Sacred 2: Fallen Angel Review
However, like Fallout 3, you'll have trouble traveling in a straight line. Caves, minor quests, groups of elves, kobolds and wolves, towns, guard posts, and many other landmarks will distract you throughout your journey. Still, as games like Oblivion prove, tons of landmarks that all look the same offer little to distract players. In Sacred II, you hardly ever get the feeling that you've stumbled on the same layout of rooms or ruins, the exact same tileset, or any other problems common to large, open world games.
Unfortunately, like the story, the quests leave a lot to be desired. In my present game, I have 10 or so active quests, and none of them distinguish themselves from each other. Sure, the stories behind them may be different, but for the most part they amount to going to a place and killing a certain number of enemies in that place. To make matters worse, while the quest map looks cool, it's difficult to discern where parts of quests end and start. All you see is a circle, telling you that something is happening at that spot. As entertaining as watching the main map dissolve like a Sizzler commercial, it becomes annoying when you have to watch it over and over, knowing that the map won't help you much.
All of these faults pale in comparison to the crashes one experiences while playing Sacred II. About two to three times a session, the game would lock up and restart my computer. You can save at any point, which can save you from losing too much information, but having to do this is extremely annoying. I shouldn't have to remind myself to do this so often, and I shouldn't have to do with the inexplicable and frequent slowdowns that afflict the game.
Sadly, when I sat down to write this review, I thought I'd play a bit more of Sacred II, to see if I could think of any last-minute accolades or anecdotes. In that time, my game crashed twice, and ran about twice as slow as normal. This is the kind of memories one takes away from Sacred II: a fun, entertaining game that you can only stand so much of, because it's eager to disappoint you and stymie your efforts to have fun.
It saddens me to say this, but I'd only play Sacred II if you have a powerful computer, powerful enough to trounce the recommended system requirements. It's either that or deal with appalling and uncontrollable slowness of play. If you have the patience to play this game, you'll be richly rewarded, make no mistake. Or you could wait for the console releases, I suppose, which looks fantastic graphically. Still, this game is at home on the PC, there's no mistake. It's too bad that home isn't a terribly comfortable one.
In The End, This Game Hath Been Rated: 75%.