Tribes: Vengeance Review

Tribes doesn’t feature a character class system, but it has something that works better. Through the use of equipment stations you can select between heavy, medium, and light armor, the trade-off being speed versus protection. There are also some weapon restrictions between the armor types, such as heavy weapons supported only by the heavy armor and the sniper rifle only being available when using light armor. After that you can select a special pack for your armor that will boost your armor’s strength or energy, or give you a special ability such as repair or healing. Finally you can then select three weapons to carry with you from the list of all weapons. This system works well for a couple of reasons. First, you can customize your character to your play style. In Tribes it is possible to be a medic/sniper hybrid if you’d like. Second, you’re not stuck with your choice for the whole game. If you find something isn’t working or that you need to adjust to the tactics of your enemy on the fly, all you need to do is to make a trip to the nearest equipment station. Tribes will even let you try and take this flexibility away from the enemy by allowing you to destroy equipment stations. If you succeed, then the enemy will not be able to change loadouts until they can get someone with a repair pack to the station.

Large maps are a hallmark of the game.

The equipment stations are not the only installations vulnerable to attack. Resupply points, defensive turrets, and even the power stations that drive everything can be taken down by the enemy. Because of this Tribes games are more than fragfest free-for-alls. Good players and teams will need to coordinate to defend the base and its vital stations, attack the enemy’s stations, and of course work to achieve the game’s objective.

Of course Tribes supports the tried and true deathmatch and capture the flag modes, but you also get some other game types. Ball mode is like a deadly game of football where the object is to get the ball into the enemy’s goal. With flying, armed players, you can bet the action is more exciting than any gridiron action you’ve seen before. Fuel mode is a collecting game in which each team has a fuel depot and must fill it by collecting the canisters found around the map. You can also try to get more fuel while making things harder in the enemy by stealing fuel out of their depot and depositing it in yours. Rabbit is a game of keep-away in which players try to hold on to a flag as long as possible while the other players hunt them down.

Tribes: Vengeance delivers fast-paced and exciting gameplay.  Battles take place in underground caverns, destroyed cities, island chains, and even within the friendly confines of a coliseum.  Imagine large maps filled with players flying through the air, others skiing across the landscape, and others piloting vehicles on the ground and in the air - and all of this happening at a high-speed pace.  This is not a game for the casual gamer and beginners will find it quite challenging to contribute to more than the opposing team's body count.  Fans of the original Tribes games will love to see that newest version delivers the same great gameplay, while those new to the series will find a lot to like with it and a faster and more in-depth shooter than most other games out there.

In The End, This Game Hath Been Rated: 90%.  Tribes is back with a Vengeance.

System Requirements:  Pentium 4 1.0 GHz; 256 MB RAM;  32 MB Video RAM; 4x CD-ROM;  5 GB Hard Drive Space;  Mouse.


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