The Sims 2 Ultimate Sims 2 Guide

------------------------------------------------------------------------------
[6] Your Sims Needs

Sims, like humans in real life, have needs, the basic needs of life. Their 
needs include Hunger, Comfort, Bladder, Energy, Fun, Social, Hygiene and
Environment.

------------------------------------------------------------------------------
[6.01] Hunger

"A refridgerator is the first stop for any hungry Sim. Cooking Skill and 
appliances will affect the quality of the different meals Sims can prepare. If
they don't feel like cooking, then they can call for a pizza!"

Hunger is the only need on the list that can kill your Sim. This makes it the
most important need to fulfil and first thing to look at on your Sim's need
bar. The more expensive the appliances that are used, the better quality the
food would turn out to be. Hunger can be restored by ordering a pizza from the
phone, grilling it on a BBQ, cooking it on a microwave or oven, having a snack
and using the oven stove to cook.

When cooking your food for an important guest, like for instance the 
Headmaster, you have to cook from a expensive fridge. The enhance the quality,
you should have a blender / food processor on standby (expensive) to mulch 
the food, then cook it on an expensive BBQ or the most expensive oven. Make 
the food a higher cooking level type of food, like lobster or salmon.

Hunger has the biggest effect on a Sims mood so be sure to make their hunger
in full green all the time to get a high mood score. Don't eat 24/7 because if
you do, the game will make your excess food in blubber and you really don't
want that to happen to your Sim, do you?

********************
*Desperation Action*
********************

When the hunger bar has hardly any green left in it, it would be full red. The
Sim will rush to your fridge and randomly grabbing stuff to stuff its face. 
If there is no fridge, say goodbye to your Sim. If there is no food (hence
no supplies in the fridge), also prepare to say goodbye to your Sim. 

Full to Empty
Hunger of Active: 50 Hours
Hunger of Lazy  : 54 Hours 

------------------------------------------------------------------------------
[6.02] Comfort

"Sims of all ages love to be comfortable. This need will get pretty low if
there isn't a nice cozy couch or chair to sit down. Taking a warm bath or
soaking in the hot tub is another great way for Sims to relax."

Comfort isn't important to your Sims like Hunger is. It will only increase 
your mood, that's about it. Sit down on chairs, sofas, recliners to increase
comfort. Sleeping and having a bath will increase comfort. When you sit down
to eat your meal (Sim) you will increase comfort. All I can say is that you
can increase comfort and keep it at the max without even knowing about it.

Comfort is not one of the most important type of mood. It hardly increases 
your bar so don't bother with this one much.

********************
*Desperation Action*
********************

They will talk to your in Sim language and wave their hand and complain.

Full to Empty
Comfort of Active: 48 Hours
Comfort of Lazy  : 16 Hours

------------------------------------------------------------------------------
[6.03] Bladder

"When a Sim's gotta go, a Sim's gotta go. And there's really only one solution
to that kind of problem - get them to a toilet as fast as possible."

Bladder is not important, however it can raise your mood fast and it is by 
far the quickest draining motive your Sim can have. It drains fast and it will
normally go red in about 6-8 Sim hours. If you eat something, drink from a 
bar, drink coffee or drink from a tap, you will drain the bladder bar a lot 
faster for as long as your are eating / drinking the food. You can compare 
this to real life. The more you drink, the more you pee, the more you eat,
the more your poo. The better the toilet (expensive) the faster you get rid
of your red bladder

Not every important to your mood but take care of it anyway, you don't want to
have your Sim taking a leak on their favourite clothes.

********************
*Desperation Action*
********************

This action should be highly avoided (means going to the toilet ASAP.) Your 
Sim will have an accident (that is how it is described in the game.) What I'm
saying is that your Sims will pee their pants if your have to go but you 
don't. It will release your red bladder bar all the way up to green in a clear
shot, however, your hygiene will be completely red. This will happen to 
toddlers but you do not see the drama that is shown.

Full to Empty
16 Hours

------------------------------------------------------------------------------
[6.04] Energy

"Nothing replaces a good night's sleep, but in a pinch Sims can settle for a
nap on the couch, a snooze in the recliner, or a steaming cup of coffee to 
boost their energy."

Energy is semi important. It is required to have a nice green energy bar
before you go to work or school, but it drains like a turtle running a 100m
race. Body work, such as weightlifting or swimming drains the bar like hell.
The better the sleeping thing is (couch, bed, recliner) the better the energy
bar gets refilled.

This motive has hardly any say in the mood factor, however, you can fall 
asleep on the floor if you don't take care of this one.

********************
*Desperation Action*
********************

If you energy is nothing left, your Sim will fall asleep on the spot, either
standing up or sitting on the floor. This improves your energy, but at a slow
speed. Like bladder, something will take a hit, and in this case, it is your
comfort. If swimming and you run out of energy, your Sim will go to heaven
because they will drown.

Full to Empty
Energy of Active: 24 Hours
Energy of Lazy  : 16 Hours

------------------------------------------------------------------------------
[6.05] Fun

"Fun means something different to everyone. Some Sims may prefer reading while
others like watching TV. Most Sims will enjoy playing a game of pinball or
darts with other Sims."

Fun is fairly important. It can cause a bad mood if fun is red, but it is a 
breeze to maintain. To improve fun, do something fun (duh). Serious Sims will
have fun reading books, playing chess and reading the newspaper. Playful Sims
will have more fun playing Group Activities like darts. Everyone will enjoy
TV and pinball machines. The more expensive the fun object is, the faster the
fun bar will be filled.

This is the most important motive for skill building. All work and no play 
make your Sim, something, something. If you can't to build any skill, it is
sure that without a green bar of fun, you won't learn anything.

********************
*Desperation Action*
********************

Nothing except to refuse to do anything and complain.

Full to Empty
Fun of Playful: 22 Hours
Fun of Serious: 40 Hours

------------------------------------------------------------------------------
[6.06] Social

"Sims are friendly creatures that crave social interaction. They can fulfill
their needs by interacting with friends, family and neighbors. The telephone
is a great way for Sims to invite people over or to catch up on the latest 
gossip."

Social is very important in the game, next to hunger. It drains fast (which is
what I really hate as it can take ages to increase.) Go too red and a bunny 
lands smack down on to your house which only the red social Sim can see. You
can do whatever you want (Kisses and Hugs improve social fastest.) Social can
increase when you talk when you eat dinner, talking to someone on the phone,
bathing the baby, etc. If you have lots of friends, chuck a party

Social has an important swing in mood. Without it, you will never reach will
green. E-mail spam is the best way to increase social in a nick of time.

********************
*Desperation Action*
********************

Same as fun, do nothing until it is increased. Oh and to COMPLAIN. 

Full to Empty
Social of Outgoing: 22 Hours
Social of Shy     : 40 Hours

------------------------------------------------------------------------------
[6.07] Hygiene

"Taking a shower might seem like a usual part of any Sim's routine, but it's
surprising how often it gets overlooked and how low this motive can get.
Taking a bath is a more relaxing solution if the Sims can find some extra 
time."

Hygiene is important, moreso if you what to be a social animal. It drains
slow unless you are weightlifting or swimming. Smelly Sims will have a green
cloud around them (ewww cloud) and other Sims will not want to have any social
interactions with them, so they fail. To increase hygiene, wash your hands in
a sink, take a shower or a bath.

Has a slight effect on mood and certainly on other Sims. If you think that 
hygiene has no real meaning in the Sims 2, think again.

********************
*Desperation Action*
********************

If you have low hygiene and no bath tub, hot tub or a shower, your Sim will 
try to give themselves a sponge bath in the sink. No Sink means that it will 
stay red till you buy something.

Hygiene of Neat  : 48 Hours
Hygiene of Sloppy: 16 Hours

------------------------------------------------------------------------------
[6.08] Environment

"Decorations and landscaping around the lot will affect the environment. Sims
like bright, clean spaces with plenty of color and light. A well kept house
and yard will surely furfill this need."

Environment is not important but can affect a very good mood to a very crappy
good mood. It changes room to room as they are separated by a door. Windows
will increase the environment, the more light there is, the better. Also, art
will affect the mood. The outside of the house is the most important as your
Sims will go to work with this environment score. This bar will increase or
decrease from room to room, unlike other bars with increase and decrease over
time. The original Sims will know that environment is changed from the "Room"
score in the Sims 1.

Trash on the floors like green bottles and plates that have green clouds 
around them will decrease the score. Old newspapers, weeds and untrimmed 
hedges will also decrease the score. If your house is really filthy, there 
will be cockroaches, which will really lower the score. 

Outside, place trees and shrubs to increase the score as when you go to work,
the outside environment will have a say between promotion or no promotion.

Environment will be a concerning factor in your mood. A good can go bad if the
room is a bombzone. Make it clean or you are stuffed.

********************
*Desperation Action*
********************

There is no action for the Environment (unlike everything else)
 

Getting Started


Personality


Aspirations


Aspiration Wants


Aspiration Fears


Jobs - Adult


Jobs - Teenager / Elder


Chance Cards - Adult