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[5.4.2] Ranged Sets
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BOW SETS

Olimarch's Bane (4 pcs)
-----------------------
* Savior's Trail (boots)               * Skewer of Olimarch (long bow)
  - Requires ranged 4                    - Requires ranged 16
  - Armor 4                              - Faster attack speed
  - +8 Health                            - Two-handed weapon
  - +10% Fire resistance                 - Range 10 meters
  - +5% Chance to dodge melee attacks    - +9 Dexterity
  - +8% Chance to find magic items       - +22% Damage
                                         - Adds 2 to 7 lightning damage
                                         - +1 to Biting Arrow, Far Shot and
                                           Shockwave

* Savior's Halo (ring)                 * Savior's Signal (gloves)
  - Requires ranged 7                    - Requires ranged 10
  - +25 Health                           - Armor 7
  - 5% Health steal                      - +6 Dexterity
  - +5% Health regeneration              - +12% Ice resistance
  - +12% Lightning resistance            - +3% Power recharge rate
                                         - +2 to Critical Shot, Dodge and
                                           Survival

* Bonus for 2 equipped items:
  - +5 Dexterity
  - +3% Magic damage resistance
  - +4 Max ranged damage

* Bonus for 3 equipped items:
  - +8 Dexterity
  - +6% Magic damage resistance
  - +6 Max ranged damage
  - +2 Armor
  - +1 to Critical Shot, Dodge and Survival
  - +1 to Biting Arrow, Far Shot and Shockwave

* Bonus for 4 equipped items:
  - +12 Dexterity
  - +10% Magic damage resistance
  - +9 Max ranged damage
  - +6 Armor
  - +1 to Critical Shot, Dodge and Survival
  - +2 to Biting Arrow, Far Shot and Shockwave


Bloody Vengeance (4 pcs)
------------------------
* Ire (amulet)                          * Vengeance (composite bow)
  - Requires ranged 42                    - Faster attack speed
  - +35 Dexterity                         - Range 10 meters
  - 35% of Physical damage reflected      - Requires ranged 48
    to enemy                              - +52% Damage
  - +20% Health regeneration              - Adds 15 to 25 death damage
  - +7% Power recharge rate               - +2 to Ranged skills
                                          - +3 to Biting Arrow, Far Shot
                                            and Shockwave

* Spite (helmet)                        * Envy (gloves)
  - Requires ranged 55                    - Requires ranged 55
  - Armor 74                              - +57 Dexterity
  - +100 Health                           - Restores 14 health per hit
  - +36 Max damage                        - +3 to Barricade, Toughness
  - 35% of Physical damage reflected        and Reinforced Armor
    to enemy                              - +3 to Critical Shot, Dodge
  - +35 Armor                               and Survival

* Bonus for 2 equipped items:
  - Adds 10 to 20 death damage
  - 5% Health steal
  - +1 to Ranged skills
  - +2 to Biting Arrow, Far Shot and Shockwave
  - +2 Armor

* Bonus for 3 equipped items:
  - Adds 15 to 25 death damage
  - 8% Health steal
  - +1 to Ranged skills
  - +3 to Biting Arrow, Far Shot and Shockwave
  - +4 Armor

* Bonus for 4 equipped items:
  - Adds 21 to 36 death damage
  - 12% Health steal
  - +2 to Ranged skills
  - +4 to Biting Arrow, Far Shot and Shockwave
  - +14 Ranged damage
  - +12 Armor


CROSSBOW SETS

Fallen Soldier's Gift (3 pcs)
-----------------------------
* Soldier's Vigilance (gloves)          * Soldier's Reborn Shroud (armor)
  - Requires ranged 28                    - Requires ranged 32
  - Armor 31                              - Armor 120
  - +18 Dexterity                         - +100% Armor
  - +15 Armor                             - +22% Death resistance
  - +12% Magic resistance                 - +8% Melee and ranged resistance
  - +6% Power recharge rate               - +3 to Critical Shot, Dodge and
                                            Survival

* Soldier's Justice (arbalest)
  - Slow attack speed
  - Damage 68 to 135
  - Requires ranged 37
  - Requires Biting Arrow 1
  - +30 Dexterity
  - +26 Max damage
  - +45% Damage
  - Adds 12 to 15 fire damage
  - +2 to Ranged skills

* Bonus for 2 equipped items:
  - +75 Health
  - Adds 11 to 13 fire damage
  - +2 to Critical Shot, Dodge and Survival
  - +25 Armor

* Bonus for 3 equipped items:
  - +100 Health
  - Adds 13 to 16 fire damage
  - +3 to Critical Shot, Dodge and Survival
  - +40 Armor


THROWN WEAPON SETS

Winds of Kel'drassil (5 pcs)
----------------------------
* Wind of Calamity (ring)               * The Fourth Wind (glaive)
  - Requires ranged 22                    - Normal attack speed
  - +13 Max ranged damage                 - Damage 27 to 62
  - +10 Min ranged damage                 - Requires ranged 26
  - 20% of physical damage reflected      - Requires Quick Draw 1
    to enemy                              - +16 Dexterity
  - +1 to Quick Draw, Bleed and           - +16 Max damage
    Penetrate                             - +33% Damage
                                          - +2 to Quick Draw, Bleed and
                                            Penetrate

* Wind of Recovery (ring)               * Gale Raiment (armor)
  - Requires ranged 29                    - Requires ranged 34
  - +55 Health                            - Armor 105
  - Restores 6 health per hit             - +10 Dexterity
  - +15% Health regeneration              - +65% Armor
  - +6% Power recharge rate               - +15% Health regeneration
                                          - +5% Power recharge rate
                                          - +1 to Ranged skills

* Wind of Omens (ring)
  - Requires ranged 46
  - +18 Armor
  - +8% Chance to dodge melee attacks
  - +2 to Critical Shot, Dodge and Survival
  - +40% Chance to find magic items

* Bonus for 2 equipped items:
  - +12 Dexterity
  - Restores 4 health per hit
  - +1 to Ranged skills
  - +1 to Quick Draw, Bleed and Penetrate

* Bonus for 3 equipped items:
  - +18 Dexterity
  - Restores 6 health per hit
  - +1 to Ranged skills
  - +1 to Quick Draw, Bleed and Penetrate

* Bonus for 4 equipped items:
  - +24 Dexterity
  - Restores 8 health per hit
  - +2 to Ranged skills
  - +2 to Quick Draw, Bleed and Penetrate
  - +4 Armor

* Bonus for 5 equipped items:
  - +32 Dexterity
  - Restores 10 health per hit
  - +2 to Ranged skills
  - +3 to Quick Draw, Bleed and Penetrate
  - +14 Armor


RANGED ARMOR SETS

Eternal Grace (4 pcs)
---------------------
* Eternal Dignity (armor)              * Eternal Elegance (boots)       
  - Requires ranged 12                   - Requires ranged 25
  - Armor 42                             - Armor 23
  - +15 Health                           - +9 Dexterity
  - +50% Armor                           - +9 Armor
  - +1 to Biting Arrow, Far Shot         - +15% Fire resistance
    and Shockwave                        - +12% Chance to dodge melee attacks
  - +1 To Quick Draw, Bleed and
    Penetrate

* Eternal Finesse (gloves)             * Eternal Beauty (hood)
  - Requires ranged 14                   - Requires ranged 20
  - Armor 17                             - Armor 27
  - +13 Dexterity                        - 5% Health steal
  - +8 Max damage                        - +12% Health regeneration
  - 7% Health steal                      - +70% Armor
  - +8 Armor                             - +1 to Critical Shot, Dodge and
  - +8% Power recharge rate                Survival

* Bonus for 2 equipped items:
  - +8 Dexterity
  - +12 Armor
  - +6% Melee resistance

* Bonus for 3 equipped items:
  - +14 Dexterity
  - +20 Armor
  - +8% Melee resistance
  - +1 to Ranged skills

* Bonus for 4 equipped items:
  - +22 Dexterity
  - +35 Armor
  - +10% Melee resistance
  - +1 to Ranged skills


Plainswalker's Journey (5 pcs)
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