Warship Solitaire (iOS) Review

In Short
Simple, but still challenging.

Warship Solitaire is a solo version of the classic pen and paper game Battleship turned into a puzzle that takes some inspiration from nonograms, the picture logic puzzles that inspired the Nintendo Picross game series. Each level is played on a seven-by-seven grid on which six "ships" are hidden ' one three-square ship, two two-square ships, and three one-square ships. Numbers along the bottom of the grid indicate the number of squares in each column that are occupied by part of a ship, while numbers along the right side indicate the number of ship parts by row. Each level will prefill a couple of the squares for you, and then your goal is to fill out the grid by adding the missing ship parts and filling the empty squares with water markers. If you get stuck, the game has a hint button that will fill a random square with the correct icon for you, but you only have ten to use in total and once they are gone you'll need to spend money through IAP to get more.

The game comes with 125 puzzles divided into five difficulty levels, so there are plenty of puzzles to solve and once you do you can certainly play through them again unless you are some sort of prodigy of puzzle memory. Although the puzzles are built from a simple premise, the difficulty quickly ramps up as you make your way through the puzzle tiers. Logic alone won't help you all of the way through the difficult puzzles as you'll often come to points at which several solutions seem possible. At this point you'll need to rely on a little trial and error (an undo button with infinite memory helps out here) or be able to play out several moves ahead in your mind before committing to a possible solution. I know that some puzzle game fans prefer that logic prevail at each step along the way, so if you're that type of puzzle gamer you may have some frustrating moments with the game. Otherwise, the game is easy to recommend to anyone who enjoys logic puzzles. I found it to be the kind of game that starts of quickly, hits a difficult mid-game, and then leads to elation as the solution falls into place ' followed by an almost irresistible urge to just at least have a peek at the next puzzle that inevitably leads to the desire to just go ahead and complete it. And isn't that exactly what you want in a puzzle game?

Final Rating: 86%

Transmitted: 3/25/2017 3:23:23 PM