Dungeon Siege II Walkthrough

[2.2] 10 Tips to Get You Started

#1 Pause the game. Frequently.
Don't try to play this as an action/combat game, relying on the twitchiness 
of your trigger finger to win the day. The combat in DS2 is very tactical, 
and pausing regularly during combat will help you assess your characters' 
positions, their health and mana status and the best available targets.

You should also pause every time you stop to manage inventory or add skill 
points--especially if you are in hostile territory where a monster could 
wander up and start beating on you while you're absorbed in whether or not 
you should equip the Sword of Uberness or the Axe of Leetness.

#2 Don't be afraid to use potions. And carry plenty around with you.
Whether you choose to invest in Natural Bond and Survival so you can harvest 
potions; or, you just buy some from the friendly neighborhood potion pusher 
whenever you're in town, always keep plenty of health and mana potions in 
your Inventory.

#3 Versatility is a good thing.
Monsters are resistant--or flat out invulnerable--to different types of 
damage, especially as you get deeper into the game. You must have a variety 
of damage types available to you. If you've got a party of two fighters and a 
ranger and you run into a mob that's resistant to melee and ranged damage, 
you're in trouble.

The best way to handle versatility is to have one of each class in your party: 
fighter, ranger, combat mage and nature mage. Of the four, the combat mage is 
inherently the most versatile as she can fling death, fire or lightning 
damage as needed. Add a shield tank to Provoke mobs away from the caster and 
you've got all you really need. You can then add in ranged or 
healing/buffing/summoning support as suits your playing style.

#4 Don't forget the Summon Teleporter spell.
Summon Teleporter is a level-0 nature magic spell. That means any character 
can cast it to open a town portal for a quick rest and refit. The standard 
teleporters are rather thick throughout Aranna, but it never hurts to have a 
quick escape method at hand. Make sure every one of your characters has a 
spell book with Summon Teleporter in it, even if they never cast any other 
spell throughout the entire game.

Just remember that town portals do not last through a save/reload, disappear 
if you use a standard teleporter and are single-use only.

#5 You've got to know when to walk away, know when to run.
Sometimes, when you're being overwhelmed, a "tactical retreat" is in order. 
In other words: run away, run away! This is especially important if you have 
casters. If they get surrounded by brutish thugs, they'll end up unconscious 
pretty quickly. Since your mages are generally your highest-damage dealers, 
any time mobs gang up on them, running to a clear area and regrouping your 
party is a good idea.

#6 Backup your saves.
By default, your save games are stored in

My Documents\My Games\Dungeon Siege 2\Save\SinglePlayer

The game keeps your most recent save and the one save right before that. This 
doesn’t allow a lot of leeway if you get stuck, hit a glitch, etc. Every time 
you start a new chapter, ALT-TAB out of the game, ZIP up your character's 
save game folder and archive it somewhere. If you hit a showstopper bug, 
replace your current save folder with the most recent archived save folder.

#7 Assign hotkeys to Defend and Wait.
The game basically assumes the Rampage and Mirror party orders are good 
enough. However, you may also want to use Defend and Wait. Defend causes all 
non-active characters to attack whatever is attacking the active character. 
Wait essentially puts the active character into solo mode--the non-active 
characters will hold their ground while the active character explores.

There are some specific situations where these party orders come in handy, 
but, by default, there is no way to issue the commands. You'll have to go in 
and assign hotkeys to these two party orders yourself.

#8 The toughest enemy isn't always the biggest enemy.
When in combat, try to identify the mobs that are hurting you the most. It 
might be the boss, or it might be the boss' minions. You can even get 
seriously injured by green-level mobs if you are especially vulnerable to 
their attack.

In boss fights, it is generally advisable to draw minions away from the boss 
and destroy them piecemeal before confronting the boss party-a-mano. You also 
need to be aware of any mobs that are hanging back casting nasty spells or 
summoning critters. Destroying a summoner also rids you of their summons, 
which is a good thing.

Again, use the PAUSE key a lot to keep an eye on the ebb and flow of battle. 
Figure out which mobs pose the gravest danger to your health and focus your 
attacks on them.

#9 Use the map.
If, for some strange reason, this guide alone isn't helping you find your way, 
keep an eye on your map. It is full of helpful icons:

* Green dots point out friendly NPCs
* Blue dots point out interactive items (buttons, levers, doors, etc.)
* Gold stars mark primary quest objectives
* White stars mark secondary quest objectives
* The compass map always shows a gold arrow pointing you in the direction
  you need to go to complete your current primary quest task

You can zoom the maps (both small and large) using the slider under the 
compass map. Use it to search for secret switches and get your bearings.

#10 Use your powers, Luke!
Don't try hording your powers for boss fights. Use them for fighting off 
standard mobs as well. They recharge pretty quickly, and the larger boss 
fights always have plenty of war pedestals scattered around for instant 
recharging. Area-of-effect powers are especially useful when you're 
surrounded, so use 'em up.


Quest Walkthrough