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[14.05] Criminal
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*Street Hawker*
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"The important thing to remember when hawking other aspiring criminal's hot
goods is to stay under the radar. A good street hawker keeps a low profile and
only flashes the goods to customers away from the ever-watchful eyes of the
fuzz. Keep the profits high and the merchandise intact and try to get in good
with one of the local bosses higher up in the food chain."
Job Level: 1
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §50
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Creativity Point
1 Family Friend
Job Days: Sunday, Tuesday, Wednesday, Friday, Saturday
Free Days: Monday, Thursday
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*Numbers Runner*
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"Now you're in with a local "family" and they've trusted you with the day to
day activities of a small part of the business. You toil in the seedy
underbelly of the SimCity racetrack, crunching numbers and helping to set odds
for the day's races. It's not glamorous, but it pays the bills."
Job Level: 2
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §62
Bonus for Promotion: §124
Transport: ?
Uniform: ?
Requirement for Level 2: 1 Mechanical Point
1 Body Point
2 Creativity Points
1 Family Friend
Job Days: Sunday, Tuesday, Thursday, Friday, Saturday
Free Days: Monday, Wednesday
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*Pickpocket*
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"Entry-level two-bit thief - but you are your own boss. Dexterity and physical
speed are obviously important. A certain amount of creativity is helpful, too,
if you are going to distract those marks while you dip into their pockets."
Job Level: 3
Carpool Arrival: 2:00pm
Work Hours: 3:00pm to 6:00pm
Salary: §105
Bonus for Promotion: §210
Transport: ?
Uniform: ?
Job Days: Sunday, Monday, Tuesday, Friday, Saturday
Free Days: Wednesday, Thursday
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