Command & Conquer Generals Game Guide

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|                 |            2.20)  GLA Units             |                 |
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|                          |  Cost  |     Requirements     |    Built From    |
|        Angry Mob         |--------|----------------------|------------------|
|                          |   800  |         None         |     Barracks     |
|-----------------------------------------------------------------------------|
|Ah, the Angry Mob, my favorite Command and Conquer unit of all time.  It     |
|delivers exactly what its name implies - it's a group of angry GLA citizens  |
|armed with guns and molotovs.  When armed with the Arm the Mob upgrade from  |
|the Palace, they become insanely devastating.  A single mob can easily handle|
|tanks and vehicles as well as wipe out buildings in no time.  The down sides?|
|They're helpless against toxins, snipers, and heavy gattling weapons, and    |
|they can't enter Tunnel Networks.  It's a shame, too, 'cause mobs out of a   |
|Tunnel Network would be hilarious.                                           |
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|                          |  Cost  |     Requirements     |    Built From    |
|        Bomb Truck        |--------|----------------------|------------------|
|                          |  1200  |        Palace        |   Arms Dealer    |
|-----------------------------------------------------------------------------|
|Classic demo trucks, only not armed with a nuclear warhead like usual.  These|
|can be disguised as any vehicle, both friend or foe.  Anything that can      |
|detect stealth will blow their cover, though.  For an extra five hundred     |
|credits, you can arm the truck with either a High Explosive bomb (double the |
|damage as usual) or a Bio Bomb (armed with anthrax).                         |
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|                          |  Cost  |     Requirements      |   Built From    |
|         Hijacker         |--------|-----------------------|-----------------|
|                          |   400  |        Palace         |    Barracks     |
|                          |        |Level 3 General's Power|                 |
|-----------------------------------------------------------------------------|
|Hijackers can take control of an enemy vehicle.  Since they're stealth, you  |
|can often catch unprepared tanks or Dozers off guard.  A great unit, but hard|
|to use against an intelligent opponent.                                      |
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|                          |  Cost  |     Requirements     |    Built From    |
|       Jarmen Kell        |--------|----------------------|------------------|
|                          |  1500  |        Palace        |     Barracks     |
|-----------------------------------------------------------------------------|
|Jarmen Kell is a stealthed sniper with a nice ability that lets him snipe the|
|driver out of a vehicle.  If you can get him near an enemy Dozer, you can    |
|snipe the driver and possibly steal it, allowing you to build Chinese or USA |
|structures.                                                                  |
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|                          |  Cost  |     Requirements      |   Built From    |
|      Marauder Tank       |--------|-----------------------|-----------------|
|                          |   800  |Level 1 General's Power|   Arms Dealer   |
|-----------------------------------------------------------------------------|
|A heavier GLA tank.  These things can gather parts from other destroyed      |
|vehicles to become stronger, even eventually gaining a second barrel.  They  |
|lack the Scorpion's rocket ability, but the Toxin Shells upgrade from the    |
|Palace will still give them some anti-infantry ability.                      |
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|                          |  Cost  |     Requirements     |    Built From    |
|       Quad Cannon        |--------|----------------------|------------------|
|                          |   700  |         None         |   Arms Dealer    |
|-----------------------------------------------------------------------------|
|These are the GLA version of Gattling Tanks.  They can upgrade their guns    |
|with parts found on the ground where other vehicles were destroyed, and the  |
|AP Bullets upgrade from the Black Market will increase their firepower by    |
|25%.  Highly effective against infantry and air targets.                     |
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|                          |  Cost  |     Requirements     |    Built From    |
|        Radar Van         |--------|----------------------|------------------|
|                          |   500  |         None         |   Arms Dealer    |
|-----------------------------------------------------------------------------|
|Radar Vans are the GLA source of Radar, obviously.  They can also be used to |
|reveal chunks of the map if you get the Radar Scan upgrade from the Black    |
|Market.  Those also stack, so if you have five Radar Vans, you'll be able to |
|scan five chunks of the map at once.                                         |
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|                          |  Cost  |     Requirements     |    Built From    |
|          Rebel           |--------|----------------------|------------------|
|                          |   150  |         None         |     Barracks     |
|-----------------------------------------------------------------------------|
|Rebels are the basic GLA infantry unit.  Armed with a light machine gun, they|
|are only effective against infantry unless you have overwhelming numbers of  |
|them.  The Capture Building upgrade from the Barracks will allow them to take|
|control of enemy and civilian buildings.  The Camouflage upgrade from the    |
|Palace will make Rebels stealth.  The AP Bullets upgrade from the Black      |
|Market will increase their attack power by 25%.                              |
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|                          |  Cost  |     Requirements     |    Built From    |
|      Rocket Buggy        |--------|----------------------|------------------|
|                          |   900  |        Palace        |   Arms Dealer    |
|-----------------------------------------------------------------------------|
|These are very fast (and very lightly armored) buggies with rocket launchers |
|mounted on the back.  They have great range, and their firepower can be      |
|increased by 25% with the AP Rockets upgrade from the Black Market.  The     |
|Buggy Ammo upgrade from the Black Market will increase the number of rockets |
|fired with each barrage, making these even more deadly.                      |
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|                          |  Cost  |     Requirements     |    Built From    |
|       RPG Trooper        |--------|----------------------|------------------|
|                          |   300  |         None         |     Barracks     |
|-----------------------------------------------------------------------------|
|RPG Troopers are GLA rocket soldiers.  They're very effective against hard   |
|targets, and they can fire at ground and air targets.  They're most effective|
|from inside buildings, but they can definitely cause plenty of damage out in |
|the open as well.  The AP Rockets upgrade from the Black Market will increase|
|their attack power by 25%.                                                   |
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|                          |  Cost  |     Requirements     |    Built From    |
|         Scorpion         |--------|----------------------|------------------|
|                          |   600  |         None         |   Arms Dealer    |
|-----------------------------------------------------------------------------|
|The GLA light tank.  Armed with the Scorpion Rocket upgrade from the Arms    |
|Dealer, these things can be horribly destructive, even against infantry.  The|
|Toxin Shells upgrade from the Palace will make things even worse, since it'll|
|cause each shell to leave a toxic cloud on the ground.                       |
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|                          |  Cost  |     Requirements      |   Built From    |
|      Scud Launcher       |--------|-----------------------|-----------------|
|                          |  1200  |        Palace         |   Arms Dealer   |
|                          |        |Level 1 General's Power|                 |
|-----------------------------------------------------------------------------|
|Scuds are mobile missile launchers.  They can fire from a good distance, and |
|the missiles cause a great deal of damage.  The down side is that they're    |
|fairly slow, and they can be shot down fairly easily.  They can be loaded    |
|with anthrax missiles though, which will make short work of infantry and     |
|Stinger Sites.                                                               |
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|                          |  Cost  |     Requirements     |    Built From    |
|        Technical         |--------|----------------------|------------------|
|                          |   500  |         None         |   Arms Dealer    |
|-----------------------------------------------------------------------------|
|These are simple trucks mounted with a machine gun on the back.  They have   |
|very weak armor, and the weapon isn't very effective.  They can carry five   |
|infantry units inside, but those units won't be able to fire while inside.   |
|Technicals can also upgrade themselves by collecting parts left on the ground|
|by other destroyed vehicles.  The AP Bullets upgrade from the Black Market   |
|will increase their machine gun's damage by 25%.                             |
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|                          |  Cost  |     Requirements     |    Built From    |
|        Terrorist         |--------|----------------------|------------------|
|                          |   200  |         None         |     Barracks     |
|-----------------------------------------------------------------------------|
|Terrorists are suicide infantry.  When you target something with them, the   |
|Terrorist will rush at it until it makes contact, then detonate.  You can    |
|also detonate them on command, and they can also enter civilian vehicles to  |
|make a|weaker version of the Bomb Truck.                                     |
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|                          |  Cost  |     Requirements     |    Built From    |
|      Toxin Tractor       |--------|----------------------|------------------|
|                          |   600  |         None         |   Arms Dealer    |
|-----------------------------------------------------------------------------|
|These are like Dragon Tanks, only they shoot toxin rather than flames.  The  |
|toxin is devastating to infantry units and light vehicles, but it's next to  |
|useless against heavy vehicles and structures.  A single shot of toxin will  |
|instantly kill troops inside a garrisoned building.  The Tractors also have  |
|the Contaminate ability, which is just like the Dragon Tank's Fire Wall.  It |
|sprays a puddle of toxin out in a semicircle, which will slaughter any       |
|infantry stupid enough to walk through it.                                   |
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|                          |  Cost  |     Requirements     |    Built From    |
|          Worker          |--------|----------------------|------------------|
|                          |   200  |         None         |  Command Center  |
|                          |        |                      |   Supply Stash   |
|-----------------------------------------------------------------------------|
|Workers are the GLA version of a Dozer.  They're used to build and repair    |
|buildings, clear mines, and collect supplies.  Since they only bring back 75 |
|credits with each trip to a supply pile, it's a good idea to have several of |
|them operating at eash Supply Stash whenever possible and practical.  While  |
|Workers are less expensive than their Dozer counterparts, they're also much  |
|easier to kill.  The good news is that they can be trained from both the     |
|Command Center and the Supply Stash and that unlike Dozers, they can't be    |
|captured and used against you.                                               |
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Walkthrough




Units


Structures


Upgrades


Generals