Dungeon Siege II Walkthrough

[4.4] Act II: Secondary Quests

#1: Tywlis' Broken Staff
* Intended level: 30
* Find the reagent Tywlis needs to repair her grandfather's staff

The reagent you need is a rainbow trinket. Keep an eye on your inventory, 
it's possible you will already have one or more by the time you reach Aman'lu 
the first time. If not, you can pick one up in the Snowbrook Valley in the 
Frigid Cave. The cave is to your left as you pass over the first bridge.

#2: A Dark Ohm
* Intended level: 26
* Observe the Vai'kesh during one of their rituals
* Return to mage Lyssanore in Aman'lu

Speak to Lyssanore (the potions/magic merchant in Aman'lu) to start this 
quest to learn a chant that allows you to speak with spirits. Once you reach 
the Vai'kesh Forest and are pursuing the Vai'kesh Prophet, you'll see a 
cutscene of the Prophet setting his minions on you right after emerging from 
the first Large Vai'kesh Cavern.

If you explore the cave from whence the Prophet's servants come, you'll find 
a door. Open the door, observe the ritual, then return to Lyassanore and 
she'll share the Chant of the Dead with you.

#3: Spirits of Aranna
* Intended level: 26
* Find the restless spirit in the Lost Valley of the Azunites
* Find the restless spirit in the Northern Greilyn Jungle
* Find the restless spirit in the Western Greilyn Jungle
* Find the restless spirit near the Eastern Greilyn Beach
* Find the restless spirit in the town of Eirulan
* Find the restless spirit in the Temple of Xeria
* Find the restless spirit in the Tranquil Cave
* Find the restless spirit in Snowbrook Haven
* Find the restless spirit in Arinth's Ravine
* Find the restless spirit in the Aman'lu Inn
* Find the restless spirit in the town of Aman'lu
* Find the restless spirit in the Garden of the Ancients
* Find the restless spirit in the Eastern Plain of Tears
* Find the restless spirit in the town of Kalrathia
* Find the restless spirit in the Mines of Kaderak
* Find the restless spirit in the Morden City of Darthrul
* Find the restless spirit below the town of Kalrathia
* Find the restless spirit in Zaramoth's Horns

Once you have the Chant of the Dead, you can speak to any one of these 
spirits to open the quest. There should always be an incantation shrine near 
the spirit, and the chant lasts 300 seconds (5 minutes) so there's always 
plenty of time to get from shrine to spirit. However, if there are enemies 
between the shrine and the spirit, you might want to clear them out first.

1) The spirit in the Lost Valley of the Azunites hangs out near the Cavern of 
the Phoenix at the southern end of the valley. There's a shrine right next to 
the ghost.

2) The Northern Greilyn Jungle spirit is in the Hak'u caves northwest of the 
Eirulan North Gate. There's a shrine in the caves.

3) There's a spirit and a shrine near the Hak'u usurper's house just west of 
the Western Greilyn Jungle teleporter.

4) The spirit on the Greilyn Beach path can be a bit difficult to reach. The 
easiest way to get there is to teleport to the Azunite Desert and then use 
the portal to get to the beach. Otherwise you teleport to the Kithraya Valley 
and then have to hack your way back through the Lower Kithraya Caverns to the 
beach. The incantation shrine is right there above the beach path, not far 
from the ghost.

5) The Eirulan spirit hangs out on the bridge leading past the Falls.

6) In the northernmost part of the Temple of Xeria, next to the incantation 
shrine, is a lever which opens a secret passage leading to the Cavern of 
Earth. The ghost is along a south hall just inside that secret entrance.

7) The tranquil cave is behind a waterfall south of the second Morden tower 
from Act I, chapter 3. The quickest way to reach it is to jump to the 
Northern Greilyn Jungle teleporter and head west. The incantation shrine is 
up over the hills. From the shrine, run south and look for the waterfall on 
your right (west).

8) This spirit is in the Snowbrook Haven servant's quarters. When you first 
enter this area, you'll come to a large room with lots of columns. At the 
northern end of the room, take the west door to find an incantation shrine. 
Then go through the east door, then south, then east again to find the spirit.

9) The Arinth's Ravine spirit is in the grotto where you fight the Knotted 
Shambler. The incantation shrine is in the Large Vai'kesh Cavern "next door".

10) There's a spirit on a balcony on the second floor of the Aman'lu inn. The 
incantation shrine is in the northeast corner of the town.

11) To find the other Aman'lu spirit, enter Tywlis' basement and search for 
the hidden button. Take the elevator down and cross the bridge to the western 
hall. Search for another hidden switch, then use the nearby incantation 
shrine and take the secret passage down to the ghost.

12) While exploring the Azunite Burial Grounds, you'll find a large cavern 
with ice falling from the ceiling. There's a south path that leads to the 
catacombs, and a west path that leads back out to the Garden of the Ancients. 
The spirit is on the eastern peninsula of this plateau, the incantation 
shrine is to the west.

13) The spirit in the Eastern Plain of Tears is just past the teleporter. 
There is an incantation shrine a bit further to the northeast.

14) You'll find a spirit on the southwest corner of the Kalrathia battlements. 
The incantation shrine is just outside the North Gate.

15) Just past the Upper Mines of Kaderak (East) teleporter, go up the stairs 
to the west to find the room with the ghost. The incantation shrine is across 
the bridge to the east.

16) This spirit is in the town square of Darthrul. Use the incantation shrine 
in the District of the Crossbow, once you have access.

17) The spirit under Kalrathia is in the Agallan Trial area near the southern 
waterway. There's a shrine nearby to the east.

18) About halfway up Zaramoth's horns you'll find a large plateau with an 
incantation shrine up on a platform. The ghost in the extreme southeast 
corner of the plateau.

#4: Viperclaw
* Intended level: 19
* Find a jagged arrowhead reagent and return it to Eumenidie in Aman'lu
* Find a griffon feather reagent and return it to Eumenidie in Aman'lu
* Find an onyx fragment reagent and return it to Eumenidie in Aman'lu

Talk to Eumenidie in Aman'lu to get this quest to make the ultimate reagent: 
the Viperclaw. Check your pockets regularly, as you might pick up one of the 
reagents without knowing it. Specifically, you can get:

* A jagged arrowhead in the southern portion of the swamp that is just north
  of Aman'lu.

* A griffon feather in Elen'lu Isles by following the flooded chamber to
  reach an island just north of your starting point.

* An onyx fragment from one of the many Small Vai'kesh Caves(tm) in the
  Vai'kesh Forest.

You can take the ingredients one-by-one to Eumenidie or save them and take 
them all at once. Either way, once you've given her all three, you'll get a 
viperclaw reagent.

#5: Arinth's Legendary Staff
* Intended level: 26
* Find the Focusing Stone
* Find the Jeweled Shaft
* Find the Carved Rod
* Return to Eolanda in the town of Aman'lu with the pieces of
  Arinth's Legendary Staff

Talk to Eolanda, who lives just north of the pet shop to start this quest. 
You'll need to complete the Dark Ohm quest first, so you can speak to ghosts. 
Once you have the Chant, you must find three Ancient Elven Reliquaries where 
spirits guard the pieces of Arinth's staff.

The Focusing Stone is in a Reliquary below Isteru's Caves. Teleport to the 
Western Cliffs of Azunai and go into the caverns and find the ruins in the 
southwest corner. Go up the stairs and find the shrine, incant, the take the 
elevator down to the Reliquary. The switch for the elevator is a button 
hidden on the steps next to the elevator.

The Carved Rod is in a Reliquary in the Northern Vai'lutra Forest. Head north 
from the Aman'lu hills until you find the incantation shrine where the path 
turns east. Incant the Chant of the Dead, then go north and look for a ramp 
leading down to a cul-de-sac. You'll find the elevator going down to the 
Reliquary in the cul-de-sac.

The Jeweled Shaft can be found in the Snowbrook Valley. From the Valley 
teleporter, after crossing the bridge, go north and find a set of stairs 
leading down. Go use the incantation shrine to the west, then go down these 
stairs and down into the Reliquary using the elevator next to the river.

Once you have all three pieces of the rod, return to Eolanda in Aman'lu to 
finish this quest.

#6: Arinth the Mad
* Intended level: 26
* Track down Arinth
* Defeat Arinth

After remaking Arinth's Legendary Staff, return to Eirulan and teleport to 
the Lost Valley of the Azunites. East of the teleporter, search for an 
elevator--the switch is hidden on the north wall. Ride the elevator down to 
Some Lose Elven Ruins.

The room in which you arrive has a single door on the north side. In the next 
room, search for a hidden switch on the wall opposite the door (north wall), 
to open a door to the south.

In the newly revealed room, there's another hidden switch on the wall near 
the door. This opens another room to the south. The hidden switch in this new 
room is also near the door. This opens a room to the east. Find the hidden 
switch in this room along the south wall.
   _|  |_
  |    A |
  |_    _|
   _|  |_
  |      |__
  |  S      |
  |       __|
   |    B|
   |     |____
   |          |
   |          |               ___
   |______2___|              |   |___
         |   C|______________|       |
         |            |              |
         |           3|             4|
         |____________|______D       |
                             |    ___|

  S) Start
  A) Switch opens door #1
  B) Switch opens door #2
  C) Switch opens door #3
  D) Switch opens door #4

You'll now be able to go down some stairs to the east, eventually arriving at 
an Elven Prison, where you find Arinth the Mad. Have your combat mage equip 
Arinth's Staff and use it to break the central pillar in Arinth's cell wall. 
Arinth will flee to the Temple of Istauru in the Northern Vai'lutra Forest.

Summon a teleporter back to Eirulan, jump to Aman'lu and thence to the 
Elen'lu Isles. Enter the ruined temple and have it out with Arinth. You don't 
have to use his staff against him, he's vulnerable to normal attacks.
In addition to some tasty loot, defeating Arinth gives all your characters 
two bonus skill points. That was worth the trouble, right?

#7: Mythrilhorn
* Intended level: 33
* Find Khartos the Wise
* Defeat Khartos the Wise in a duel
* Go to the rift site
* Cover Khartos while he captures the mythrilhorn
* Remind Khartos to send the mythrilhorn back to pet seller Galeron
  in Aman'lu
* Speak to pet seller Galeron in Aman'lu

This quest will open another pet for you; but, you can't even really get 
going on it until Act III. Talk to the pet seller in Aman'lu about special 
beasts to open this quest. Once you reach Kalrathia, find Khartos the 
"Strong" as he now calls himself, drinking himself to death in the tavern.

Sober him up by beating on him for a bit and he'll head off to the rift site 
to summon a mythrilhorn. When you reach the Northern Plain of Tears 
teleporter, look to the right to find a path going down to the northeast. 
This leads to Khartos' Rift Site and you fight Durvla while Khartos summons a 

Once you're done, talk to Khartos, then return to the pet seller in Aman'lu 
to buy a mythrilhorn.

#8: A Family Heirloom, Part II
* Intended level: 26
* Locate the demon
* Destroy the demon
* Speak with Athelas

If you completed A Family Heirloom in Act I, (and, if you kept the sword, you 
have it in your Inventory), you can talk to Athelas in the Aman'lu inn to 
start this quest. Once you reach the Vai'kesh Forest and are pursuing the 
Vai'kesh Prophet, you can find a Vai'kesh Prison.

After leaving the first Large Vai'kesh Cavern, turn south to enter the prison 
and talk to Athelas. If you kept the heirloom sword, equip it to one of your 
characters and break open the demon's cage. Kill the demon. (You don't need 
to use the sword on the demon, just the cage.) Talk to Athelas afterward for 
your reward.

#9: Lothar's Innocence
* Intended level: 24
* Find Roland's golden cloak
* Find Magrus
* Defeat Magrus
* Return to Roland in Aman'lu

With Lothar in your party, speak to Roland at the Aman'lu inn to begin this 
quest. While exploring the Southern Vai'lutra Forest, look for a Watery Cave 
along the west side of the path, not far past the North teleporter. Enter the 
cave, kill the mobs and find Magrus--a half-giant farming mushrooms. Speak to 
him and he'll flee, dropping his house key.

Follow him to his house, which is north of the Watery Cave, in a little grove 
to the east of the path. Defeat him in battle and he will go to Roland and 
confess his crime. Return to Aman'lu and speak to Roland and Magrus at the 
inn to conclude the quest.

#10: Deru's Treasure Hunt
* Intended level: 19
* Find the explore the location identified on the map given to Deru by the
  Elven prospector
* Find and explore the location identified by Razka's Riddle
* Find and explore the location identified by Razka's Second Riddle

In Aman'lu, find an old prospector on a small plateau southeast of the pet 
shop. With Deru in your party, speak to the old man to begin the quest. The 
map you are given shows Razka's Ruins in the Southern Greilyn Jungle. Take 
Deru to the Southern Greilyn Jungle teleporter and down into Razka's Ruins.

Have her open the treasure chest inside to get another riddle that points to 
the Frozen Cave in Arinth's Ravine. Go to Aman'lu and thence to either 
Arinth's Ravine teleporter and head for the Frozen Cave, which is midway 
through the ravine on the south side. When Deru opens the treasure chest in 
the cave, you'll receive a second riddle that points to the Plain of Tears.

When you reach Kalrathia, head north from the city and look for a path 
downward to a lower plateau to the east. At the east end of the plateau, walk 
into the water to reveal the hidden Magical Oasis. Deru can open the treasure 
chest beyond the door and complete her quest.

#11: Mark of the Assassin
* Intended level: 35
* Pick up the intriguing stone
* Encounter the assassin
* Speak to Danadel
* Investigate the Liantir Stone in the town of Kalrathia
* Bring a Dwarven mythril ring to Enchantress Valeria in Kalrathia
* Find Merchant Kendril
* Defeat the assassin

In Aman'lu, in the abandoned house just southwest of the pet shop, pick up 
the bling-bling on the table to get yourself assassinated. Well, almost. 
After Danadel helps you recover, he'll tell you all about the Liantir Stone 
you just picked up and where to go to find out more about it.

When you reach Kalrathia at the beginning of Act III, enter the magic shop 
and speak to Enchantress Valeria to continue the quest. Valeria needs a 
mythril ring to enchant that will enable you to see the assassin who has 
marked you.

When you reach the Upper Mines of Kaderak, right after the cutscene that 
starts chapter 5, go up the stairs to the south and through the first door. 
Pull the lever on the south wall to open the secret room that has the Dwarven 
Mytrhil Ring.

Take the ring back to Valeria in Kalrathia. Equip the new ring she gives you, 
then go to the room behind the innkeeper. Talk to Merchant Kendril to force 
the assassin to appear. Kill him and collect his Deathblades as a reward. You 
can also get a small reward by speaking to Kendril again.

#12: The Aman'lu Arena
* Intended level: 19
* Defeat the first wave of combatants
* Defeat the second wave of combatants
* Defeat the third wave of combatants
* Defeat the fourth wave of combatants
* Defeat the fifth wave of combatants
* Defeat the sixth wave of combatants
* Defeat the seventh wave of combatants
* Defeat the eighth wave of combatants
* Defeat the ninth wave of combatants
* Defeat the Arena Masters

Speak with the barkeep at the Aman'lu Inn and deny all the great things he's 
heard about you. He'll challenge you to test your skills out in an arena. Go 
behind the bar, through the door, down the elevator and talk to the barkeep's 
assistant. He'll let you through a door that leads down a long, spiral 
staircase to the arena.

Speak with Daesthai to open the Aman'lu Arena quest and learn the rules of 
the game. Basically, you pay for a token, place that token on the pedestal in 
the center of the arena, the arena floor drops and some monsters come spewing 
forth. Defeat them, then click the Forfeit Lever (yes, you use the "forfeit" 
lever to raise the arena--sort of like using the Start button to Stop Windows) 
to raise the arena.

Defeating the monsters earns you a key. The keys you earn open doors to 
treasure rooms around the arena. There are ten rounds in all. You do not have 
to use the keys immediately. You can even wait until you're near the end of 
the game before opening the treasure rooms. Since the treasure dropped 
depends on your level, you'll get better stuff that way.

One last note, the Aman'lu Arena is a natural item farm. You can win all ten 
rounds, save your game, then start opening treasure rooms. If you don't like 
what you get, you just reload and it's only a short trip back to the arena 
and you start opening doors again.

Finally, for defeating all ten rounds of the Arena, you get two bonus skill 
points for each character, the Mysterious Token (part of the Mysterious 
Mystery Quest, see section 4.7) and you can then purchase the light naiad pet 
from Daesthai.

The rounds are:

Round     Cost     Mobs (quantity x level)
-----     -----    -------------------------------------------------
 1        1,000    1x24 and 2x22 monsters
 2        1,500    1x26 and 3x24 (the 24th level mobs are summoners)
 3        2,000    1x28 and 4x26
 4        3,000    1x30 and 4x28
 5        4,000    5x33
 6        6,000    1x38, 4x36
 7        8,000    1x34, 6x37 
 8       12,000    1x39, 7x37
 9       16,000    1x40, 10x39
10       25,000    2x40, 10x37

#13: A Servant's Haunt
* Intended level: 26
* Enter the Levreth Estate
* Learn the Chant of the Dead
* Speak with the ghost of Threnith Wilwarin
* Follow the ghost of Threnith Wilwarin and look for clues
* Find the jewels of the Levreth Estate
* Bring the proof of Threnith's innocence back to Eldoriath
  Wilwarin in the town of Aman'lu

Speak to Eldoriath in his house just past the south bridge out of Aman'lu. 
Once you have the Chant of the Dead, go to the Southern Vai'lutra Forest 
(South) teleporter, which is the one next to the destroyed royal caravan. Use 
the incantation shrine on the hill behind the teleporter, then go east to the 
entrance to the Levreth Estate.

At the bottom of the double elevators, speak to the ghost of Threnith. He'll 
unlock the south door for you. Go in the room and pick up the portrait of 
Lady Levreth. Speak to Threnith again and he'll open another door for you. 
Continue collecting clues and talking to Threnith until you have the lock of 
golden hair, a burned letter and the family jewels.

Return to Eldoriath to finish this quest.

#14: A Servant's Haunt, Part II
* Intended level: 26
* Confront Lady Levreth in the town of Eirulan
* Confront Wethril the Guardian Commander in the town of Aman'lu
* Defeat Wethril the Guardian Commander
* Speak to Celeb'hel the Elder in Aman'lu's Alt'orn Hall about
  Wehtril's deception

After completing Part I, talk to Threnith (who is now in Eldoriath's house) 
to open this quest. Return to Eirulan and seek out Lady Levreth at the Inn. 
Push her on the subject of her husband's death and she'll confess and name 
the true killer: Guardian Commander Wethril in Aman'lu. Return to Aman'lu and 
confront Wethril, who is in Alt'orn Hall next to Celeb'hel. After killing him, 
talk to Celeb'hel to end this quest.

#15: Amren's Vision
* Intended level: 19
* Find and explore the first location in Amren's vision
* Find and explore the second location in Amren's vision
* Find and explore the third location in Amren's vision
* Find and explore the fourth location in Amren's vision
* Investigate the portal in Amren's vision

Throughout your travels, you will find some mushrooms growing in large 
circles. Obviously, natural mushrooms do not grow in exact circles. Take 
Amren with you to one of these circles and he'll have a vision. Talk to him 
afterward to open this quest.

Visit each of the four circles with Amren in your party and have him activate 
the proper (glowing) mushroom to take you to four different shrines. Let 
Amren activate the statue in each shrine and, in the fourth one you activate, 
go through the newly active portal to reach a treasure chest. When you visit 
the shrines, you can also pick up a Lore book in each one.

The four mushroom circles are:

#1: Eastern Greilyn Jungle, on a promontory just east of Razka's Ruins.
    Use the Southern Greilyn Jungle teleporter to get there. This is the
    Shrine of Life, and has Vol. 17, The Path of Life.

#2: Southern Vai'lutra Forest, just west of the North teleporter. This is
    the Shrine of Sight, and has Vol. 18, The Path of Sight.

#3: North of the Garden of the Ancients (South) teleporter. This is the
    Shrine of Death, and has Vol. 19, The Path of Death.

#4: West of the Ruins of Okaym teleporter and north of the main path.
    This is the Shrine of Blindness, and has Vol. 20, The Path of Blindness.

#16: Finala's Contempt
* Intended level: 22
* Explore the hidden Morden intelligence camp
* Find and burn down the first hidden Morden tower
* Find and burn down the second hidden Morden tower
* Find and burn down the third hidden Morden tower
* Find and burn down the fourth hidden Morden tower
* Locate and destroy the hidden Durvla hatchery
* Find and explore the second Morden intelligence camp

Initiate this quest by taking Finala to the broken elevator in the Upper 
Kithraya Caverns. With Finala as the active character, click the broken 
mechanism and ride the elevator down into a Morden intelligence camp. Have 
Finala open the treasure chest to get a map to four hidden Morden towers.

Teleport to the Southern Greilyn Jungle and head west to the Abandoned Ruins. 
Finala will find a secret door in the ruins and you can follow the path to an 
elevator that takes you up to a plateau with the first Morden tower. Destroy 
it as you did the towers in Act I.

Teleport to the Northern Greilyn Jungle and go to the impassable wall just 
north of the teleporter. Finala will find the secret entrance. Pass through 
and destroy three Morden towers. After the final tower is destroyed, Finala 
finds another map and an elevator gear.

When you reach the Morden city of Darthrul in Act III, Chapter 2, take Finala 
down the east path from the town square. She'll find the hidden entrance to 
the Durvla Hatchery. Clear out the mobs, then blow open the cage by hitting 
the explosive, spiked container next to it. Finala can loot the chest to find 
a Morden Wrench, which will come in handy for fixing elevators.

When you reach the Southern Desert of Kaderak (Act III, Chapter 4), take the 
north path past the entrance to the mines and follow it until you find an 
elevator on a small hill. Finala can fix the elevator, and you can clear out 
the intelligence camp and loot the chest to end the quest.

#17: Rahvan's Curse
* Intended level: 28
* Find Letiso the lich
* Defeat Letiso the lich
* Return Champion Rahvan's soulstone

Show Champion Rahvan the four Death Masks to gain entrance to the Azunite 
Burial Grounds. Follow up with him about his memories coming back and he'll 
ask you to find and kill the lich that killed him and enslaved his spirit. 
He'll give you a chant (Letiso) to use to find the lich's secret tomb.

When you get to the lower Azunite Catacombs, the path will soon split. Take 
the south path to find a shrine. Clear it out, then stand on the purple tree 
symbol on the east side of the room. Incant the Letiso chant and the door to 
the lich's tomb will open.

Kill the lich, then return to Rahvan to conclude the quest.

#18: Evangeline's Folly
* Intended level: 28
* Seek Jessic and the soldiers in the Vai'kesh stronghold
* Seek Jessic in the second Vai'kesh stronghold
* Seek Jessic in the third Vai'kesh stronghold

Add Princess Evangeline (Eva) to your party. Teleport to the Western End of 
Arinth's Ravine. Go west, south, west and north to reach a bridge. Before the 
bridge, turn left (west) and go along the edge of the ravine to reach a small 
cave. You may remember the password-protected door from Chapter 5.

This time you'll be able to get through and pick a fight with the Vai'kesh in 
the room and the room beyond, which contains the jailor, who is mini-boss 
level. After killing all the Vai'kesh, speak with Eva's soldier in the jail 

The next cavern in your quest is along the north side of Arinth's Ravine, so 
hoof it back the way you came and fight your way along the ravine to the 
large cavern on the north side. Enter the cave, find the door and repeat the 
process of killing the jailor and talking to the soldier.

The third, and final, cave is further along the ravine, so head east. When 
you get to the second bridge, instead of crossing, continue east to find the 
entrance to the cave. Enter, kill the jailor and talk to Jessic to end the 


Quest Walkthrough