Street Fighter V: Cody Character (DLC) Review

Kevin Hall
In Short
The new mayor of Metro City has stepped up to fight and is secretly just as dirty as he was in past Street Fighters.

Capcom has announced that Street Fighter V will come with a third season of extra characters for 2018. The character lineup for this season is Sakura, Blanka, Cody, G, Sagat, and Falke. All characters are obtainable by purchasing the third season pass or using fight money (or zenny) to buy the characters from the in-game shop. All characters come with a premium outfit and they come with all available colors for their default and premium outfit.

Cody is one of the three heroes of Metro City that we had the option of choosing in the original Final Fight. He first appeared in the Street Fighter universe during Street Fighter Alpha 3 and returned in Super Street Fighter IV. Cody dropped his usual casual outfit and fighting style in SFA3 and fought with handcuffs on. The hero of Metro City had been reduced to a thug that picked fights with people out of boredom and chose to fight with his handcuffs on (even thought he could remove them) for extra challenge. In SFV, Cody is the new mayor of Metro City and has changed quite a bit from his previous incarnations in the SF universe.

The SFV Cody is a really good mixture of all his incarnations from the original Final Fight and his SFA3 and SF4 appearances. He has moves carried over and moves that are slightly changed from all his previous games. Just like Abigail, Cody has a lot of unique recovery animations after his normal standing attacks also. For special moves, he has a dashing backhand, tornado projectile and his sliding kicks. The dashing backhand is a move that he started having in SF4 and it can be unleashed by charging a punch button. His tornado projectile is different depending on which punch button is pressed along with the directional command. His sliding kicks target the area above him, in front of him or the feet of his opponent depending on the kick button used along with the directional command.

Cody's V-skill is his jumping spin kick directly from Final Fight. The real party are in his V-triggers. Cody will pull out a knife (side arm) or a pipe (dirty coach) depending on the V-trigger that you choose. While he is equipped with either weapon, some of his punch attacks have different properties and more reach. He uses up V-skill meter when an attack that uses either weapon connects and of course he uses up V-skill during special moves that use either one as well. The knife attacks are mainly brought over from his knife attacks in SFA3. Along with more reach for his punch attacks, he gains a series of knife slashes for one special move and he can also throw the knife then requip another knife.

The pipe allows Cody to toss a rock into the air then hit the rock as it falls to knock it toward his opponent in a variety of ways depending on the direction pressed along with the buttons and how the pipe hits the rock. Cody has an angled pipe attack that will hit the rock as well. Cody gets some major reach with his fierce pipe attack. His frontal throw also changes if the pipe is equipped (he will beat his fallen opponent with the pipe). If either of his weapons still remains in his hands after the V-trigger gauge has expired, Cody can still use the weapon but it will break with the next normal attack that uses it. His critical art attack is unique in that it is just a simple whirlwind uppercut that hits multiple times directly in front of him and it doesn't go into a huge sequence of scripted attacks like most other critical arts.

Cody is a fantastic mix of his past incarnations and one that I enjoy greatly. He's easily the most fun character to mess around with so far. I am a bit Cody biased since I used him a bunch in SFA3, but he is all-around fun to play in SF5 and very easy to pick up from the start. He has many options of attack available to him, so he can be played in a variety of ways.

Final Rating: 95%

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Transmitted: 12/14/2018 5:55:12 PM