  |  10 |
|------+-----+-----+-----+-----+-------+-------+-----+-------+-----+-----|
|Damage|     |     |     |     |       |       |     |       |     |     |
|Bonus |  8% | 14% | 18% | 22% | 25.5% | 28.5% | 31% | 33.5% | 36% | 38% |
|------------------------------------------------------------------------|

|------------------------------------------------------------------------|
|Skill |     |       |     |       |     |     |     |     |       |     |
|Level | 11  |   12  | 13  |  14   | 15  | 16  | 17  | 18  |   19  | 20  |
|------+-----+-------+-----+-------+-----+-----+-----+-----+-------+-----|
|Damage|     |       |     |       |     |     |     |     |       |     |
|Bonus | 40% | 41.5% | 43% | 44.5% | 46% | 47% | 48% | 49% | 49.5% | 50% |
|------------------------------------------------------------------------|


FAR SHOT: "It is said that the archers of the Elven town of Haelea can put an 
arrow through the eye of a foe that is barely visible on the horizon. Archers 
have traveled there for generations to learn their secrets."

* Requires Biting Arrow level 1
* Requires ranged level 12
* Adds to bow and crossbow range

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Range |     |     |     |     |     |     |     |     |     |     |
|Bonus |  6% | 10% | 14% | 18% | 22% | 25% | 28% | 31% | 34% | 37% |
|------------------------------------------------------------------|

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level | 11  | 12  | 13  | 14  | 15  | 16  | 17  | 18  | 19  | 20  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Range |     |     |     |     |     |     |     |     |     |     |
|Bonus | 40% | 43% | 46% | 48% | 50% | 52% | 54% | 56% | 58% | 60% |
|------------------------------------------------------------------|


SHOCKWAVE: "A master archer can cause damaging shockwaves when his arrows 
travel a certain distance. Scholars wonder if the ability is magical or not, 
but archers who rely on it only care that it is useful."

* Requires Far Shot level 1
* Requires ranged level 24
* Can only be used with a bow or crossbow
* Shockwave radius: 2 meters
* Dist Req is the distance the shot must travel to create the shockwave

|--------------------------------------------------------------------|
|Skill   |     |     |     |     |     |     |     |     |     |     |
|Level   |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10  |
|--------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Dist Req|  9m |  9m |  9m | 8.5m| 8.5m|  8m |  8m |  8m | 7.5m| 7.5m|
|--------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Damage  |     |     |     |     |     |     |     |     |     |     |
|Bonus   |  8% | 12% | 20% | 20% | 23% | 26% | 28% | 30% | 32% | 34% |
|--------------------------------------------------------------------|

|--------------------------------------------------------------------|
|Skill   |     |     |     |     |     |     |     |     |     |     |
|Level   | 11  | 12  | 13  | 14  | 15  | 16  | 17  | 18  | 19  | 20  |
|--------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Dist Req| 7.5m|  7m |  7m |  7m |  7m |  7m |  7m |  7m |  7m |  7m |
|--------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Damage  |     |     |     |     |     |     |     |     |     |     |
|Bonus   | 36% | 38% | 40% | 42% | 44% | 46% | 47% | 48% | 49% | 50% |
|--------------------------------------------------------------------|


MORTAL WOUND: "There is no special secret to striking an enemy's most 
vulnerable point, but it requires tremendous focus, meditation, and 
experience. An archer who perfect it is regarded as a legend in his own 
time."

* Requires Far Shot level 1
* Requires Penetrate level 1
* Requires ranged level 36
* Increases critical hit damage for bows and crossbows

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Crit  |     |     |     |     |     |     |     |     |     |     |
|Damage| 224%| 242%| 256%| 268%| 279%| 288%| 296%| 303%| 310%| 316%|
|------------------------------------------------------------------|

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level | 11  | 12  | 13  | 14  | 15  | 16  | 17  | 18  | 19  | 20  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Crit  |     |     |     |     |     |     |     |     |     |     |
|Damage| 322%| 327%| 332%| 336%| 340%| 343%| 346%| 348%| 349%| 350%|
|------------------------------------------------------------------|


QUICK DRAW: "A Dryad hunter's training is considered complete only when she 
can accurately throw three daggers in the space of a single breath."

* Requires Critical Shot level 1
* Requires Ranged level 5
* Character can equip thrown weapons
* Increases thrown weapon firing rate

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Speed |     |     |     |     |     |     |     |     |     |     |
|Bonus |  3% |  5% |  7% |  9% | 10% | 11% | 12% | 13% | 14% | 15% |
|------------------------------------------------------------------|

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level | 11  | 12  | 13  | 14  | 15  | 16  | 17  | 18  | 19  | 20  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Speed |     |     |     |     |     |     |     |     |     |     |
|Bonus | 16% | 17% | 18% | 19% | 20% | 21% | 22% | 23% | 24% | 25% |
|------------------------------------------------------------------|


BLEED: "Thrown weapon masters prefer to get close to their targets so they 
can aim at major veins and arteries. An accurate strike causes their target 
to bleed away health for several seconds after the attack."

* Requires Quick Draw Level 1
* Requires ranged level 12
* Damage per second (DPS) multiplied by Dexterity

Skill     Bleed
Level     Chance / DPS / Duration (seconds)
  1         10%    0.1     4
  2         15%    0.1     4
  3         18%    0.1     4
  4         22%    0.2     4
  5         25%    0.2     4
  6         25%    0.3     4
  7         25%    0.3     4
  8         25%    0.3     4
  9         25%    0.3     4
 10         25%    0.4     4
 11         25%    0.4     4
 12         25%    0.4     4
 13         25%    0.4     4
 14         25%    0.4     4
 15         25%    0.4     4
 16         25%    0.5     4
 17         25%    0.5     4
 18         25%    0.5     4
 19         25%    0.5     4
 20         25%    0.5     4


CUNNING RENEWAL: "Thrown weapon masters dive into battle with reckless 
abandon. They all relish the rush of danger and adrenaline, but only the 
greatest know how to channel that rush into restoring their skills."

* Requires Bleed level 1
* Requires ranged level 24
* Increases recovery rate of ranged Hero Powers

|-----------------------------------------------------------------------|
|Skill  |     |     |     |     |     |     |     |       |     |       |
|Level  |  1  |  2  |  3  |  4  |  5  |  6  |  7  |   8   |  9  |  10   |
|-------+-----+-----+-----+-----+-----+-----+-----+-------+-----+-------|
|Recover|     |     |     |     |     |     |     |       |     |       |
|Bonus  |  3% |  6% |  8% | 10% | 12% | 14% | 16% | 17.5% | 19% | 20.5% |
|-----------------------------------------------------------------------|

|-------------------------------------------------------------------|
|Skill  |     |     |     |     |     |     |     |     |     |     |
|Level  | 11  | 12  | 13  | 14  | 15  | 16  | 17  | 18  | 19  | 20  |
|-------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Recover|     |     |     |     |     |     |     |     |     |     |
|Bonus  | 22% | 23% | 24% | 25% | 26% | 26% | 27% | 28% | 29% | 30% |
|-------------------------------------------------------------------|


RICOCHET: "Foes facing the Dryad chakram-master Kaara never knew whether her 
next attack would come directly from her hand or from a chakram bouncing off 
one of their own comrades."

* Requires Bleed level 1
* Requires Penetrate level 1
* Requires ranged level 36
* Thrown weapon critical hits ricochet to a nearby enemy

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  | 10  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Ricochet    |     |     |     |     |     |     |     |     |     |
|Damage| 66% | 78% | 86% | 94% | 101%| 107%| 112%| 117%| 122%| 126%|
|------------------------------------------------------------------|

|------------------------------------------------------------------|
|Skill |     |     |     |     |     |     |     |     |     |     |
|Level | 11  | 12  | 13  | 14  | 15  | 16  | 17  | 18  | 19  | 20  |
|------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
|Ricochet    |     |     |     |     |     |     |     |     |     |
|Damage| 130%| 133%| 136%| 139%| 142%| 144%| 146%| 148%| 149%| 150%|
|------------------------------------------------------------------|


RANGER POWERS

TAKE AIM: "Dryad archers conceal themselves to surprise their enemies, but 
their first shot reveals their position. They learn to focus their 
concentration and take careful aim, making their next shot as devastating as 
possible."

* Can only be used with a bow, crossbow or thrown weapon
* Automatically enhances next attack
* Fast recharge

Level 1: Requires Critical Shot level 1
Level 2: Requires Critical Shot level 5
Level 3: Requires Critical Shot level 8


THUNDEROUS SHOT: "A thunderous arrow or crossbow bolt travels faster than the 
eye can see, punching through all enemies in its path and leaving them 
stunned. Azunai's archers turned many battles with this attack."

* Can only be used with a bow or crossbow
* Targets and enemy or terrain
* Normal recharge

Level 1: Requires Biting Arrow level 1
Level 2: Requires Biting Arrow level 8
Level 3: Requires Biting Arrow level 12, Far Shot level 8,
         Mortal Wound level 5


SILENCE: "Azunai's armies relied on Dalziel, one of the champions of the 
Northern Reaches, to destroy Zaramoth's mages. Dalziel's hatred of their 
magic manifested as an ability to silence them temporarily, preventing them 
from casting spells."

* Area of effect targets an enemy or terrain
* Fast recharge
* Prevents monsters from casting damage, heal, summon, enhancement,
  curse, or resurrect spells

Level 1: Requires Dodge level 5, Survival level 5
Level 2: Requires Dodge level 10, Survival level 6,
         Mortal Wound level 1
Level 3: Requires Dodge level 14, Survival level 10,
         Mortal Wound level 12


CHARGED SHOTS: "Elves have a talent for magic, so it is no surprise that 
their rangers discovered how to charge their arrows with magic. For a short 
time, every enemy they hit is also struck by lightning."

* Can only be used with a bow or crossbow
* Automatically enhances self
* Slow recharge
* Adds lightning damage to every shot for a limited time

Level 1: Requires Critical Shot level 8, Shockwave level 4
Level 2: Requires Critical Shot level 10, Shockwave level 8,
         Mortal Wound level 8
Level 3: Requires Critical Shot level 14, Shockwave level 12,
         Mortal Wound level 12


SHRAPNEL BLAST: When this thrown weapon strikes a target, a blast shatters it 
into many pieces that fly in all directions. Stories of a single ranger 
defeating a crowed of foes are often tales of this power in action."

* Can only be used with a thrown weapon
* Targets an enemy or terrain
* Normal recharge

Level 1: Requires Quick Draw level 1
Level 2: Requires Quick Draw level 5, Bleed level 5
Level 3: Requires Quick Draw level 10, Bleed level 8, Penetrate level 6


REPULSE: "The crimson hunter Laethel liked to get close to his enemies, but 
developed an ability to survive when they got too close. Repulse knocks 
enemies away from the ranger and stuns them."

* Automatically repulses enemies around self
* Long recharge

Level 1: Requires Dodge level 4, Survival level 3
Level 2: Requires Dodge level 10, Survival level 6, Ricochet level 1
Level 2: Requires Dodge level 14, Survival level 10, Ricochet level 12


FLURRY: "Elven adventurers learn to focus their strength into a burst of 
energy, temporarily allowing them to throw multiple weapons at a rapid rate; 
but the increase in speed comes at the cost of accuracy."

* Can only be used with a thrown weapon
* Automatically enhances self
* Long recharge
* Increases attack rate of thrown weapons
* Decreases accuracy of thrown weapons

Level 1: Requires Critical Shot level 8, Cunning Renewal level 4
Level 2: Requires Critical Shot level 10, Cunning Renewal level 8,
         Ricochet level 8
Level 2: Requires Critical Shot level 14, Cunning Renewal level 12,
         Ricochet level 12
 

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