Ratchet & Clank: Size Matters Review
Ratchet and Clank: Size Matters is another one of Sony's ports from PSP to PS2. The graphics and controls have been enhanced for PS2 owners much the same way that other PSP ports have been treated. Unlike Silent Hill Origins on PS2, Size Matters comes to us with a quality equal to that of its PSP counterpart. To set up the story for you, both Ratchet and Clank are on vacation in a far away resort but they are called into action because of a small girl that demands their help... and wants to see them in action so she can get a few snapshots of them. They are later forced to rescue this little girl, and that is where their adventure starts again.
Size Matters plays out much like the rest of the Ratchet and Clank series that Sony fans have come to know. Blast anything that tries to attack and let the scrap metal fly - if it comes into close contact then just knock it away with a wrench. The gameplay holds up extremely well for a PSP to PS2 title. To be honest, I am not a big fan of Ratchet and Clank games, but this game's gameplay is fantastic. Levels are just the right length and offer plenty of action. Boss fights are spread throughout the game, but they aren't overly frustrating, provided that you have the most current weapons available to Ratchet at that time.
The game can get challenging at parts, but it is nothing that a player can't get through after a few attempts. Ratchet and Clank games are known for having a variety of weapons and this one comes at no exception. Weapons are received very frequently - about once per stage or per new shop. There are also several different sets of armors that may be found throughout the game that will offer better protection and, when they are all worn together (per type), they will offer another bonus such as increased damage.
The only gripe that I have with the gameplay is with the mini games. Some of the mini games don't control smoothly and they lack the polish that the main game carries. For instance, you might play a slight Lemmings knock-off with Clank, or engage in a vehicle battle with him. There is also a racing game that must be played at times with Ratchet. Thankfully, many of these are optional, but there are times where you have to engage in them. They are all very playable, but they lack the same quality that the rest of the game carries and it is noticeable once you are forced into playing one of them.
As already mentioned, the graphics have received a facelift on this PS2 version, but some of the environments still look somewhat PSP-ish. Not every environment looks this way, but some of the beginning stages appear simple and much like a first generation PS2 game. The character models are solid but the animation for their jumps and overall movement is not as smooth as the first Ratchet game for PS2. The cutscenes in the game are very well done, easily matching a newer PS2 game with their smooth character models and life-like animation for the characters. None of the minor gripes with the characters ever get in the way of the action though. Everything always flows smoothly once battles begin.