Fortix 2 Review

Fortix 2, like Fortix before it, owes a good deal of its inspiration to the classic arcade game Qix. Fortix took Qix’s rather abstract, geometric look and replaced it with a medieval fantasy mod. For the most part that was the extent of it, but Fortix 2 takes things further and adds additional complexity and variation to the gameplay. The result is a game that captures the fun and sprit of Qix, but adds an additional layer of challenge and excitement to the formula.

First let’s start with the basics. Your goal is to capture territory on a map from a top-down perspective by blocking it off with a line-drawing knight. Your knight can only travel in a straight line either horizontally or vertically across the map, and can only make right angle turns. When he intersects one of his lines, essentially fencing off a chunk of land, the enclosed territory is captured. Things aren’t as simple as that, though. Each level features enemy towers that lob cannonballs at the knight, as well as flying dragons patrolling the land. If a cannonball or enemy should touch the knight’s line anywhere along its length before the knight can close off a section of territory, you lose a life and the entire line disappears. Each level is timed, so you can’t play it totally safe, nibbling the map into submission. There are also some motivational factors for capturing territory in larger swathes. Your performance on each level is scored, and you earn more points for capturing larger chunks of territory than you do for smaller ones. Also, should you manage to trap an enemy in a territory it will be eliminated, giving you an additional score boost as well as removing that enemy from the game for the rest of the level. There are also some beneficial things you’ll want to capture in a territory. There are as many catapults on each level as there are enemy towers, and each one you capture will fire off a shot that will take out one of the enemy towers. Power-ups will periodically pop up in random locations on the map as well, and capturing one will bestow a temporary bonus such as increased speed or frozen enemies.

Most of what was described above was a part of Fortix, and what Fortix 2 brings to the gameplay is a number of small additions that mix things up a bit. Gates that can only be opened once the key has been captured, impassable walls, a greater variety of enemies, and different types of terrain that affect your movement speed are among the new features. They all serve to add more variety to the game and force you to adjust your tactics to fit the current level’s features.

At 35 levels, Fortix 2 is on the short side and you’ll be able to make it through the game in a couple of evenings. Since Fortix 2 is an arcade game at heart, you can always go back and replay any of the levels in an attempt to beat your previous high scores. You can also try to score a “perfect’ rating on each level by completing them without losing a life. Steam achievements also give you something to shoot for in repeated play, and several difficulty levels allow you to up the challenge the next time through.

I had fun with Fortix 2, especially once I got past the midpoint of the game and the challenge ramped up. At its heart it’s still a 1980s arcade game, and those games had a way of making relatively simple gameplay enjoyable. However, if those types of games aren’t your thing you should probably pass on Fortix 2.

Final Rating: 78%. Fortix 2 goes all medieval on Qix.


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