PAIN Amusement Park Review

Pain: Amusement Park is an expansion for the Jackass-inspired, ragdoll physically abusive stunt game, Pain/  This is set in, you guessed it, an amusement park.  Luckily more imagination was used in designing the expansion level than was used in developing the original title.  In fact, the expansion level shows more more imagination than the original's city setting, and Amusement Park is one of those expansions that makes the original game a whole lot better.

As in the original game, you use a slingshot to launch yourself into the air with the goal of inflicting as much pain to yourself and damage to the environment as possible.  The slingshot is locked in place, but you can control the am and power before launch.  While in flight you can strike some poses for points, or try to reach for objects as you pass them to fling yourself around and change your direction of flight.  Once you start hitting things physics takes over, but you dp have the ability to give yourself an extra little push in one direction to try and hit something nearby.  This should all be familiar to anyone's who's played Pain before because there haven't been any changes made to the gameplay.  You're basically paying for a new environment and that's that.  At least it is a pretty good environment.

The Amusement Park in the game is filled with a number of rides such as a roller coaster, log flume, and freefall drop.  All are in full motion, so not only can you try to swing off of the rails and structures, you can hit the cars, hang on to spinning rides, and even ride the flume for a bit.  There are also plenty of signs, food stands, and park mascot to hit, but the real fun is in trying to catch the rides and use them for a huge boost.  Like the original game, this all becomes a little old after a while when you've seen it all, but the fun lasts a bit longer in Amusement Park.  The game also comes with two more game modes; one has you flinging a clown into exploding barrels and the other is a game of hotter/colder with your goal to find an exploding teddy bear.  There's not much replay value in these two modes and they won't hold your interest for very long.  One interesting addition is the Pain Lab, in which developers will make new experimental content available on a weekly basis.  Based on the quality of this future content, there's the potential for some cool gameplay and added replay value here.

One of the biggest problems with Amusement Park is that the price almost that of the original game, but it adds only one level.  On top of that, it doesn't even include a new character - if you want to try out a new victim or two, each one will cost you a dollar.  Sony should at least offer up a free new character on occasion.  If you buy Pain: Amusement Park, and all of the available characters, then you've invested enough money to buy yourself a full game, and you're not getting a full game's worth of play for your money.

In The End, This Game Hath Been Rated: 70%. Amusement Park's environment is more fun than the original one in Pain, but it should be giving you more for your money.


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