Warcraft III: The Frozen Throne Walkthrough & Game Guide

Night Elf Units
*note all night elf units benefit from a researchable upgrade that allows them to
see as well at night as they do during the day.  All night sight is before the
upgrade.
Unit:  Wisp
Level: 1
Cost: 60
Unit Type: Normal
Attack Type: none
Weapon Type:  none
Armor Type:  Medium
Armor:0
Ground Attack: (average base)
Air attack: none
Cooldown: n/a
HP: 120
Health Regen.: Night
Mana:none
Mana Regen: n/a
Range: n/a
Day Sight: 100
Night Sight: 75
Speed: Average (270)
Build Time: 14
Built at: Tree of Life
Requirements: none
Hotkey: W
Skills:
Detonate-the wisp explodes dispelling all buffs in the area of effect (35) and
dealing 225 damage to summoned units.

Unit: Archer
Level: 2
Cost: 130 gold 10 wood 2 food
Unit Type: normal
Attack Type: pierce
Weapon Type: missile
Armor Type: Medium
Armor: 0 (base)
Ground Attack: (average base) 17
Air attack: (average base) 17
Cooldown: 1.5
HP: 240
Health Regen.: Night
Mana:none
Mana Regen: n/a
Range: 50 (can be upgraded to 70)
Day Sight: 140
Night Sight: 80
Speed: Average (270)
Build Time: 20
Built at: Ancient of War
Requirements:
Hotkey: A
Skills:
Elune's Grace: archers take 35% less damage from piercing and lowers damage taken
from spells and magic attacks by 20%
Shadow meld-allows an archer to turn invisible at night while stationary.
Mount hippogryph: allows an archer to ride a hippogryph and fire from the air
(can also learn marksmanship and improved bows)

Unit:   Huntress
Level: 3
Cost: 195 gold 20 wood 3 food
Unit Type normal:
Attack Type: normal
Weapon Type: mbounce
Armor Type: Unarmored
Armor: 2 (base)
Ground Attack: (average base) 17
Air attack: none
Cooldown: 1.8
HP: 600
Health Regen.: night
Mana: none
Mana Regen: n/a
Range: 22
Day Sight: 140
Night Sight: 80
Speed: fast (350)
Build Time: 30
Built at: Ancient of War
Requirements: Hunter's Hall
Hotkey: H
Skills:
Sentinel-Puts an owl sentry on a nearby tree for scouting purposes.  These lasts
for the entire game or until the tree is destroyed
Shadow meld-allows an archer to turn invisible at night while stationary

Unit:  Glaive Thrower (formerly known as the Ballista)
Level: 4
Cost: 210 gold 65 wood 3 food
Unit Type:  Mechanical
Attack Type: Siege
Weapon Type: aline
Armor Type: Medium
Armor: 2
Ground Attack: (average base)
Air attack: none
Cooldown:
HP: 300
Health Regen.: no
Mana: none
Mana Regen: n/a
Range: Minimum 25 Maximum 115
Day Sight: 140
Night Sight: 120
Speed: Slow (22)
Build Time: 48
Built at:  Ancient of War
Requirements: Hunter's Hall
Hotkey:  B
Skills:
Impaling bolt: allows the glaive to strike through the initial target ground
damage those behind.  IT also allows the glaive thrower to damage trees.

Unit:  Dryad
Level: 2
Cost: 145 gold 60 wood 3 food
Unit Type: normal
Attack Type: pierce
Weapon Type: missile
Armor Type: Unarmored
Armor: 0 (base)
Ground Attack: (average base) 17
Air attack: (average base) 17
Cooldown: 2
HP: 435
Health Regen.: Night
Mana:200
Mana Regen: .75
Range: 50
Day Sight: 140
Night Sight: 80
Speed: Fast (350)
Build Time:
Built at:  Ancient of Lore
Requirements: none
Hotkey: D
Skills:
Abolish magic-dispels positive buffs from enemy units and negative buffs from
friendly units.  This also does 300 damage to units that are summoned.
Slow poison- gives the dryad's attack the ability to last for 5 (1 for heroes)
seconds dealing 8 damage per second and slows movement by 50% and attack speed by
25%
Spell immunity-makes this unit immune to spells and magic damage

Unit:  Druid of the Claw
Level: 4
Cost: 255 gold 80 lumber 4 food
Unit Type: normal
Attack Type: normal
Weapon Type: normal
Armor Type: heavy
Armor: 1 (base) 3 (bear form base)
Ground Attack: (average base) 20.5 (36.5 average base for bear form)
Air attack: none
Cooldown: 1.5
HP: 430 (base) 960 (base bear form)
Health Regen: night
Mana: 200 (base)
Mana Regen: .667 (base) .75 (bear form)
Range: melee
Day Sight: 140
Night Sight: 80
Speed: Average (270)
Build Time: 30
Built at: Ancient of lore
Requirements: Tree of ages (master druid of the claw training for bear form)
Hotkey: C
Skills:
Night elf form: Transforms the unit into a night elf allowing him to cast spells
such as rejuvenate and regenerate mana faster.
Roar (initiate): Roar increases all units within the area of effect's (50) damage
by 25%
Rejuvenate (adept):  heals a unit 400 hp over 12 seconds.
Bear form (master): Transforms the druid into the bear allowing him to do more
damage.
(can learn enchanted bears to allow roar in bear form)

Unit:  Mountain Giant
Level: 6
Cost: 425 gold 100 lumber 7 food
Unit Type: normal
Attack Siege/siege
Armor Type: Medium
Armor:4 (base)
Ground Attack: (average base)
Air attack: none
Cooldown:
HP: 2.5
Health Regen.: night
Mana:none
Mana Regen: n/a
Range: melee
Day Sight: 120
Night Sight: 80
Speed: Average (270)
Build Time:
Built at: Ancient of Lore
Requirements: Tree of Ages Ancient of Wonders
Hotkey: M
Skills:
Taunt-gives the command for all units to target this unit in the area of effect
(45)
War Club- allows the mountain giant to pick up a tree and gain a siege attack that
lasts for 15 hits.
(can learn hardened skin and resistant skin)

Unit:  Hippogrpyh
Level: 2
Cost: 160
Unit Type: Normal
Attack Type: Normal

Weapon Type: Normal
Armor Type: Unarmored
Armor: 0 (base)
Ground Attack: (average base): none
Air attack:  53
Cooldown: 1.05
HP:525
Health Regen.: Night
Mana: none
Mana Regen: n/a
Range: Melee
Day Sight: 160
Night Sight: 80
Speed: Fast 350
Build Time: 40
Built at: Ancient of the Wind
Requirements:
Hotkey: H
Skills:
Pick up archer: Picks up an archer to make a hippogryph rider.

Unit:  Hypogriph rider
Level: 4
Cost: 4 food
Unit Type: normal
Attack Type: pierce
Weapon Type: Missile
Armor Type: Light
Armor: 0 (base)
Ground Attack: (average base) 17
Air attack: (average base) 17
Cooldown: 1.25
HP: 765
Health Regen.: night
Mana: none
Mana Regen:
Range: 40 (base)
Day Sight: 160
Night Sight: 80
Speed: Fast (320)
Build Time: n/a
Built at:  n/a
Requirements: Mount Hippogryph upgrade
Hotkey: n/a
Skills:
Decouple Archer and hippogryph:  Dismounts the Archer from the hippogryph putting
it back on the ground.
(can also learn marksmanship and improved bows)


Unit:  Druid of the talon
Level: 2
Cost: 135 gold 20 wood 2 food
Unit Type: Normal
Attack Type: Magic
Weapon Type: Missile
Armor Type: Unarmored
Armor: 0 (base in both forms)
Ground Attack: (average base) 12 (druid form) none (stone crow form)
Air attack: (average base) 12 (druid form) 38 (stone crow form)
Cooldown: 1.6 (druid form) 1.75 (stone crow form)
HP: 200 (base druid form) 300 (base stone crow form)
Health Regen: Night
Mana:200 (base druid form) 300 (base stone crow form)
Mana Regen: .667 (base druid form) .75 (base stone crow form)
Range: 60
Day Sight: 160
Night Sight: 80
Speed: Average (270, druid form)  Fast (320 stone form)
Build Time:  22
Built at: Ancient of Wind
Requirements: druid of the talon adept for stone crow form, none for druid form
Hotkey: T
Skills:
Night elf form: Allows the unit to cast spells such as cyclone
Faerie Fire (initiate): reduces an enemy's armor by 5 and gives vision of that
unit for 120 seconds
Stone Crow Form (adept): allows the druid to turn into stone crow form allowing
better damage against air units.
Cyclone (master): throws a unit up into the air taking it out of the field for 20
seconds (6 for heroes) or until it is dispelled.
(can also learn enchanted crows)

Unit: Faerie Dragon
Level:3
Cost: 155 gold 25 wood 2 food
Unit Type: normal
Attack Type: pierce
Weapon Type: missile
Armor Type: Light
Armor: 0 (base)
Ground Attack: (average base) 13.5
Air attack: (average base) 13.5
Cooldown: 1.75
HP: 450
Health Regen.: Night
Mana: 200
Mana Regen: .75
Range: 30
Day Sight: 160
Night Sight:100
Speed: Fast (350)
Build Time: 25
Built at: Ancient of Wind
Requirements: ancient of wonders
Hotkey: F
Skills:
Phase Shift: Causes the Faerie dragon to disappear out of play disallowing it to
move attack cast spells be attacked or have spells cast on it.   It has the taunt-
like affect that causes those attacking it to switch targets.
Mana Flare: Turns faerie dragon into a ball gaining 12 armor and  causing damage
to any  enemies within the area of effect (75) for 30 seconds or until
interrupted.

Unit:  Chimera
Level: 5
Cost: 330 gold 70 wood 5 food
Unit Type: Normal
Attack Type: Magic (corrosive breath does Siege_
Weapon Type: Mslpash/ (corrosive breath is Missile)
Armor Type: Light
Armor: 2 (base)
Ground Attack: (average base): 75 (normal attack) 50 (corrosive breath on
buildings)
Air attack: none
Cooldown: 2.5
HP:1000
Health Regen.: night
Mana:
Mana Regen:
Range: 45 (70 for corrosive breath)
Day Sight: 160
Night Sight: 80
Speed: Slow (220)
Build Time: 65
Built at: Chimera Roost
Requirements: none
Hotkey: C
Skills:
Corrosive Breath: Allows the chimera to do siege damage against buildings.