Dungeon Siege II Walkthrough

Lesson 11: Journal
To open the Journal, LEFT-CLICK the Journal button in the lower left of the 
screen, or press J.

Quests are listed on the Journal's Quest Log tab. They are organized by Act 
and divided into Primary and Secondary sections. Primary quests must be 
completed to progress in your mission, but Secondary quests are optional.

Whenever you complete a task or are assigned a new quest, the Journal button 
flashes to indicate the Journal has been updated.

You can also look in your Journal to find maps, information about monsters 
you've defeated, and other useful information.

LEFT-CLICK the Journal's Lore tab to see important items you have collected. 
Quest items, books, maps and chants that you find are stored on your Lore tab 
instead of in your Inventory.

Journal Hotkey:
* Open Journal: J

Lesson 12: Finding Quests
There are two types of quests: Primary and Secondary. Primary quests must be 
completed to progress in your mission, but Secondary quests are optional.

Characters with gold exclamation points over their heads can assign Primary 
quests to you, so you should speak to them to advance in your journey. 
Characters with orange exclamation points over their heads will assign 
Secondary quests.

If you are working on a quest task for a character, they will have a gray 
question mark over their head. A character with a gold question mark over 
their head will complete a task in a Primary quest if you speak to them. A 
character that can complete a Secondary quest task will have an orange 
question mark over their head.

Some Secondary quests can only be assigned to certain party members. 
Characters who assign these Personal quests are indicated by a green 
exclamation mark.

* Gold Exclamation Point--new Primary quest
* Gold Question Mark--completed Primary quest
* Orange Exclamation Point--new Secondary quest
* Orange Question Mark--completed Secondary quest
* Gray Question Mark--incomplete quest
* Green Exclamation Point--new Personal quest

Lesson 13: The Active Character
All party members are marked by green circles around their feet. The active 
character has a brighter green circle around his feet and a brighter green 
border around his Character Portrait. You control the active character 
directly--he does what you tel him to do and nothing more.

The active character will not move or defend himself.

Other party members act on their own, based on the current Party Orders.

To select a different active character, LEFT-CLICK that character in the 
world, or LEFT-CLICK his portrait in the upper left of the screen. You can 
also use hotkeys to select a new active character.

Active Character Hotkeys:
* Make Next Character Active: . (period)
* Make Previous Character Active: , (comma)
* Make First Character Active: F1
* Make Second Character Active: F2
* Make Third Character Active: F3
* Make Fourth Character Active: F4
* Make Fifth Character Active: F5
* Make Sixth Character Active: F6

Lesson 14: Party Orders
Party Orders control how characters in your party act when you are not 
controlling them directly. There are two options:

Party members actively seek out and attack any monsters they can see.

Party members imitate the active character. They move where he moves and 
attack the same monsters he attacks.

To set Party Orders, LEFT-CLICK the View Party Orders button in the lower 
right of the screen, or use the associated hotkeys. To gather your party to 
one spot, LEFT-CLICK the Regroup Party button or press the R key.

Hold Ground:
If you want everyone in your party to hold their positions, you can do so by 
holding down the C key.

Formation Rank determines where in the formation each party member will stand. 
You can change the formation by holding down LEFT-CLICK and dragging a 
character portrait up or down.

This is useful if, for example, you'd like to move a weaker character to the 
back of the formation.

Party Order Hotkeys:
* Set Rampage Party Order: G
* Set Mirror Party Order: F
* Expand Formation: LEFT BRACKET ([)
* Contract Formation: RIGHT BRACKET (])
* Regroup Party: R
* Hold Ground: C

Lesson 15: Potions
If your party members have become wounded, you can LEFT-CLICK the Health 
Potions button in the lower left of the screen or press H to make them drink 
health potions. Only party members who are not at full health will drink a 
potion, and they will only drink as much as they need.

To restore your party members' mana, LEFT-CLICK the Mana Potions button in 
the lower left of the screen or press M to make them drink mana potions.

Potions restore health and mana slowly, so plan ahead in dangerous fights. 
Party members share potions automatically, so if a character is out of 
potions she will drink a potion a companion is carrying.

Party members use only as much of a potion as they need. You can combine 
partial potions of the same type by DRAGGING one to the other in a 
character's Inventory.

Potion Hotkeys:
* Drink Health Potion: H
* Drink Mana Potion: M

Lesson 16: Monster Information
Some monsters are stronger than others. When you attack a monster, you will 
see its Health Bar appear at the top of the screen. The more ornate the 
Health Bar border, the more powerful the monster. However, you should be able 
to defeat any monster that is close to your level. When you place the pointer 
over a monster, information about it will appear in the Status Bar at the top 
of the screen.

The monster's level is shown in parentheses next to its name, and its name 
and level are color-coded based on the difference between its level and your 

* Green--five or more levels below you
* Blue--between four and two levels below you
* Yellow--between one level below you and one level above you
* Orange--between two and four levels above you
* Red--five or more levels above you

Focus on fighting monsters that are close to your own level. If the monsters 
you fight are many levels above or below you, you receive reduced experience 
for defeating them.

Lesson 17: Resistances and Weaknesses
There are many ways to attack enemies in Dungeon Siege II. You can attack 
them with melee weapons, shoot them with ranged attacks, or cast damaging 
spells at them. Some monsters are particularly resistant or weak to certain 
types of attacks. It is good to know what types of attacks there are:

* Melee--damage from melee weapons
* Ranged--damage from ranged weapons
* Physical--damage from ranged or melee weapons
* Magic--damage from any spell attack
* Fire--damage from fire attacks
* Lightning--damage from lightning attacks
* Death--damage from necromantic attacks
* Ice--damage from ice spells

When you are attacking a monster, you can see its resistances and weaknesses 
below its Health Bar at the top of the screen. Try to use attacks the monster 
is weak to. Be careful--if the monster's resistance to an attack is more than 
100%, the attack will heal it!

Your characters can find spells and items that increase their own resistances. 
Look for resistance items and use them when facing monsters that attack with 
elements. You can never resist more than 95% of an attack.

Lesson 18: Compass Map
The Compass Map is located in the lower right of the screen. It shows an 
overhead view of the area around the party and serves as a compass. Important 
locations, such as shops, are marked on the Compass map with icons.

Enemies are displayed on the Compass Map as red dots and neutral characters 
as green dots. Interactive objects, such as levers, appear as blue dots.

The Compass Map also guide you to important quest goals. Primary quest goals 
are marked by gold starts on the Compass Map, and secondary quest goals are 
marked by silver stars. A gold arrow points in the direction of your next 
primary quest goal.

Resize the Compass Map by LEFT-CLICKING the up and down arrow buttons below 
it. Zoom the Compass Map in and out by adjusting the slider below the Compass 
Map. Hold down TAB for a larger version of the Compass Map.

Map Hotkey:
* Show Overlay Map: TAB

Lesson 19: Configuring Powers
Powers are special abilities that can turn the tide of battle for the party, 
but they require wisdom and strategic timing to use properly.

To set powers for characters to use, LEFT-CLICK the Specialties tab in the 
Character Window and DRAG powers to the circular slots in the Character Panel. 
You can configure up to four powers per character.

LEFT-CLICK a power in the Character Panel to select it. When a power is 
selected, a small border appears around it.

The party's currently selected powers appear as buttons in the Power Bar at 
the bottom of the screen. Each character can only have one power selected at 
a time, so the first slot in the Power Bar always contains the first 
character's selected power, the second slot always contains the second 
character's power, and so on.

Lesson 20: Using Powers
To use a character's power, LEFT-CLICK the button for that power in the Power 
Bar at the bottom of the screen. Powers with orange icons activate 
immediately and do not need to be targeted.

If you LEFT-CLICK a Power Bar button with a blue icon, you will enter 
targeting mode. A power targeting reticle will appear; place it over your 
target and RIGHT-CLICK to fire the power. LEFT-CLICK to exit targeting mode 
if you decide not to use the power.

Different powers target different things. Check the power description on the 
Specialties tab to see what the power targets and whether it chooses targets 

You can also use the hotkeys to activate powers. Each Power Bar button 
displays that power's hotkey in its corner.

Power Hotkeys/Buttons:
* Fire Power: RIGHT-CLICK
* Exit Targeting Mode: LEFT-CLICK
* Activate Power 1: 1
* Activate Power 2: 2
* Activate Power 3: 3
* Activate Power 4: 4
* Activate Power 5: 5
* Activate Power 6: 6


Quest Walkthrough