Command & Conquer Generals Game Guide

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|                     |     5.00)  General's Powers     |                     |
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|                 |     5.10)  Chinese General's Powers     |                 |
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Red Guard Training     Level 1
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 - All Red Guard units will start with Veteran experience.

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Artillery Training     Level 1
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 - Inferno Cannons and Nuke Cannons will start with Veteran experience.

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Nuke Cannon     Level 1
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 - This will enable you to build Nuke Cannons from the War Factory.

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Cluster Mines   Level 3
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 - Deployed from your Command Center, this will give you the ability to drop
Landmines from a plane every four minutes.  This can be valuable and amusing,
but it should be noted that the plane that drops the mines is easily destroyed,
so it can be difficult to drop the mines where they'll be the most effective.

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Artillery Barrage 1     Level 3
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 - Enables you to call in an artillery strike every five minutes.  Level one is
fairly light, not even strong enough to completely destroy a building.  You
should also note that a delay of several seconds exists between when you launch
the artillery barrage and when it actually hits the ground, making it effective
against stationary targets only (unless you're exceptionally good at predicting
the delay).  A Level 1 barrage is ideal for destroying Supply Trucks, Workers,
or other infantry piles.

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     Artillery Barrage 2     Level 3
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      - A stronger artillery strike.  You'll need Artillery Barrage 1 before
     you can get this ability.  Level 2 barrages are ideal for destroying light
     structures such as power plants.

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     Artillery Barrage 3     Level 3
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      - The strongest artillery strike available.  You'll need both previous
     artillery abilities before you can get this one.  Level 3 barrages can
     completely destroy many buildings, and they work best when combined with
     other things to destroy Command Centers or superweapons.

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Cash Hack 1     Level 3
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 - This will allow you to steal 1000 credits from an enemy supply depot.  It
has a four minute timer, and you should note that you can't steal more money
than your target actually has.

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     Cash Hack 2     Level 3
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      - This works exactly the same as Cash Hack 1, but you can steal a
     maximum of 2000 credits with it instead of 1000.  Note that you must have
     Cash Hack 1 before you can get this ability.

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     Cash Hack 3     Level 3
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      - This works exactly the same as Cash Hack 1, but you can steal a
     maximum of 4000 credits with it instead of 1000.  Note that you must have
     both previous Cash Hack abilities before you can get this one.

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Emergency Repair 1     Level 3
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 - Allows you to make repairs on damage vehicles within a small radius every
four minutes.  Level one doesn't repair much.

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     Emergency Repair 2     Level 3
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      - This works exactly like Emergency Repair 1, except it will repair a
     greater amount of damage.  Note that you must have Emergency Repair 1
     before you can get this ability.

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     Emergency Repair 3     Level 3
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      - This works exactly like Emergency Repair 2, except it will repair a
     greater amount of damage.  Note that you must have Emergency Repair 1 & 2
     before you can get this ability.

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EMP Pulse     Level 5
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 - Allows you to call in a bomber to drop an EMP Pulse every six minutes.  The
pulse will disable vehicles and some structures within a pretty large radius.
The downside is that the plane is destroyed fairly easily, so it can be
difficult to hit prime targets, especially if they're not stationary.
 

Walkthrough




Units


Structures


Upgrades


Generals