Dungeon Siege II Walkthrough

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[3.2] Chapter 2: Prisoner of War
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Primary Tasks:
* Go to the merchant shops and ask for the basket of sharpening stones
* Bring the sharpening stones to the Dryad outpost

Secondary Quests:
* Armorer's Apprentice
* Lumilla's Salve

Once you are free, take the lift across to the merchant platform. If you want 
to take a little break, you can wander around and talk to everyone. The main 
person you need to see is Telinu, the armorer's apprentice. She has the 
sharpening stones, and a secondary quest for you. Choose the #1 conversation 
options to get her quest, which is to find the recipe for Dryad armor in a 
book that is in the great hall.

You can also get a quest from Lumilla, the enchantress. She wants four nettle 
clusters to make some of her famous salve. You can't do anything about either 
of these quests now, so note them and continue on your way. The only places 
you can go right now are over to the Inn, where you can't do anything yet, 
and out the North Gate.

North Gate it is, then. You can have one companion with you, and there are 
two hanging around just inside the North Gate: Lothar, a half-giant fighter; 
and, Deru, a Dryad ranger. If you take one at this early stage of the game, 
you can switch their class focus; though, why you would want to change 
Lothar's class is questionable. Pick one up depending on your needs. Talk to 
the Dryad guard to open the gate and take the lift to the Northern Greilyn 
Jungle.

Once down on the ground you'll find out about health and mana bushes. If your 
character is a Dryad, or you brought Deru with you, you'll get some mana 
potions from the mana bush. You won't be able to harvest health potions until 
someone in your party reaches level 5 ranged and takes the Survival skill.

You'll also learn about incantation shrines because there's one right here. 
The Dryad who teaches you about shrines will also teach you a chant, the 
Lesser Chant of Fortification.

Due north of the shrine is a tower. Enter it and throw the lever to ride a 
lift down to the basement where you will learn all about sanctuary doors and 
find four sanctuary doors (one for each class). You'll need a character with 
at least level 3 in a class to open these doors. There's also a lectern with 
another chant on it (Lesser Chant of Dexterity).

Take what you can and ride the lift back up and head west for a little 
looting side trip through some Hak'u caves. Once you've cleaned them out, 
follow the Dryad guard a short distance east of the shrine to the Dryad 
outpost. Dispose of the Morden, free the Dryads and start the next chapter.
 

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