Rampage: Total Destruction Review
About a year back, Rampage: Total Destruction was released for Gamecube and Playstation 2 for the budget price of $19.99. Now it is available for Wii with an RRP of $29.99. Are the Wii extras special enough to justify that $10 price difference? Well, if you're a Rampage fan then, maybe, but if you aren't then probably not.
There are a total of 40 monsters on the Wii version - that is 10 monsters more than what the Gamecube or Playstation 2 version had to offer. All monsters have their own specific animations that are full of life. From the slimy slither of some to the snarling howls of others, they are all unique in their overall appearance and attitude.
Each monster has their own unique stats ranging from three attributes - crush (damage), jump (how far they jump), and run (how fast they are). Sadly, all 40 monsters share the same special moves that can be unlocked throughout the game by accomplishing various challenges. I can't help but feel that there could have been a little variety thrown in instead of the same exact moves per monster.
Each stage sets up a certain challenge ranging from collection challenges, eating challenges, boss challenges, and many other types of tasks to fulfill. These must be accomplished in order to gain the special moves for each monster and you will want to learn as many as possible since extra monsters can be unlocked from building up the current monsters.
Extra monsters are also hidden in each stage. Punch a certain block of a building with a certain monster to find a cryotube that will unlock another monster. As I said, a certain monster must be used to unlock others, so this will lead to constant repeats of stages if the incorrect monster is used. This can get frustrating if there is a certain monster that a player is trying to unlock.