Dungeon Siege II Walkthrough

Lesson 21: Recharging Powers
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After using a power, characters must recover their strength before they can 
use a power again. After a power is used, that power's icon becomes dark. The 
darkness lifts as the party damages creatures. When a power is fully 
recharged, the Power Bar button flashes to indicate that the power is ready 
to use again.

Powers have different recovery rates based on their potency. If a character 
attempts to use a power before he has recovered, nothing will happen and an 
error message will appear.

Characters can gain abilities or special items that help their powers 
recharge more quickly. Keep an eye out for these as you explore the world.


Lesson 22: Learning Powers
--------------------------
To view a character's powers, LEFT-CLICK the Specialties tab in the Character 
Window or press P. Under the Specialties tab are four additional tabs--one 
for each class. Each tab displays the powers a member of that class can learn.

Place your pointer over a power on the Powers panel to display a tool tip 
with information on what the power targets, what it does, and what happens 
when you upgrade it.

Each power has three levels of strength, and each level requires certain 
skills.

The skills that your character must gain before they can learn or upgrade the 
power are displayed in red. To learn a power, assign the needed number of 
points to each of the required skills.

The character will learn the power automatically once they have the required 
skills. Plan ahead what powers you want to learn and assign points carefully.

See the 'Skills' and 'Upgrading Skills' lessons for more information.


Lesson 23: Skills
-----------------
Skills give characters passive bonuses that enhance their effectiveness in 
combat. Characters purchase skills using skill points that they earn from 
quests and by advancing in character level. Characters earn one skill point 
each time they advance in character level.

To view a character's skill tree, LEFT-CLICK the Specialties tab in the 
Character Window or press P.

Under the Specialties tab are four additional tabs--one for each class. Each 
tab has a skill tree for that class. Place the pointer over a skill for 
information about its effects and requirements.

Every skill has a class level requirement that characters must meet before 
they can purchase it, and most skills require characters to learn other 
skills first.

Each class has a unique set of skills. Some abilities can only be acquired 
through skills, and powers have skill requirements before characters can 
learn them. Some weapons can only be used by characters who have learned 
certain skills.

Skills Hotkey:
* Specialties Tab: P


Lesson 24: Upgrading Skills
---------------------------
When a character earns a new skill point, a plus icon appears over his 
portrait. When a character has skills points available to spend, a smaller 
plus icon appears in the lower left of his portrait. LEFT-CLICKING either 
icon opens the Specialties tab in the Character Window.

If you place the point over a skill that you do not meet all the requirements 
for, any skill that you still need to upgrade will flash green.

If you meet the requirements to upgrade a skill and have a skill point to 
spare, LEFT-CLICK the skill to assign a point to it. You can assign up to 20 
points to a skill. To unassign an unconfirmed skill point, RIGHT-CLICK a 
skill.

Assigning skill points does not automatically upgrade skills! You must LEFT-
CLICK the Confirm button to lock in your upgrades permanently Unconfirmed 
skill point assignments will be reset if you LEFT-CLICK the Reset button or 
leave the Specialties tab.

The number of points that you have left to spend is displayed at the bottom 
of the Specialties tab.


Lesson 25: Saving and Loading Single-Player Games
-------------------------------------------------
When you save your game, all information about your character and the world 
is saved, including experience, equipment, monsters killed and quests 
completed. When you load a game, the party returns to the nearest major town.

To save your game, press ESC and then LEFT-CLICK Save Game. You may also save 
your game by pressing CTRL+S.

To continue your most recently saved Single Player saved gamed, LEFT-CLICK 
the Continue option from the Main menu. You can also choose a party from the 
Single Player menu to play your last saved game for that party.

Any tombstones from dead party members that were in the world when you last 
saved appear in town next to your party when you load the game.

Save Hotkey:
* Save Game: CTRL+S


Lesson 26: Item Shops
---------------------
There are many different shops in Aranna that sell a variety of goods, 
including weapons, armor, spells and potions. To shop, talk to a shopkeeper 
and ask to see their wares.

The Shop window will appear next to the Character Window of your primarily 
selected character. To shop with a different character, LEFT-CLICK his 
portrait. The Shop window has tabs for the different types of items that the 
shopkeeper sells. LEFT-CLICK the arrows at the top of each tab to see more 
items for sale.

Place the pointer over items to see their sell price. To sell an item, DRAG 
it from your Inventory to the store. To buy an item, DRAG it from the store 
to your Inventory. If you don't have enough gold, you won't be able to buy an 
item.

To quickly sell or buy an item, hold down CTRL and LEFT-CLICK the item in 
your Inventory or in the store.

When you sell an item to the shop, it immediately appears in the shopkeeper's 
Inventory. For a short time you can change your mind and buy it back for the 
same price you sold it for. Shopkeepers update their Inventory periodically, 
so if you see an item you really want, you should try to buy it right away.

As your party grows stronger, the items offered by shopkeepers improve. If 
you didn't find anything you needed the last time you went shopping, check 
again later.

Shopping Hotkey:
* Instantly Buy or Sell and Item: CTRL + LEFT-CLICK an item


Lesson 27: Enhancement and Curse Spells
---------------------------------------
Nature Mages can learn enhancement spells, including Embrace and Wrath spells, 
that can increase your party's abilities. Combat Mages can learn Curse spells 
that weaken the abilities of your enemies. Your enemies can also enhance each 
other and curse you!

Small icons appear on your characters' portraits if they have been enhanced 
or cursed or have summoned a creature. Place your pointer over these icons to 
see the name of the spell and the time remaining until it fades.

A character can be affected by at most two enhancement spells and one curse, 
and they can summon only one creature at a time. If you want to summon a new 
creature or cast a different enhancement, you must remove a beneficial spell 
first.

To remove an enhancement from a character or dismiss their summoned creature, 
open that character's Inventory tab and LEFT-CLICK the View button to show 
the Character Viewer. The icons for any spells affecting the character are 
displayed here. RIGHT-CLICK a beneficial spell's icon to remove the spell.


Lesson 28: Reagents and Enchanting Items
----------------------------------------
Reagents are items such as animal teeth or gemstones that have absorbed 
magical energy from the world. Each reagent has different magical properties, 
according to its nature. Enchanters can weave the magic from reagents into 
existing weapons and armor, creating an object with unique abilities. All 
major towns have an enchanter who uses reagents to enchant items--for a price.

Reagents come in all shapes and sizes. Place the pointer over a reagent to 
see what enchantment it grants and what types of items it can be applied to.

Only non-magical items of good quality or better can be enchanted. Speak to 
an enchanter and place the item you wish to enchant in its item slot to see 
its reagent grid.

Item quality determines how much space there is for reagents on that item:

* Good Items--2x2
* Great Items--3x2
* Exceptional Items--3x3
* Legendary Items--4x4

To create an enchanted item, arrange the desired reagents in the reagent grid, 
and then LEFT-CLICK the Enchant Item button. The cost to enchant an item is 
based on the quality of the item and the number and power of reagents you 
wish to combine with it.


Lesson 29: Teleporters
----------------------
In your journeys through Aranna, you will come across networks of ancient 
teleporters, once used to travel across the world but now in poor repair. 
Your party can use them to instantly travel to locations they've previously 
visited.

Approach a teleporter to activate it or LEFT-CLICK it to open a list of 
teleport locations that you can travel to.  DOUBLE-CLICK a location or select 
a location and then LEFT-CLICK OK to teleport there.

You can teleport back to the nearest town by casting the Summon Teleporter 
spell, which creates a limited-use, two-way teleporter. Activate the 
teleporter by LEFT-CLICKING it to teleport back to town.

Teleporters expire when your party creates a new teleporter, or when all 
character that teleported to town have teleported back to the field through 
the teleporter.


Lesson 30: The Storage Vault
----------------------------
The storage vault is a chest located next to the teleporter in every large 
town. Your party can use the storage vault to store items that they don't 
want to carry, but don't want to sell.

The contents of the storage vault are the same in every town, and are saved 
with other party data.

To open the storage vault, LEFT-CLICK on the vault chest. The Storage Vault 
window appears in the same location as the Store window. The Inventory of the 
primary selected character is also displayed.

You can DRAG items between your character's Inventory and the storage vault, 
or hold down CTRL and LEFT-CLICK items in the storage vault or your 
character's Inventory to transfer them instantly, just like shopping.

You can select a different character while the storage vault is open by LEFT-
CLICKING his portrait; this allows you to manage multiple character 
Inventories without closing the storage vault.
 

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