Dungeon Siege II Walkthrough

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[5.4.3] Mage Sets
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COMBAT MAGE SETS

Chaos' Avatar (3 pcs)
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* Endbringer's Vestment (armor)         * Unraveler's Boots
  - Requires combat magic 22              - Requires combat magic 26
  - Armor 52                              - Armor 33
  - +48 Mana                              - +12% Mana regeneration
  - 20% of physical damage reflect        - +22 Armor
    to enemy                              - +12 Intelligence
  - +2 to Brilliance, Amplified           - +2 to Debilitation, Grim
    Lightning and Arcing                    Necromancy and Vampirism

* Chaos Grips (cestus, 2h weapon)
  - Requires combat magic 32
  - Slow attack speed
  - +14 Intelligence
  - +20% Combat magic damage
  - +6% Power recharge rate
  - +2 to Devastation, Searing Flames
    and Ignite

* Bonus for 2 equipped items:
  - +80 Mana
  - +12% Combat magic damage
  - +3% Power recharge rate
  - +1 to Combat magic skills
  - +4 Armor

* Bonus for 3 equipped items:
  - +110 Mana
  - +20% Combat magic damage
  - +6% Power recharge rate
  - +2 to Combat magic skills
  - +13 Armor


Lich's Carcass (4 pcs)
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* The Lich's Tooth (ring)               * The Lich's Eye (hood/crown)
  - Requires combat magic 50              - Requires combat magic 54
  - +10% Combat magic damage              - +30 Intelligence
  - Restores 14 mana per hit              - +48 Armor
  - +8% Power recharge rate               - +15% Magic damage resistance
  - +3 to Devastation, Searing            - +3 to Brilliamce, Amplified
    Flames and Ignite                       Lightning and Arcing

* The Lich's Heart (amulet)             * The Lich's Hands (cestus)
  - Requires combat magic 58              - Requires combat magic 61
  - +160 Health                           - Slow attack speed
  - +25% Death resistance                 - +35% Combat magic damage
  - +12% Melee and ranged resistance      - 12% Health steal
  - +3 to Combat magic skills             - 12% Mana steal
                                          - +3 to Debilitation, Grim
                                            Necromancy and Vampirism

* Bonus for 2 equipped items:
  - +20 Intelligence
  - 10% Mana steal
  - +20% Death resistance
  - +2 to Debilitation, Grim Necromancy and Vampirism
  - +1 to Devastation, Searing Flames and Ignite

* Bonus for 3 equipped items:
  - +35 Intelligence
  - 13% Mana steal
  - +25% Death resistance
  - +3 to Debilitation, Grim Necromancy and Vampirism
  - +1 to Brilliance, Amplified Lightning and Arcing
  - +2 to Devastation, Searing Flames and Ignite

* Bonus for 4 equipped items:
  - +50 Intelligence
  - 16% Mana steal
  - +30% Death resistance
  - +4 to Debilitation, Grim Necromancy and Vampirism
  - +2 to Brilliance, Amplified Lightning and Arcing
  - +3 to Devastation, Searing Flames and Ignite


NATURE MAGE SETS

Thena's Serenity (4 pcs)
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* Thena's Companion (staff)            * Thena's Tranquil Path (boots)
  - Requires nature magic 8              - Requires nature magic 4
  - +3 Intelligence                      - Armor 8
  - +12 Health                           - +5% Mana regeneration
  - +10% Nature magic damage             - +5 Armor
  - +10% Chance to find                  - +10% Ice resistance
    magic items                          - +10% Fire resistance

* Thena's Calming Gaze (hood)          * Thena's Soothing Touch (gloves)
  - Requires nature magic 16             - Requires nature magic 12
  - Armor 18                             - Armor 6
  - +6 Intelligence                      - +22 Mana
  - 6% Mana steal                        - Restores 2 mana per hit
  - +80% Armor                           - +12% Death resistance
  - +1 to Summon Fortitude, Summon       - +1 to Nurturing Gift, Enveloping
    Might and Summon Bond                  Embrace, and Feral Wrath

* Bonus for 2 equipped items:
  - +3 Intelligence
  - +20 Mana
  - +3% Magic damage resistance

* Bonus for 3 equipped items:
  - +5 Intelligence
  - +30 Mana
  - +6% Magic damage resistance
  - +1 to Summon Fortitude, Summon Might and Summon Bond
  - +1 to Nurturing Gift, Enveloping Embrace and Feral Wrath
  - +2 Armor

* Bonus for 4 equipped items:
  - +8 Intelligence
  - +40 Mana
  - +10% Magic damage resistance
  - +2 to Summon Fortitude, Summon Might and Summon Bond
  - +2 to Nurturing Gift, Enveloping Embrace and Feral Wrath
  - +5 Armor


North Keeper's Vestments (3 pcs)
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* Soul of the North (amulet)            * Mantle of the North (robe)
  - Requires nature magic 45              - Requires nature magic 49
  - 10% Mana steal                        - Armor 148
  - +15% Magic damage resistance          - +125% Armor
  - +8% Power recharge rate               - +25 Intelligence
  - +1 to Nature magic skills             - +25% Ice resistance
                                          - +3 to Aquatic Affinity, Arctic
                                            Mastery and Freezing

* Guardian of the North (staff)
  - Requires nature magic 56
  - Two-handed weapon
  - Slow attack speed
  - +150 Health
  - +30% Nature magic damage
  - +48 Armor
  - +3 to Nurturing Gift, Enveloping Embrace and Feral Wrath

* Bonus for 2 equipped items:
  - +20% Nature magic damage
  - +18% Ice resistance
  - +20% Ranged resistance
  - +2 to Aquatic Affinity, Arctic Mastery and Freezing
  - +2 to Nurturing Gift, Enveloping Embrace and Feral Wrath

* Bonus for 3 equipped items:
  - +30% Nature magic damage
  - +25% Ice resistance
  - +25% Ranged resistance
  - +3 to Aquatic Affinity, Arctic Mastery and Freezing
  - +3 to Nurturing Gift, Enveloping Embrace and Feral Wrath


MAGE ARMOR SETS

Silks of the Master (4 pcs)
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* Magesilk Gloves                      * Master's Insight (ring)
  - Requires combat magic 9              - Requires combat magic 13
    or nature magic 9                      or nature magic 13
  - Armor 11                             - +5 Intelligence
  - +15 Mana                             - +6% Magic damage resistance
  - +5% Mana regeneration                - +4% Power recharge rate
  - +6 Armor                             - +1 to Devastation, Searing
  - +12% Fire resistance                   Flames and Ignite

* Master's Focusing Charm (amulet)     * Magesilk Boots
  - Requires combat magic 20             - Requires combat magic 6
    or nature magic 20                     or nature magic 6
  - +10% Nature magic damage             - Armor 9
  - +10% Combat magic damage             - +3 Intelligence
  - 6% Mana steal                        - +5% Health regeneration
  - +1 to Aquatic Affinity, Arctic       - +5 Armor
    Mastery and Freezing                 - +10% Lightning resistance

* Bonus for 2 equipped items:
  - +3 Intelligence
  - +10% Nature magic damage
  - +10% Combat magic damage
  - 4% Mana steal
  - +2 Armor

* Bonus for 3 equipped items:
  - +5 Intelligence
  - +15% Nature magic damage
  - +15% Combat magic damage
  - 6% Mana steal
  - +4 Armor

* Bonus for 4 equipped items:
  - +8 Intelligence
  - +20% Nature magic damage
  - +20% Combat magic damage
  - 8% Mana steal
  - +8 Armor


Circle of Four (4 pcs)
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Keh's Regalia (4 pcs)
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* Keh's Liberators (gloves)             * Keh's Might (ring)
  - Requires combat magic 52              - Requires combat magic 55
    or nature magic 52                      or nature magic 55
  - Armor 66                              - +15% Nature magic damage
  - +46 Armor                             - +10% Combat magic damage
  - +25% Death resistance                 - 12% Mana steal
  - +8% Power recharge rate               - +20% Health regeneration
                                          - +15% Melee resistance

* Keh's Majesty (robe)                  * Keh's Rulership (ring)
  - Requires combat magic 60              - Requires combat magic 66
    or nature magic 60                      or nature magic 66
  - Armor 197                             - +45 Intelligence
  - +35 Intelligence                      - +275 Mana
  - +160 Health                           - +16% Magic damage resistance
  - +150% Armor                           - +2 to Nature magic skills
  - +25% Fire resistance                  - +2 to Combat magic skills

* Bonus for 2 equipped items:
  - +20 Intelligence
  - +10% Mana regeneration
  - +8% Power recharge rate
  - +1 to Nature magic skills
  - +1 to Combat magic skills

* Bonus for 3 equipped items:
  - +40 Intelligence
  - +15% Mana regeneration
  - +12% Power recharge rate
  - +2 to Nature magic skills
  - +2 to Combat magic skills

* Bonus for 4 equipped items:
  - +52 Intelligence
  - +20% Mana regeneration
  - +15% Power recharge rate
  - +3 to Nature magic skills
  - +3 to Combat magic skills
 

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