Sly 3: Honor Among Thieves Review
Sly
Cooper and gang return to action in Sly 3: Honor Among Thieves. If you’ve
played the first two games in the series, then the gameplay will be pretty
familiar to you. This is certainly not a bad thing as Sly 3’s predecessors
were excellent games. However, the addition of a few new playable characters
and some 3D sequences has not really changed the game much from last year’s
Sly 2.
As Sly 3 opens, Sly is trying to break into the family vault whose existence he only recently learned about. The vault is in the hands of the evil Dr. M who has built an entire fortress around the vault complete with a lab dedicated to finding a way into it. Things start to go south for our hero and we flash back to the beginning of the events leading up to the fiasco, and this is where the gameplay really begins. The Sly gang is missing its muscle in the form of pink hippo Murray, who blames himself for an accident that left the gang’s brains and resident explosives expert Bentley in a wheelchair. It is up to you to bring Murray back into the fold, recruit some additional help, and successfully break into your family’s vault to recover the treasures inside.
The Sly Cooper games have always been known for their cartoon-like, cel-shaded graphics, and Sly 3 continues this legacy. The game makes you feel like you’re part of a living cartoon – and not one of your cheesy, garden-variety Saturday morning cartoons either. The colorful, dynamic worlds and well-animated characters would be more at home in a top-tier theatrical release than a boob-tube show on a tight budget. The cutscenes are even more stylized, evoking a comic book look and feel that is so well done that you’ll look forward to each cutscene with anticipation instead of desperately searching for the skip button.
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Sly gets a bird's eye view of Venice. |