Dungeon Siege II Walkthrough

[3.3] Chapter 3: The Morden Towers

Primary Tasks:
* Find the first Morden tower.
* Burn down the first Morden tower.
* Find and burn down the second Morden tower.
* Find and burn down the third Morden tower.
* Find and burn down the fourth Morden tower.
* Return to Warden Celia in the Eirulan prisoner's terrace.
* Speak with Taar in the Eirulan great hall.

Secondary Quests:
* Lumilla's Salve
* The Hak'u

Now would be a good time to head back to Eirulan and sell some of your excess 
loot. Check the reagent merchant near the North Gate (he has an emerald 
floating over his head) to see if he has any nettle clusters you can buy and 
buy whatever you can afford. Head back to the druid outpost and continue 
through the gate to the north.

After you cross the bridge, you'll see some Hak'u fighting a boarbeast. 
Interrupt their hunt and dispose of the Hak'u, then follow the boarbeast west. 
After everything's dead, LEFT-CLICK the statue to reveal a hidden treasure 
chest. You will most likely get a set item from this chest.

Continue north. When you reach the stairs, head west to find another statue 
and another hidden chest, though with less treasure. Then go up the stairs to 
a gate guarded by some Morden. You can choose to lie about rejoining the army, 
which will get you a pass through this gate, or you can be belligerent and 
kill all the Morden and still get through the gate.

Before passing through the gate, go east and up to a series of plateaus where 
you can find some more Hak'u and loot. Continue through the gate, then head 
west to another plateau and a Hak'u encampment with some nice loot. Then back 
to the main path and north a little more to the first Morden tower. 
Regardless of which conversation path you followed before, this time you end 
up in a fight.

Once the Morden are dead, break the cage and talk to the Dryad. Then LEFT-
CLICK the wreckage of the cage, which should produce a cage fragment. Pick it 
up (pressing 'Z' is the easiest way), equip it and LEFT-CLICK the campfire 
and then LEFT-CLICK the tower. You get a satisfying explosion and you now 
know how to take out the other three Morden towers.

Continue northward, through the wreckage of the tower, and you'll soon come 
to a teleporter. Across the path from the teleporter is a platform with two 
books that will teach you the Lesser Chant of Strength and Lesser Chant of 

Just north of the teleporter the path branches west and east. You can't go 
east now because the way is blocked by a wall you cannot pass. So follow the 
path west. At the top of the first ridge, enter the tower and find the 
interactive brick on the east wall. Left-click it to raise the treasure chest.

Continue following the path west and up until you see a cutscene of a Dryad 
fighting a Hak'u. Afterwards, talk to the Dryad, Morain, to get the first 
Hak'u quest: you must rescue Morain's niece, Tanzi. After talking to Morain, 
head back the way you came and go north, past the health shrine and over a 
bridge. You'll find a Hak'u ritual camp. Try to take out the shamans first, 
to keep them from summoning lots of other beasties.

Now would probably be a good time to use the Summon Teleporter spell (or walk 
back to the teleporter you recently passed) and head back to Eirulan to sell 
off some loot. You should have enough gold to buy as many nettle clusters as 
you need from the reagent merchant.

Take four nettle clusters to Lumilla and she'll give you a jar of Lumilla's 
Salve, which is a pretty good reagent. Hang on to it until you get an 
enchantable item. (You might want to stick it in the storage vault, for 

Return to the main path and continue west. Soon the path will turn south and 
you will find the second Morden tower. Burn it down as you did the first and 
continue south.

Look for a small Hak'u camp to your left (east) just past the tower. After 
clearing it, go the opposite direction (west) to a waterfall and walk through 
the falls into a small cave. There's nothing to fight in here, and you can't 
talk to the ghost (yet); but you can pick up the Mysterious Chant from the 
book and some high-quality swag from the treasure chest.

Head back to main path and continue south. The path will turn east and you 
will soon come to the third Morden tower. This one is guarded by a Morden-
Viir Grunt Captain, who is pretty tough, but weak to ranged attacks. Take him 
out first before dealing with the peons. Then burn down the tower.

If you go north from the tower, you'll complete the circuit, arriving back at 
the broken bridge where you met Morain. There's some looting opportunities 
around the bridge, then continue through the ruined tower.

The path turns south. Just past the tower is a path leading east that takes 
you to a small plateau with a little loot. Continue on the main path until it 
heads up and you enter the Western Greilyn Jungle. Soon after you reach the 
top of the ramp, there will be a place to turn west and venture into the 

Here you will find the back entrance to the Hak'u caves and Tanzi held 
prisoner. Clear the Hak'u from the cave and watch as Tanzi sort of frees 
herself and runs back to Eirulan. If you explore the cave, you'll find a 
partial bridge you may have noticed earlier when you were in the Hak'u caves 
near the North Gate. Pull the lever to open a shortcut between the Western 
Greilyn Jungle and Eirulan's North Gate.

You can't complete the Hak'u quest until you've finished with the Morden 
towers, of which you have one more to burn. Leave the cave and continue south 
along the main path.

There's nothing particularly exciting until you reach the fourth Morden tower, 
which is guarded by a Morden-Viir Recruit Captain, who is a very tough ranger, 
but weak to melee. After the fourth tower is burned, continue west until you 
reach the teleporter.

Teleport back to Eirulan and take the lift over to the prison. Speak to 
Warden Celia and she will tell you to go to the great hall and Taar will 
remove your Ring of Submission. Do so. When you talk to Taar, your Chapter 3 
quests will end and Chapter 4 begins.


Quest Walkthrough