The Sims 2 Ultimate Sims 2 Guide

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[3.02] Characteristics

When you design a character, you assign points to give them traits. The traits
are Neat, Outgoing, Nice, Playful and Active. If you choose a star sign from 
the selection, you get the assigned traits automatically. You can assign 
yourself if you want to.

Note that the description between the quotation marks are from the game.

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*Sloppy/Neat*
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Sloppy Sims are the ones that are dirty. They eat like pigs, refuse to flush
the toilet, won't clean up, etc. Neat sims are the ones that have no problem
with that kind of stuff.

Sloppy
"With their constant disregard of cleanliness and hygiene, sloppy Sims are
content to simply "be." They tend to enjoy just about anything that doesn't
require planning or cleaning up on their part."

Neat
"Tidy Sims typically enjoy cleaning up the house or grooming themselves in
front of the mirror. There's always something to be done around the house
and they'll more often than not be found doing it; great for a house, but it
can tire Sims out."

Notes about Neat Sims

* Cleaning Skill increases faster than normal Sloppy Sims
* Neat Sims gain fun when cleaning things (weird)
* Neat Sims will clean the high chair when the Sim has taken the baby away
* If Free Will is on, if there is a puddle, they will clean it up

Notes about Sloppy Sims

* Hygiene decreases faster than neat Sims
* Sloppy Sims stuff food in their mouth, which might lower relationship points
  if anyone is near them (sitting at the same table)
* Sloppy Sims don't have fun when told to clean things
* May eat from trash, for food that have files around it if their hunger is 
  very low (Free Will must be turned on in order to do this)
* Leave toys around if they are finished with them, they don't put it back

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*Shy/Outgoing*
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Shy Sims are ones that do not like big parties and stay away from group 
action. The outgoing sims are the ones that crave the social attention and
adore being around people. 

Shy
"Introspective and quiet, shy sims often think about the world around them and
write in their diaries rather than actually interact with anyone. It may be 
harder to break out of their shells, but if shy Sims take the time to get to
know others, they'll be delighted by the social world awaiting them."

Outgoing
"Outgoing Sims are likely to jump headfirst into any situation. Charm and 
confidence are their best traits and when they're in a friendly mood, they 
enjoy group activities most of all. Keep an eye on these characters, though;
outgoing Sims can be too brash, and others aren't always so impressed."

Notes about Shy Sims

* Social bar takes a long time to decrease
* If they are in the same room with a fight going on, the shy Sim will run
* Shy Sims will not jump off the diving board

Notes about Outgoing Sims

* Social bar decreases fast
* With 8 or more outgoing points, the Sim will enter hot tubs naked
* Outgoing Sims talk with garden objects (gnome) if Free Will is on.
* Males Sims with Outgoing of 9+ points will pee in the bushes if need be
* Children with high outgoing are more likely to bring a friend home
* Higher chance of party success if started with outgoing Sim

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*Lazy/Active*
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Lazy Sims spend more time in front of the television than anyone else. 
Entertainment that require less energy like playing games on the computer 
or watching TV. Active sims gain more fun by doing harder activities, like
swimming.

Lazy
"Lazy Sims have been known to veg out on the couch for hours on end, so 
naturally, they don't need much sleep to sustain their constant lazying. They
still enjoy socializing with other Sims and can be persuaded to get out of the
house once in a while."

Active
"Active Sims are almost always on the move but need a lot of food and sleep to
keep up with their hectic pace. They're apt to be the happiest while breaking
a sweat, an exhausting idea to most other Sims. An active Sim will usually get
more enjoyment from watching sports on TV than reading a book."

Notes on Lazy Sims
* Can't run all the time, only if it is far away
* Get a snack from the fridge, even if hunger is at max (Free Will is on)
* Refuse to put books away
* Energy and Hunger decrease slowly
* Get fat a lot faster
* Always turn on the TV / Computer when fun is low (Free Will enabled)

Notes on Active Sims
* Runs to every place
* Energy and Hunger drains faster
* Will swim if fun is low (Free Will enabled)
* Easier to get fit

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*Serious/Playful*
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Serious Sims don't play to play much, (Social Interaction), they take jokes
seriously. Playful Sims is the reverse.

Serious
"Quiet, thoughtful Sims are more inclined to enjoy logic puzzles and good
conversations, but they don't respond too well to chaos or silly behaviour.
Repairing broken items or working on an important project can keep serious
Sims content."

Playful
"Playful Sims are more likely to find entertainment and fun in the world
around them; they tend to be more curious than any other Sim. They may have a
lighthearted nature, but they can wear themselves out with their antics, as 
well as get on their fellow Sim's nerves."

Notes about Serious Sims

* Read the newspaper (If Free Will is on)
* Fun decreases slowly
* Reading a book or doing a crossword gives them more fun
* Increase Logic Skill the fastest

Notes about Playful Sims
* Fun decreases quickly
* Playing games increase fun faster
* If the Sim has Playful Points of 6+, they will also be able to skip to where
  they are going (you have to choose that)

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*Grouchy/Nice*
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Grouchy Sims have a bad time making friends and socially interacting with 
other Sims. Of course, nice Sims have no problem with this.

Grouchy
"Grouchy Sims, despite their sour mood, can still be social creatures. They'll
probably enjoy teasing a Sim as much as telling a joke. They don't seem to 
mind when other Sims overreact and they like playing a games as much as anyone
else, but be warned: they tend to be sore losers."

Nice
"Encouraging and generous, nice Sims tend to be easy to get along with and 
very positive. They'll listen to what other Sims have to say whether it's
interesting or not and clean up after dirty roommates. If they don't watch out
though, other Sims may take advantage of their good nature."

Notes about Grouchy Sims

* If the interaction "Argue" is used against another Sim, the grouchy Sim will
  most like gain Social from it.
* If the Grouchy Sims 4 point or less in the nice trait, they might knock over
  your garbage bin in a bad mood or steal a garden gnome if they are in a foul
  mood (what stingy people)
* With Free Will on, the Grouchy Sim might start a fight (more likely) with a 
  Sim they hate
* Grouchy Sims with 4 points or less in the nice trait will tend to spy on 
  people with the telescope if Free Will is enabled.
* Grouchy Sims taunt Sims who are playing a game

Notes about Nice Sims

* Less likely to start a fight (If Free Will is enabled)
* Lose Social and relationship points if they use or be used in the social 
  interaction "Argue and Fight"
* Nice Sims cheer on other Sims playing a game
 

Getting Started


Personality


Aspirations


Aspiration Wants


Aspiration Fears


Jobs - Adult


Jobs - Teenager / Elder


Chance Cards - Adult