Amnesia: The Dark Descent Review
I think there are different way to get scared. You have the someone jumps out
from the darkness and says "Boo!" variety and that's fun, but the thing that
really gets me are the slow torturous paranoid environments. Think of the
difference in a movie like Saw and the Exorcist. Saw might make you jump but the
Exorcist will stick around in your head for a long time toying with you. Horror
games are like that also where some go the quick scare route and others take a
more leisurely trip to freak you out. Amnesia: The Dark Descent is a near
perfect example of the latter.
Amnesia: The Dark Descent is by a rather tiny developer called Frictional Games. While small they seem to be talented based on their previous well received Penumbra series, although I never have played any of them. In Amnesia they bring a more thoughtful approach to the survival-horror genre. Well maybe thoughtful isn't the correct word here, but it's certainly a different style game than just about any recent horror game.
You play as Daniel who wakes up in a castle with amnesia. You roam around trying to figure out who you are, why you don't remember anything, where you are, and what should you be doing. Some of these questions get answered fairly quickly through notes that you will stumble across. Most of the time discovering a note will shake the cobwebs from your head enough for you to remember just a little bit more and progress the story. Some of these memories are told in cut scene flashbacks while others are narrated. What you find out soon enough, and I don't think this is a spoiler, is that the castle is really creepy and possibly infected with pure and simple evil. A great deal of the fun in Amnesia is the discovery of what happened before you woke up to make the castle the way it is.
One surprise that many gamers will find is that Amnesia isn't a game that you try and win in the traditional sense. That is, it is best to experience the game instead of play the game if that makes sense. Frictional even goes as far and suggests as much when you first start off. But the biggest surprise to gamers of more traditional horror games is that you are not given any weapons. To be sure, there are plenty of times when you wish you did have something, anything, to help even the odds but you are as helpless as most of us would probably be in real life. There are monsters and your choices of what to do about them are more-or-less limited to running, hiding, or dying. If you get all brave and decide to face one of these things you will have your face ripped off and, no question about it, you will die. So really the only choices are to hide and whimper like a baby in the darkness until it passes by or turn tail and run the other direction as fast as you can. Either way is a drastic change from the hit it with a rock mentality of most horror games and I thought it fit the game perfectly.
My biggest recommendation in playing this game is to do so with headphones on and in a dark room. The more you immerse yourself in the environment the more enjoyment you will get, well as long as you enjoy creepy and scary things of course. The game is dark in both graphics and feeling. The dark environment of the game actually plays a part in how sane Daniel stays. In a semi-nod to one of my favorite horror games, Eternal Darkness: Sanity's Requiem for the GameCube, Daniel can go insane and start to see wacky things happening that may or may not be real. Bugs crawling across him, some sort of growth coming out of the walls, vision getting distorted, among other funky things. These bouts of insanity can only be counteracted by getting out of the dark and hanging out in some light. Sure other games have a similar concept but here and in a game called Alan Wake the play of dark and light work very well. Naturally you have a limited ability to fire things up for light and there is also the troublesome fact that the monsters tend to gravitate toward the light, so you kind of have to weigh when to stay in the dark and slowly go insane (which does hurt you physically) and when to risk being in the light.
The controls are a straight forward mouse and keyboard combination. One twist is that when you open a door or drawer you have to move the mouse in a specific movement. For example, if a door swings open toward you then you will need to move the mouse in the same direction as what it takes to actually open the door. This can be a bit frustrating at times, especially when you are in a big hurry because some thing is growling behind you and you don't move the mouse the correct way the first time.
Amnesia isn't a very hard game but it will challenge you at times. There were a couple of sequences where some thing wanted very badly to attack me in some water and I just kept dying. Finally the game must have figured out that I was having a great deal of trouble and helped me out because the next time I fell into the water and was expecting the hear the rapid splashing of something horrible coming to me to rip me apart, it wasn't there. Either the beast got tired of such an easy kill, unlikely, or the game know to stop throwing the thing at me and let me pass onto the next section where, naturally, some other sort of horror awaited.
Final Rating:
92%. Amnesia: The Dark Descent is the Exorcist of
horror games, it will scare you and make you not real thrilled to go to sleep.