Mega Man Legacy Collection 2 Review
I'll admit it; the main reason I bought the first Mega Man Legacy collection was the golden Mega Man amiibo packed in with the 3DS version of the game. The stickers and postcards were a nice touch, too, but the Mega Man games included in the package, 1-6, are ones I've played to death (I've still got the original cartridges), and have bought multiple times over on Virtual Consoles over the years. Another way to hear Wood Man's music (still my favorite game-related music ever) from Mega Man 2 was cool, but not all that necessary. But still the first Mega Man Legacy's save states and little extras made the game worth the money, beyond just for the now-super-rare amiibo. Now Mega Man Legacy Collection 2 is upon us, but this time without an amiibo, a release on Nintendo systems or the save states that proved so valuable in the first collection. So is it still worth the time?
Mega Man Legacy Collection 2 brings together later entries in the series, Mega Man 7, 8, 9 and 10. The first strike against this collection is obviously that it only includes four games to the original's six, and, let's face it, these four are a mixed bag. Mega Man 7 is the weakest of the bunch, with slow-feeling controls and clunky response times. What makes this game even less impressive is that it came out AFTER Mega Man X (both were SNES games), so it feels like an even bigger step backwards. The big sprites are nice, but even they seem to pale in comparison to the smaller ones used in X.
Mega Man 8 redeems the series to a degree, being the first game to find itself on the more powerful PlayStation. It restores the control sensitivity needed for a good Mega Man game, and even though the challenge level isn't quite as high as some games, it still gets difficult toward the end. It's worth noting that because this is a straight 1:1 port, Capcom kept intact the weird cutscenes and voice acting, the latter of which rivals Altered Beast's "Welcome to your doom" in patent ridiculousness.
Mega Man 9 and 10 are much more recent, coming out in 2008 and 2010, respectively. These games were made to mimic the look and challenge of the first few Mega Man games, and they certainly didn't skimp on the "challenge" part. Mega Man 9, especially, is damn near impossible in some places, which purists argue is nothing but good news. The return to form is more than appreciated, but beating these games is a task you may never be able to complete. Personally, I've made it to the final boss in both games, but as of now haven't been able to beat either.
The main beef I've got with this collection, especially when viewed next to the original, is that the save state system wasn't included. This system made some of the tougher bits in the first Legacy Collection doable, but it is painfully absent here. Seeing as Mega Man 9 is easily the hardest of all the Mega Man games, it only makes sense that save states would be included... but they are nowhere to be found. A Legacy mode gives you a few more hits per life, but again, it doesn't help like the inclusion of save states would have.
Mega Man Legacy Collection 2 just can't reach the same heights of quality marked by the first. You get fewer games, no save states and no amiibo (but I'm certainly not dinging the score for that last one). It doesn't help that these four games are, with the exception of Mega Man 9, generally weaker than the first six Mega Man games. This Legacy Collection is great for those wanting to have the entire series in one place, but if classic Mega Man is what you are after, you're better served by buying the orginal Legacy Collection.
Final Rating: 65% - This collection's not as strong as the first, because the games included are not as strong.