Wallace & Gromit's Grand Adventures Ep 2: The Last Resort Review

Telltale is really making a name for itself in adventure games, and one can see why. They happily take aging, ailing adventure franchises and run the games through their relatively smooth updating process. Along the way, the titles get a fairly attractive 3D engine, impressive voice work and music, and a distinctive set of puzzles and certain brand of world exploration. They're reliable, and that's why they were given the Wallace and Gromit franchise.

Still, all of this solid work comes with a few caveats. For many, Telltale focuses a bit too much in their own brand of quirky humor. They may be making Sam and Max titles, but the jokes there are told in the same tone as those used in the Wallace and Gromit titles. Each world may put its own spin on those Telltale jokes, but they're still quite recognizable. This is definitely the case with Telltale's latest Wallace and Gromit adventure, The Last Resort.

The episodes plot is perfect Wallace and Gromit fare: a rainstorm ruins the duos plans for a seaside vacation (along with all of their neighbors' plans). As ever, Wallace happens upon a "genius" idea. He and Gromit will refurbish their West Wallaby St. apartment, turning it into an indoor beach resort. Of course, they'll make money hand over fist doing so, or so Wallace hopes. This kind of simple problem/solution/unrelated new problem plotline is just the kind of thing that feels at home in Wallace and Gromit.

You won't be surprised then, when Wallace's customers begin to dislike their new "vacation," or when one guest turns up unconscious, the victim of foul play. Unfortunately, the mystery itself is not incredibly surprising, and the villains of this piece definitely suffer when compared to the musically inclined giant bees of last episode.

The controls haven't gotten worse since the last episode, but they certainly haven't gotten better either. While Telltale's mostly keyboard, partly mouse interface works to a point, it's incredibly cumbersome. Moving Wallace and Gromit is always a chore, as all 3D adventure games with keyboard-based movement schemes eventually learn. In an unpleasant turn of events, the mouse's ability to detect important objects is subpar. Now, you won't just spend your time hunting for hotspots, you'll spend double that time trying to get your mouse to click them properly.