Dungeon Siege II Walkthrough

[3.16] Chapter 6: Princess Evangeline

Primary Tasks:
* Find the Azunite burial grounds
* Look for the Death Masks of Champion Rahvan's brothers
* Enter the Azunite catacombs
* Find Princess Evangeline
* Rescue Princess Evangeline

Secondary Quests:
* Spirits of Aranna
* A Servant's Haunt
* A Servant's Haunt II
* Arinth's Legendary Staff
* Deru's Treasure Hunt
* Rahvan's Curse

Yes, the Azunite Scholar tells you to hurry, but there are no actual time 
limits in this game. So, take a break and go do some side quests. Now that 
you can chat up the neighborhood spirits, you can start in on a number of 
side quests. First, explore the grotto. The door the scholar just opened for 
you leads to a portal that takes you to the Snowbrook area; however, there 
are several more "rooms" in this cave.

In one room you'll find a ghost. Well, equipped with your fancy new Chant of 
the Dead, run outside and into the northern cave where you can find an 
incantation shrine. Incant and run back to the ghost and have a chat. Thus 
begins the world-spanning Spirits of Aranna quest. It makes even Lelani's 
little trading scam seem tame.

There are 18 woeful ghosts spread all over Aranna; you may recall seeing 
several already. You've just taken care of #9 on the list and there are nine 
more you can reach right now. While you're on your spiritual journey, you can 
also stop at the two Elven Reliquaries you've found thus far and pick up 
pieces of Arinth's Legendary Staff. And you can enter the Levreth Estate and 
take care of the Servant's Haunt quest. Finally, since you're making a world 
tour, might as well pick up Deru and do a bit of treasure hunting.

So get hopping! There's so much time and so little to do.

Wait. Reverse that. Thank you.

From the Eastern Arinth's Ravine teleporter, jump to the Southern Vai'lutra 
Forest (South) teleporter. There's an incantation shrine behind you on the 
hill. Incant and run east to the elevator down into the Levreth Estate. 
There's a second elevator to get down to the estate proper, where the spirit 
of Threnith Wilwarin awaits.

Speak with him and he will open the south door. Before following the ghost, 
go to the north room and pick up the Chant of Fighter Health and some 
treasure. To the west is another room with a mini-boss (level 27) and the 
Chants of Mage Health and Ranger Health.

Go back to the south room and pick up the portrait of Lady Levreth. Then talk 
to Threnith again. (Don't worry if the Chant wears off, once you've used it 
on a spirit, you can continue to talk to that spirit thereafter.) Threnith 
will open another door leading to a room with a lock of golden hair.

Pick up the hair and talk to Threnith to be led to a burned letter. Then talk 
to him once more to be shown the room with the family jewels. Now leave the 
estate and teleport back to Aman'lu. Head south to Eldoriath's house. Speak 
to him to close this quest; then speak to Threnith to open Part Deux.

Well, you needed to go to Eirulan anyway. While you're in Aman'lu, go to the 
basement of Tywlis' house and find the hidden button to open a secret room. 
Ride the elevator down to a hidden cellar. Cross the bridge and find the 
hidden button in the west passage to open the path to the ghost. There's an 
incantation shrine right here.

After speaking to the ghost, check your remaining Chant time (hover the mouse 
cursor over your character). You only need a couple of minutes to hoof it 
over to the Inn and speak to the ghost on the second floor balcony. If you 
can't make it, use the shrine in the northeast corner of Aman'lu. Now 
teleport to Eirulan.

Go to the Inn and confront Lady Levreth. She'll confess and tell you the name 
of the true murderer. Go to the Falls, use the incantation shrine at the 
bottom of the lift, then take either elevator down to the bottom of the Falls 
and speak to the ghost on the bridge. Leave Eirulan by the North Gate.

Head northwest to the Hak'u caves. There's both a shrine and a spirit here. 
Leave the caves by the back entrance to the Western Greilyn Jungle, turn 
north and head for the Tranquil Cave behind the waterfall. You should be able 
to reach it before your Chant wears off. If it does, continue north past the 
waterfall to find another shrine.

Head south to the Western Jungle teleporter and then go west to the Hak'u 
usurper's house to find a shrine and a spirit. Now teleport to the Azunite 
Desert and use the portal to get to the Eastern Beach. If you're quick enough, 
you don't even need to use the shrine here, just talk to the ghost that's 
only a short way up the path.

Take the portal back to the Desert and then teleport to the Lost Valley of 
the Azunites. The ghost and incantation shrine are at the south end of the 
valley, near the Cavern of the Phoenix. Teleport to the Western Cliffs of 

Go into Isteru's Caverns and find the ruins in the southwest corner. Climb 
the stairs to an elevator. Incant the Chant of the Dead at the nearby shrine, 
then take the elevator down to an Elven Reliquary. Speak to the spirit to 
open the chest and get Arinth's Focusing Stone, part of Arinth's Legendary 

Return to the teleporter and go to the Temple of Xeria. North of the big room 
where you killed all the zombies, next to the incantation shrine, is a switch 
that opens a secret passage. Incant, head up the secret stairs and take the 
south passage to find the spirit. That's ten down, only eight more to go, but 
they'll have to wait.

Finally, before returning to Aman'lu, add Deru to your party at the Eirulan 
Inn (if she's not already a member) and teleport to the South Greilyn Jungle. 
You'll be right next to Razka's Ruins. Ride the elevator down and clear out 
the rooms. Deru will be able to open the chained door, which leads to some 
swag and a key with a riddle.

The riddle leads to the Frozen Cave in the Vai'kesh Forest, so teleport back 
to Aman'lu and then to either the Western or Eastern Arinth's Ravine 
teleporter. The Frozen Cave is halfway along the ravine, on the south side. 
Deru can collect another riddle here, as well as some treasure. The new 
riddle points to the Plain of Tears, which you won't reach until Act III.

Return to town and replace Deru if she's not one of your regulars. Enter the 
central building and confront the murderer of Lord Levreth: Guardian 
Commander Wethril. This can only end in violence. Once he's dead, talk to 
Celeb'hel to close the quest and receive your reward.

One more stop. Teleport to the Elen'lu Isles and go west to an incantation 
shrine. Use the Chant of the Dead and bash your way quickly to the north. 
Look for a ramp that leads down into a grotto. There's an elevator at the 
northeast tip of the grotto. Take it down into an Elven Reliquary and obtain 
Arinth's Carved Rod.

Time to get back on the main quest. Teleport to Eastern Arinth's Ravine, go 
back to the grotto and take the portal to the Garden of the Ancients. As you 
exit the portal, directly to your east is a frozen crypt. Inside the crypt, 
in the southeast corner, is a statue that opens a secret room with the Chant 
of Master Self Awareness.

Follow the path until you reach the teleporter. Now, if you continue on the 
path, you will eventually reach the Azunite Burial Grounds, through which you 
must pass. You'll find the burial grounds guarded by Rahvan. He'll offer to 
let you pass if you bring him news of his three brothers. So, to get past 
Rahvan you're going to need the Death Masks of his brothers.

Rather than go all the way to the burial grounds and then backtrack to this 
area for the Death Masks, might as well get them now. There are actually four, 
one for each of Rahvan's brothers and one for Rahvan himself.

You'll find these Death Masks in Frozen Crypts scattered around the area. 
Each crypt has a bunch of mobs, a mini-boss (level 30) and three secret rooms 
on the non-entrance sides of the crypt. For example, if the entrance to the 
crypt is on the north side, the secret rooms will be on the south, east and 
west sides.

One crypt is directly south of the teleporter, another is a short distance 
east and a third is further east. The fourth crypt is west of the teleporter, 
on your way to the burial grounds.

Further west, just before you reach the second teleporter, is the third 
mushroom circle for Amren's Vision quest. If Amren is not in your party, 
summon a teleporter and go back and get him. This is the Shrine of Death. In 
it you can find the Lore book: Vol. 19, The Path of Death.

After finishing with Amren's magic mushrooms, continue south, past the 
teleporter, to reach the entrance to the burial grounds. Talk to Champion 
Rahvan to open the door to the grounds and begin Rahvan's Curse secondary 

In the entrance chamber of the burial grounds, you will see four symbols on 
the floor. In order they are Death (purple tree), Blindness (red eye), Sight 
(yellow eye) and Life (green tree). Memorize the order. Well, since you're 
reading this guide, you don't actually need to memorize the order...Well, 
anyway, the order is important.

The door leading down into the burial grounds is to the right of the floor 
symbols. Follow the halls until you reach a large room/cavern where the ice 
is falling from the ceiling. Explore the area thoroughly and you'll note two 
ways to get out.

The path that leads up and west out of the cavern area takes you out to 
another plateau of the Garden of the Ancients. To the west is an incantation 
shrine that you can use to talk to the ghost that is on the eastern peninsula 
of the plateau. This is Spirit of Aranna #12.

In the north of the plateau is a tower with an elevator that leads to some 
treasure, including the Chants of Melee and Ranged Awareness. And, of course, 
there are lots and lots and lots of monsters to give up some XP for your 
party. Not to mention graves to rob and dropped loot to collect.

Once you've had your fun, return to the burial grounds and continue south to 
reach another teleporter. Once you go over the bridge south of the teleporter, 
you are in the Azunite Catacombs. From the first platform, take either bridge 
to the second platform. Rotate the obelisks so they read, from left to right, 
as the symbols in the first room did: purple tree, red eye, yellow eye, green 
tree. Take the elevator down into the lower catacombs.

When you reach a fork in the path, go south to enter a shrine. Take out all 
the mobs, then find the purple tree symbol on the east side of the shrine. 
Incant the Lich's name given you by Champion Rahvan. A door will open to the 
Lich's tomb and you should be able to take him out pretty quickly. Loot the 
tomb. At some later point, be sure to return to Champion Rahvan to complete 
his quest and receive your reward.

For now, head back to the west path through the catacombs. You will soon pass 
over a long bridge and enter a large room full of columns. There's a small 
room to the west with a little loot. To the north lies your main goal: 
Princess Evangeline guarded by a Dark Wizard of Valdis.

The Wizard is actually pretty easy once you figure out his defenses and 
pattern. He's weak to lightning and ice, so both combat mages and nature 
mages are good against him, as is the ranged power Charged Shots. There are 
some war pedestals scattered around the room to quickly recharge powers.

The Dark Wizard will summon some giant undead to guard him, but they're not 
too difficult. The wizard sticks to the center platform, so draw his summons 
away from him and destroy them. The wizard protects himself with three 
revolving crystal shards. Destroy the shards (not to hard) before unloading 
on the wizard with everything you've got.

He teleports around the platform, but it's not large so your melee fighters 
never have to run far to get back to him. Still, ranged attacks are better, 
so a fighter-heavy party might have some difficulty.

His main attack is a large, electrical explosion. Fortunately, you can see it 
coming when some sparking circles show up under your characters' feet. When 
they appear...run. Get away or you're going to take massive amounts of 
lightning damage. Once you learn how to avoid that attack, the wizard is a 
pushover--though it will take a while to drain his health.

After he's dead, talk to Princess Evangeline. Then talk to her again after 
she opens the north door. If you don't have room for her in your party right 
now, she'll go to the Inn of Aman'lu.

Onward and upward.


Quest Walkthrough