Command & Conquer Generals Game Guide

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|                 |       5.20)  GLA General's Powers       |                 |
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SCUD Launcher     Level 1
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 - This will grant you the ability to build SCUD Launchers from the Arms Dealer
structure.  SCUD Launchers can be extremely valuable when used by a competent
player (or if your opponent is new or just blatantly stupid).

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Marauder Tank     Level 1
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 - This will grant you the ability to build Marauder Tanks, which are slightly
stronger than Scorpions.  They can gather parts from other destroyed vehicles,
but since they don't have the luxury of Scorpion Rockets, they aren't really
that big of an improvement.

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Technical Training     Level 1
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 - This will cause your Technicals to be built with Veteran experience status.
Woo...  not worth the General's Point in my opinion.

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Hijacker     Level 3
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 - This will allow you to train Hijackers from the Barracks.  Hijackers are
stealthed units that can take control of enemy vehicles.  Quite effective if
you manage to catch your enemy by surprise, but a tad useless against an
intelligent player.

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Rebel Ambush 1     Level 3
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 - Allows you to make four Rebels appear anywhere on the map every four minutes
(anywhere you can already see, anyway).  Combined with the Camouflage upgrade
from the Palace and the Capture Building upgrade from the Barracks, this can
make for some highly effective and hilarious sneak attacks.

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     Rebel Ambush 2     Level 3
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      - This functions exactly like Rebel Ambush 1, except eight Rebels will
     appear each time rather than four.  Note that you must have Rebel Ambush 1
     before you can get this ability.

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     Rebel Ambush 3     Level 3
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      - This functions exactly like Rebel Ambush 1 and 2, except sixteen Rebels
     will appear each time rather than four or eight.  Note that you must have
     Rebel Ambush 1 and 2 before you can get this ability.

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Cash Bounty 1     Level 3
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 - When you have this ability, you'll gain five percent of the cost of each
unit you destroy.  For example, if you destroy a unit that costs five hundred
credits to build, you'll receive 25 credits for destroying it.

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     Cash Bounty 2     Level 3
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      - This functions exactly like Cash Bounty 1, except you'll earn ten
     percent of the value of every unit you destroy rather than five percent.
     Note that you must have Cash Bounty 1 before you can get this ability.

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     Cash Bounty 3     Level 3
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      - This functions exactly like Cash Bounty 1 and 2, except you'll earn
     twenty percent of the value of every unit you destroy rather than five
     percent.  Note that you must have Cash Bounty 1 and 2 before you can get
     this ability.  Once you have it, though, it's a great source of income
     that the GLA sorely needs.

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Emergency Repair 1     Level 3
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 - Allows you to make repairs on damage vehicles within a small radius every
four minutes.  Level one doesn't repair much.

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     Emergency Repair 2     Level 3
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      - This works exactly like Emergency Repair 1, except it will repair a
     greater amount of damage.  Note that you must have Emergency Repair 1
     before you can get this ability.

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     Emergency Repair 3     Level 3
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      - This works exactly like Emergency Repair 2, except it will repair a
     greater amount of damage.  Note that you must have Emergency Repair 1 & 2
     before you can get this ability.

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Anthrax Bomb     Level 5
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 - This allows you to summon a plane to drop an anthrax bomb every six minutes.
The anthrax will slaughter infantry and can even destroy vehicles, though the
plane can be easily shot down.  You'll have to pick your targets carefully.
 

Walkthrough




Units


Structures


Upgrades


Generals