The Story Goes On Review

The premise in The Story Goes On is that you are a character in a mad author's book that he is struggling to finish. The deeds you perform in the game will become the story in the book and allow the author's work to finally become complete. It's an interesting concept for a game, but it's not one that's put to good use here. The premise is less of a story in and of itself and more of an explanation for rogue-like games in general, of which The Story Goes On is one.

Each game begins the same way, with your character waking up, getting out of bed, and heading into a maze of rooms. Each room is occupied by a small handful of enemies and once they're dispatched, the doorway(s) that lead to the next room(s) open. Pick your path, enter the new room, and the process begins anew. The goal of each maze is the same, locate the entrance to the boss' lair and find the key that opens that entrance. The game randomly generates the levels each time you play, so the key and the entrance will never be in the same places twice.

The Story Goes On screenshot 12

Fighting enemies is done with a twin-stick control scheme, one stick controlling movement direction and the other attack direction. The enemies are rather limited in variety and each has its own simple attack pattern, which makes fighting them a rather mundane and repetitive affair. More often than not, taking damage from any of them is the result of making a dumb mistake rather than being bested in battle. You're only given three hearts-worth of health and little opportunity to refill lost health, so you can only make a few of those mistakes on a run before you're killed and the game resets back to the beginning. In spite of this, it won't be long before you find yourself beating the game. The bosses are more imaginative and have some rather unique attack patterns and abilities, but after you've faced each one several times the novelty wears off and repetition sets in.

The game's top-down perspective and simple room-to-room battles make it feel like an old school 8-bit game, a feeling further reinforced by its love of secret areas awaiting discovery. Those games have a place in videogame history, but don't stand up as well today. I liked that The Story Goes On has a decent variety of loot power-ups, but you're still using them against the same mundane enemies that you face over and over again. I had some fun with the game initially, but it soon became simply too repetitive and boredom set in, and I can't see myself wanting to go back and play it again in the future.

Final Rating: 60% - The story feels like it repeats itself on and on and on and on again.


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