Arkadian Warriors Review
There are two types of RPG gamers out there, those who prefer a deep and intricate storyline and those who just want to hack and slash their way through hordes of dungeon dwelling monsters. Arkadian Warriors is definitely for those in the latter group. There's not much in the way of story in the game – you get your quest, jump into a randomly generated dungeon, kill everything in sight, and then return to town to get a new quest and do it all over again. Now this kind of mindless dungeon crawling slaughter can certainly be fun – it worked for Diablo – but you have to do it right or you're left with mindless repetition instead of mindless fun. Unfortunately Arkadian Warriors tends more towards the mindless repetition than the mindless fun.
Arkadian Warriors begins with your selection of a character from the three available to you, a warrior, a mage, and an archer. You are then transported to a small town where you're supposed to be helping the Greek goddess Artemis in some sort of way or another – the game doesn't go into a lot of detail about what exactly you're supposed to be doing or what you're supposed to be saving from what. The game's not really strong when it comes to storyline and all of your quests tend to fall into one of two generic categories: kill X number of monster A or slay a certain boss creature.
Each quest begins in the same way. Some town person will ask you to go to a dungeon and do the aforementioned killing. A little warp spot will appear to transport you instantly to the dungeon and your quest begins. Each dungeon you'll visit is randomly generated, but in spite of this they are far more similar to each other than they are different. All have the same look and feel to them, and that look has very little to do with the game's supposedly Ancient Greek setting. You run into an occasional hipogrith and the like, but there are also plenty of your generic dungeon dwellers such as spiders and trolls. All of these creature types have the same basic attack which is to rush straight forward and attack you from an up close and personal distance. Boss creatures aren't any better; they also just follow you around trying to get next to you so that they can hit you. Beating a boss isn't challenging at all; all that you need to do is to run in circles taking an occasional swipe at the boss' back.
As for your attacks, it's all a matter of button-mashing the attack button. There's also a spell/ability button that you'll only occasionally make use of and a special Alter Ego form that you can use to turn yourself into a magical creature for a short period of time. This isn't as fun as it might sound, but at least it will give you the chance to make a few one-hit kills.
For a dungeon crawler to work, it needs to provide enough variety, story, and atmosphere to cover over the more repetitive aspects of the game. Unfortunately in this case those elements are missing and all that remains is a mindless exercise in repetition. It will keep you interested for a quest or two, but after that you probably won't feel too motivated to keep doing the same thing over and over again.
In The End, This Game Hath Been Rated: 60%. It's enjoyable for a quest or two, but then it feels like an exercise in mindless repetition.