The Sims 2 Ultimate Sims 2 Guide

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[17] Job Rewards

This section is devoted to your Sim's hard work at their place of Work. They
receive a job reward when they reach a certain level of work. Don't move house
when you get one, or else you have to start from day one to get the reward 
back.

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[17.01] Politics

Enterprise Office Concepts Bushmaster Tele-Prompter
Job Level: City Council Member (5)
Increase Skill: Charisma
Increase Motive: Fun
Bonus: None

"Stand tall, furrow your brow, and just say the words with the Bushmaster
Tele-Prompter. Transparent overlays display text at varying speeds for
"tortoise" to "hare" fast. Adjust the font size to ease those aching eyes.
Exercise your verbal skills with the Bushmaster Tele-Prompter!"

This is a okay reward. Increases fun and charisma at the same time. Since fun
really increases your mood and charisma is needed in many jobs, this is a 
great reward for the money makers out there. Also, kids like to use it too, 
however, they like to burp onto the mike, and the gas release isn't nice.

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[17.02] Medicine

TraumaTime "Incision Precision" Surgical Training Station"
Job Level: Intern (4)
Increase Skill: Mechanical
Increase Motive: Fun
Bonus: Laughter

"Sims venturing into the medicial field can sharpen up their mechanical skills
with "Incision Percision". The true-to-life features include genuinely clammy
fake organs and a functioning circulatory system. Dive into the faux gall
bladder, small intestine, panceras, inferior epigastric vessels, and other
organs and make them new again.

This is a great reward. The reason is that mechanical is not leveled up during
the course of the game if you Sims have free will on. You can increase your
skill and your fun for your Sim at the same time. No risk of zapping 
themselves in this area. Laugh as your Sims pull out vital organs and through
it away. Then pull out screwdrivers, spray cans, glass cups, etc and put it 
back in.

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[17.03] Business

Execuputter
Job Level: Executive (5)
Increase Skill: Charisma
Increase Motive: Fun
Bonus: Nothing

"Why should your Sim sit through boring business lunches when they can play 
golf instead? The Execuputter features imported synthetic imitation grass, 
along with simulated water and sand traps so that Sims can work on their swing
while building charisma points - and hobnobbing with important business 
contacts."

This is okay. Nothing funny about a Sim trying their best to hit a golf ball.
Lack of comment means lack of comment. Get it or not, I don't really care 
about it.

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[17.04] Athletic

Exerto Punching Bag
Job Level: All Star (5)
Increase Skill: Body
Increase Motive: Fun
Bonus: Watching Sims Kickboxing

"Float like a moth and sting like a yellowjacket! With the Exerto Punching
Bag, athletic Sims can punch away to release tension and keep in shape while
building a useful career skill."

The punching bag can increase your body skill fast. It is probably the fastest
way to increase your body skill. You do gain fun from this reward but you also
lose quite a lot of hygiene over time, but not as fast as the other fitness
material. 

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[17.05] Criminal

SensoTwitch Lie Finder
Job Level: Con Artist (4)
Increase Skill: Creativity
Increase Motive: None
Bonus: Sims getting Zapped

"Don't let the inconvenience of the truth interfere with your career 
ambitions! Hone the skills to lie, cheat, and steal with the SensoTwitch Lie
Finder. Its patented Brainwave Twitch Needle detects even the tiniest nervous
mental tic. Fool the Lie Finder, and you can fool anyone!"

Well, this career is not the best of the rewards. It increases creativity 
which is easy enough to increase. It increases no fun what so ever so there is
no point to get this reward unless you are trying to reach the top of the job
career. The only fun you will see is when your Sim fails to lie and gets a 
massive shock that will do nothing to their motives.

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[17.06] Military

Exerto Selfflog Obstacle Course
Job Level : Junior Officer (4)
Increase Skill: Body
Increase Motive: Fun
Bonus: Laughter

"After a long day at the military base, why not extend the hard work with a 
run through the Selfflog obstacle course? From Exerto, a leading manufacturer
of fitness equipment, this home obstacle course tests your ability to leap
3-foot hurdles, crawl under a canopy of simulated gunfire, and scramble over
a fence-all in the name of fun and fitness."

Its funny to see your Sims take this course. If they go on the hurdles, they 
have a chance of falling down on their bosom. When getting out of the canopy,
their shirts might stick onto the web and attempt to pull their pants down.
This will drag them back. Finally, the end, the scaling of the wall. See your
Sim fall on their buttocks. In my opinion, I think it increases another motive
other than fun, it increases your laughter, try it with a female child, it is
extremely funny *FAQ Writer hurt his bum while watching and writing this bit,
It's that funny.*

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[17.07] Slacker

AquaGreen Hydroponic Garden
Job Level: Party DJ (5)
Increase Skill: Creativity
Increase Motive: None
Bonus: Money

"Do your Sims love gardening as a creative outlet yet hate kneeling in the 
soil and getting dirt under their nails? Well, they don't have to anymore with
this hydroponic garden! The AquaGreen ensures that plants receive adequate
moisture and lots of light so your Sims get the fruits without the labor. It's
a slacker's dream!"

This is really worth it in my opinion. All you have to do is to plant the seed
in each of the little 12 pots, and wait 3 days. They grow and you harvest them
by placing it in a pot and selling them in buy mode. You increase your 
creativity by tending them. Plant the seeds and wait the 3 days for §350. You
do nothing. A great deal in my opinion. §350 for free.

However, you have to tend the plants to be able to sell them. Without loving
care, the plants will wilt and die.

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[17.08] Law Enforcement

Prints Charming Fingerprint Scanner
Job Level: Detective (6)
Increase Skill: Cleaning
Increase Motive: Fun
Bonus: None

"It uses ultraviolet radiation to quickly and easily dust fingerprints
everywhere, then display the ironclad evidence right on the viewscreen."

This machine allows your Sim to scan objects around the house and find out
who used it last. It send a spread beam of light to detect for fingerprints
and find out who used it. When it finished with the light scanning, your Sim
either has the choice to find out who it was or comes up with a ?. If it does
end with a question, your Sim will answer it by banging the machine to see if
it really is working.
 
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[17.09] Culinary

Schokolade 890 Chocolate Manufacturing Facility
Job Level: Prep Cook (6)
Increase Skill: Cooking
Increase Motive: Fun
Bonus: Money

"Fatten your Sims' bank account - and their friends and families too - with
this finely engineered machine. Designed by world-renowned chocolatiers at 
Bavarian Meltonwerks, the Schokolade 890 produces high-quality chocolates that
Sims can pop into their mouths or pop into a box and sell in the §7 billion
a year chocolate industry!

That machine is a definate getter. If your Sim is in a good mood, send him on
it. The Sim will start up the machine, first by turning on the caramel valve,
then mixing chocolate into a mixing bowl, and then the add the two together
machine. Lower leveled Sims will only make §3 per box (which is 3 chocolates)
while more skilled Sims make §4. Your Sim will wait for the chocolate to come
out, dust it with sugar and put it in a box. Sometimes your Sim will leave one
so it can fall in the bin, while others might eat it. Sims with a cooking 
level of 10 will try to avoid this so they make more money. They also increase
their cooking while making money. Great for value. If you have a perfect 
cooking skill of 10, your Sim will not eat the chocolates. If you have a 
cooking skill of over 9, you will make §4 a box, below it will be 3.

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[17.10] Science

SimSanto Inc. Biotech Station
Job Level: Inventor (6)
Increase Skill: Logic
Increase Motive: None
Bonus: Might get or cure a disease and money

"Your Sims are sure to succeed in the world of science with the Simsanto Inc.
Biotech Station! Sims can study old microbes and invent new ones, gaining 
logic skill points and advancing their careers in the process. Includes a
microscope, computer, and refrigerator for storing samples."

This machine is okay. While it might make money, it makes it in small samples,
like §60 for logic skill of 6. However you might get a disease for low level
Logic Sims. They open it and if they cough, they have a disease. You can make
an antidote with the machine but its better to get about 14 hours of rest not
standing up. All I'm saying is, use it at your own Sim's risk.
 

Getting Started


Personality


Aspirations


Aspiration Wants


Aspiration Fears


Jobs - Adult


Jobs - Teenager / Elder


Chance Cards - Adult