Command & Conquer Generals Game Guide

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|                 |       5.30)  USA General's Powers       |                 |
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Paladin Tank     Level 1
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 - This enables you to build Paladin tanks from the War Factory.  Armed with a
point defense laser, Paladins can shoot down missiles and rockets as well as
tag infantry units from close distances.  Very effective as an offensive and
defensive weapon.

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Stealth Fighter     Level 1
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 - This enables you to build Stealth Fighters from the Air Field.  Stealth
Fighters are stealthed until they fire their missiles, which can be a nice
feature to have.

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Spy Drone     Level 1
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 - You'll be able to deploy a stationary Scout Drone anywhere on the map once
every minute and a half with this ability.  The drone is also stealthed, which
will keep many enemy units from seeing it.

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Pathfinder     Level 3
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 - This enables you to train Pathfinder units from the Barracks.  Pathfinders
are snipers that are camouflaged unless they're moving, and are an invaluable
addition to the USA's defenses.  They can also cause havoc with Stinger Sites.

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Para Drop 1     Level 3
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 - Lets you drop five Rangers from an airplane every four minutes.  The plane
can be shot down fairly easily, though, so you'll want to watch out for enemy
defenses when you pick your target.

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     Para Drop 2     Level 3
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      - This functions exactly like Para Drop 1, except you'll drop ten Rangers
     each time instead of five.  Note that you must have Para Drop 1 before you
     can get this ability.

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     Para Drop 3     Level 3
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      - This functions exactly like Para Drop 1 and 2, except you'll drop
     twenty Rangers each time instead of five or ten.  Note that you must have
     Para Drop 1 and 2 before you can get this ability.

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A10 Strike 1     Level 3
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 - Calls in a single A10 Thunderbolt to strike a target once every four
minutes.  A single A10 is enough to take out a powerplant, but it won't take
out larger buildings.  A10s can take a fair amount of damage before they go
down, but they're not invincible.  Pick your target wisely.

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     A10 Strike 2     Level 3
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      - Calls in two A10 Thunderbolts to strike a target once every four
     minutes.  Two A10s is enough to take out medium structures, but you'll
     still want to pick your targets with caution - they can still be shot
     down by enemy defenses.  Note that you must have A10 Strike 1 before you
     can get this ability.

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     A10 Strike 3     Level 3
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      - Calls in three A10 Thunderbolts to strike a target once every four
     minutes.  Three A10s is enough to destroy almost all structures, but they
     can still be shot down.  Pick your targets carefully.  Note that you must
     have A10 Strike 1 and 2 before you can get this ability.

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Emergency Repair 1     Level 3
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 - Allows you to make repairs on damage vehicles within a small radius every
four minutes.  Level one doesn't repair much.

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     Emergency Repair 2     Level 3
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      - This works exactly like Emergency Repair 1, except it will repair a
     greater amount of damage.  Note that you must have Emergency Repair 1
     before you can get this ability.

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     Emergency Repair 3     Level 3
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      - This works exactly like Emergency Repair 2, except it will repair a
     greater amount of damage.  Note that you must have Emergency Repair 1 & 2
     before you can get this ability.

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Fuel Air Bomb     Level 5
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 - Calls in an aircraft to drop a highly destructive bomb on a target area once
every six minutes.  Extremely destructive, but you have to make sure to target
something where the plane won't get shot down before it can drop its bomb.
 

Walkthrough




Units


Structures


Upgrades


Generals