WET Review

If Quentin Tarantino had released Kill Bill as part of his Grindhouse features, then the result would probably have looked a lot like Wet. Kitana-wielding, no-nonsense femme fatale? Check. Copious amount of bloodshed? Check. Endless supply of uber-violent thugs? Check. Cool surf-inspired soundtrack. Check. Scratchy, well-worn film print? Check. It's all here. If you value style above all else in your videogames, Wet has it by the bucket load. Go out and buy the game and just revel in its surf licks, cheap dialogue, and rivers of blood. Those of you who look for some substance with all of that style, read on…

Wet's revenge-minded heroine with an insatiable bloodlust is Rubi Malone. Rubi's a gun-for-hire, and when one of her jobs goes way south due to a double-cross, she sets out to exact revenge and finish the job she was hired to do. Wet's not long on story, but you wouldn't expect a cheap exploitation flick to win the Oscar for Best Screenplay. Somebody done somebody wrong, and that somebody is going to pay. That's all you need to know.

Wet gets you into the action right away, introducing you to a pair of moves that make Rubi one heck of an avenging angel: the jump and the slide. Use one to gain a little vertical advantage on your opponents and the other to make yourself a smaller target, or just string them together simply because it looks cool. With either move once you start shooting time slows down around you, allowing you to pick off a whole gang of thugs before they know what hit them. Rubi loves to dual-wield and when you're firing during an acrobatic move, one weapon will automatically target the closest enemy and you'll be able to free-aim the other. Not only does this allow you to string together multiple kills, it makes for some pretty cool visuals as Rubi twists and flips to drop one enemy after another. String a couple of moves together along with some swings of your sword and you're in for one heck of a show … and that's just the opening sequence. As you progress through the game you'll be introduced to a whole host of moves - wall running, pole swinging, and vaulting, just to name a few. Many objects in the environments are potential gymnastics equipment for Rubi, and if you have trouble picking up on where those objects are the game has a Mirror's Edge style view mode that will highlight the interactive objects for you.

While Rubi is settling her score, you'll be scored on your performance. Points are given for each kill, and stringing them together will result in higher scores and bonus multipliers. The scores are not just used to measure your relative success - you'll be able to use the points that you earn to purchase new moves and weapons upgrades. You'll eventually make your way from a hopping and sliding killer to a whirling dervish of death.