Dungeon Siege II Walkthrough

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@_/_/_/_/_| ____  [5] LORE                                               )
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[5.1] Handbook
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Following are the entries made in your Handbook. They are provided here for 
ease of reference. You may want to print them out and refer to them as you 
play.


Lesson 1: Using the Camera
--------------------------
To rotate the camera side-to-side, move the mouse pointer to the right or 
left side of the screen. To rotate it up or down, move the pointer to the top 
or bottom of the screen.

You can also use the arrow keys to rotate the camera, or hold down the mouse 
wheel and then move the pointer.

The zoom the camera in or out, rotate the mouse wheel forward or backward, or 
press the EQUAL SIGN (=) or MINUS SIGN (-).

Camera Hotkeys:
Rotate Down: S
Rotate Left: A
Rotate Right: D
Rotate Up: W
Zoom In: EQUAL SIGN (=)
Zoom Out: MINUS SIGN (-)


Lesson 2: Basic Controls
------------------------
To move your party through the world, LEFT-CLICK where you want them to go.

LEFT-CLICK friendly characters to talk to them. When the pointer is over 
someone you can talk to, a talk balloon appears.

To interact with objects in the world, either LEFT- or RIGHT-CLICK them. This 
is how you open chests, pull levers, open doors and more. When the pointer is 
over an interactive object, the pointer turns into a hand.

You can find treasure by breaking containers you find, such as pots and 
barrels. To break a container, RIGHT-CLICK it. When your pointer is over a 
breakable object, an action icon appears on the object.


Lesson 3: Important Characters
------------------------------
Characters who can provide information, trade goods with you, or perform 
valuable services are identified by icons displayed above their heads.

Character with gameplay information have a blue letter i over their heads. 
You don't have to speak with them, but they often teach important lessons 
about how to play the game.

Merchants are indicated as follows:
Reagent Merchant - an emerald
Armor Merchant - a shield
Weapon Merchant - crossed weapons
Magic Merchant - a potion
Enchanter - a hand and eye
Pet Seller - a pack mule head
Innkeeper - a candle


Lesson 4: Items and Gear
------------------------
To pick up an item, LEFT-CLICK it, or press Z to automatically pick up 
everything around your party.

You can view and equip gear from the Inventory tab in the Character Window. 
To open the Inventory tab, LEFT-CLICK the Character Window button in the 
lower left of the screen, or press the I key.

You can also open a character's Inventory by DOUBLE-CLICKING his Character 
Portrait to open his Character Window, and then LEFT-CLICKING the Inventory 
tab.

To equip a weapon or piece of armor in your Inventory, LEFT-CLICK the item to 
attack it to the pointer, move it to an equipment slot, and then LEFT-CLICK 
again to drop it in the slot. You can also RIGHT-CLICK gear in your Inventory 
to equip it. If you pick up a type of gear that you are not wearing, you 
automatically equip it.

Item Hotkeys:
Pick Up Items: Z
Inventory: I


Lesson 5: Attacking Enemies
---------------------------
Throughout your adventure, you will encounter many hostile opponents. When 
your pointer is over or near an enemy, it turns red. To attack an enemy once 
only, equip a weapon and then RIGHT-CLICK that enemy.

To attack an enemy until it is dead, hold down the right mouse button.

*ADDITIONAL NOTE*
You can return your character to DS1 behavior in Options>Gameplay by turning 
on Autonomic. If you do this, your character behaves according to the Party 
Orders unless you specifically command otherwise; however, your character 
won't autocast spells.


Lesson 6: Equipping and Selecting Spells
----------------------------------------
Spells are managed on the Spell Book tab in the Character Window. To open the 
active character's Spell Book, press B. You can also open a character's Spell 
Book by opening the Character Window and then LEFT-CLICKING the Spell Book 
tab.

Spells must be placed in an equipped Spell Book before they can be used. 
Equip a character with a spell book and open it. To place a spell in his 
Spell Book, RIGHT-CLICK a spell in his Inventory or DRAG the spell to a Spell 
Book panel.

The Character Panel on the left side of the screen is used to select equipped 
weapons and spells. The first four spells in a character's Spell Book appear 
in the Character Panel. LEFT-CLICK a spell in the Character Panel to select 
it and use that spell.


Lesson 7: Casting Spells
------------------------
To attack an enemy with spells, equip and select an attack spell and then 
simply attack an enemy the same way you would attack with a weapon. When the 
pointer is over a valid target for an equipped attack spell, the pointer 
turns red.

RIGHT-CLICK to cast other types of spells. To heal party members, RIGHT-CLICK 
the character or their portraits. RIGHT-CLICK the ground to cast summoning 
spells and RIGHT-CLICK items to transmute them.

When the pointer is over a valid target for an equipped beneficial spell, 
such as healing or embrace spells, the pointer turns blue.


Lesson 8: Autocast Spells
-------------------------
The fifth and sixth slot in a character's Spell Book are autocast slots. If a 
character has a spell equipped in an autocast slot, they will automatically 
cast that spell on any valid targets in their range.

The following types of spells can be autocast.

Healing:
Character will cast healing magic on any wounded allies in range.

Enhancement:
Characters will enhance any characters in range that do not have the maximum 
number of enhancements. They will recast any enhancements that wear off.

Curse:
Characters will curse any monsters in range that are not already cursed.

Summoning:
Characters will summon a creature whenever their summons dies or is dismissed.


Lesson 9: Class Experience and Character Level
----------------------------------------------
Every time a character damages a monster he earns experience, depending on 
the type of attack he uses. For example, melee weapons, such as sword, 
increase Melee skill, while Nature Magic spells increase Nature Magic skill.

Characters are most powerful when they focus on one class, but getting a few 
levels in a second class is a great way to pick up useful skills. Parties 
with a variety of classes are often more versatile and powerful.

Increasing class levels allows characters to use more advanced equipment and 
spells. Progress towards the next class level is displayed in the progress 
bars in the Class Stats on the Inventory tab.

Character level increases when a character earns enough experience of any 
type. It is a good indication of overall power level. Characters earn one 
skill point each time they advance in character level. Progress towards the 
next character level is displayed in the progress bar under the character's 
name in the Character Window.


Lesson 10: Stat Experience and Experience Sharing
-------------------------------------------------
Fighting monsters increases statistics as well as class levels. The attack a 
character uses determines which statistic increases the most. Melee weapons 
primarily increase strength, ranged weapons primarily increase dexterity, and 
spells primarily increase intelligence.

Strength increases melee weapon damage and maximum health. Dexterity 
increases ranged weapon damage. Intelligence increases spell effectiveness 
and maximum mana.

A character's progress towards the next class level is displayed in the 
progress bars in the Class Stats on the Inventory tab.

All conscious party members in a region share experience equally, so even if 
one of your companions isn't dealing as much damage as another, they will 
both earn the same amount of experience.
 

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