Dungeon Siege II Walkthrough

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[3.9] Chapter 9: Windstone Fortress
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Primary Tasks
* Begin the journey to Windstone Fortress by speaking to the
  Azunite Ancestor
* Take the Azunite Artifact to Windstone Fortress
* Find the person in command
* Enter the Windstone Fortress Outer Vault
* Activate the Azunite Artifact
* Enter the Temple of Xeria

Secondary Quests:
* The Imprisoned Half-Giant
* The Missing Squadron

While it was really nice of the Elven spirit to leave you a treasure chest, 
it would have been nicer for him to leave you a quick exit out of the Vault. 
Hoof it back up the stairs to the light puzzle room and talk to the Elven 
Spirit again. He'll open a path to the north that takes you to the Western 
Cliffs of Azunai.

There's a teleporter right here, but it's best to keep moving for now. Go 
east until the path ends, then search for a cave entrance to the south. Enter 
Isteru's Caverns. To the southwest you can find the entrance to some ruins 
that lead to an Ancient Elven Reliquary. But, you can't do anything down 
there right now, so ignore it. Work your way through the caverns, back out on 
to the cliffs, and back into the caverns again.

Keep following the caverns and cliffs until you reach a bridge. Cross the 
bridge, and to the east you can find a mini-boss and some loot. To the west, 
from the bridge, is the Eastern Cliffs of Azunai teleporter. Continue west 
and then north to enter the Windstone Tunnels. Once you get through the 
Windstone Tunnels, you'll be at the entrance to Windstone Fortress, which is 
not a very friendly place right now--if you haven't already figured that out.

Continue down the path, until you get the cutscene showing that Valdis has 
been here. Gee, that's a shock. At the locked door into the fortress, take 
the entrance to your right into the Eastern Gatehouse. Clear the gatehouse, 
then head down the hall.

There are three side-rooms here. The one to the north contains a little loot. 
The one to the southwest is where you'll meet Private Banos. Go ahead and 
talk to him and agree to take him to Squadron Leader Taarth. You'll get a new 
quest entry, Secondary Quest #13, The Missing Squadron--even though you 
haven't met Taarth yet. It's easier this way.

The room at the southeast corner of the hall contains another mimic. Beat it 
down with hero powers, then run back to the war pedestal in the gatehouse for 
a recharge and come back and beat on it some more. They do drop a lot of loot, 
so they're worth the trouble. Continue north, then west along the hall.

Off this northern hall are two side rooms. The one to the north has a mini-
boss and a treasure room to the east. The treasure room has the Lesser Chant 
of Magic Skill, and, behind the statue, a button to open another treasure 
room. The side room to the south is found by turning the statue set into a 
nook in the wall.

Head west again to enter Windstone Fortress proper. Before going north to 
activate the teleporter, head straight across into the Western Gatehouse. 
Clear it out to find Private Caiden (break the pots surrounding him or he 
won't follow you), the Lesser Chant of Melee Skill and a book: Vol. 7, The 
Deeds of Xeria. The book is part of a later quest.

Head back out into Windstone Fortress and head north. Enter the next west-
leading hallway to enter the barracks and work your way to the west-most room, 
where you'll find Private Nolan. Along the northern hall of the barracks, 
look for a secret door switch on the north wall. There's another secret room 
off the first secret room. Return to the Fortress proper and talk to Squadron 
Leader Taarth, who will be delighted to see his men and will reward with the 
Dusty Key.

Just west of Taarth is a half-giant in a hole. Speak to Sartan to open the 
Imprisoned Half-Giant quest and prepare the way for another possible henchman. 
Past Sartan is Captain Dathry, the man in charge. Speak to him to continue 
the main quest in this chapter.

Enter the eastern hall and push the button on the wall to open the Outer 
Vault. The next room contains a Yellow Sight socket and some Yellow Sight 
cubes. You know what to do. Beyond are two Green Life sockets; the green 
cubes are in the room to the right (south).

Next are two Red Blindness sockets and the zombiefied Lieutenant Namyek, who 
will cough up the Inner Vault Key if you give him a permanent Heimlich. Open 
the Red Blindness door and enter the Inner Vault. After the zombies are dead 
(again), thoroughly loot the room and then click on the blue flame to 
activate your Azunite artifact.

Grab four Purple Death cubes from the corner of the room and open the door 
that is just north and east of the blue flame. Inside is the White Vault door, 
which requires the Dusty Key to open. Lucky you did that quest for Taarth, 
right? Open the vault, place your four purple cubes and collect copious 
amounts of treasure.

Return to Captain Dathry with your artifact. He'll blow open the way 
northward. Then talk to Soldier Orayne to free Sartan and talk to Sartan to 
complete the Imprisoned Half-Giant quest. Go north and fight your way through 
the big bugs, which shouldn't be too hard if you've been doing all the 
sidequests so far.

Enter the Temple of Xeria...
 

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