Street Fighter V: Guile Character (DLC) Review
Charlie might be the mentor, but Guile the student has no substitute and it's great to see him back!
Capcom has announced that Street Fighter V will come with a group of extra characters, modes and other updates that will release per month. The character lineup for this year is Alex, Guile, Ibuki, Balrog, Juri, and Urien. The April update included Guile and a new stage along with a few minor updates to matchmaking. All characters are obtainable by purchasing the season pass or using fight money (or zenny) to buy the characters from the in-game shop. All characters come with a premium outfit.
If you're not familiar with Guile then you most likely haven't played Street Fighter II or the several other Street Fighter (SF) sequels that he has been in after the second game. Guile is one of the returning eight characters from the cast of Street Fighter II. Guile is a major in the US Air Force that is out to avenge the death of his friend and mentor Charlie. He is probably most well-known for his spiky hairstyle that earned him the nickname 'brush head' and also his defensive playstyle, or 'turtle' playstyle for slang. Guile brings along all the same special moves that he started out with and the command attacks that he has learned over the various sequels to the SF series. He seems to have a few more command combo attacks that I don't remember from before but I never did play too deeply into SF4 so he might have earned them there.
Guile still has his famous sonic boom and flash kick, both of which have an EX version. He has a new crouch walk called a 'faultless move' where he can walk forward while holding a down/forward direction so you can actually move forward while charging a flash kick. His critical art is the Sonic Hurricane that he had in Marvel vs Capcom 2, Street Fighter Alpha 3 and Street Fighter 4 as well as a few other Capcom fighters. His V-skill is called a 'Sonic Cross' and this creates a vacuum wave (basically a vertical sonic boom) that stays in place in front of him for a few seconds. The Sonic Cross can guard his front half and it can absorb a projectile thrown at him. Just after using the Sonic Cross, you can immediately toss out a sonic boom to make it carry the Sonic Cross across the screen. The projectiles will hit for a two-hit combo and cause a hard knockdown. The EX sonic boom along with a sonic cross cause a guard crush state.
His V-trigger is called 'Sonic Break' and is probably his most interesting addition. Sonic Break allows Guile to toss out a series of Sonic Booms one right after the other and it powers up his super move. You can perform a normal Sonic Boom and then tap the punch button to toss out more Sonic Booms or you can simply tap the V-trigger buttons together to toss out one or a few Sonic Booms. For once, a Guile player can finally toss out a Sonic Boom without charging back thanks to this ability. As each Sonic Boom is tossed out a timed gauge will rapidly decrease so you can only do this for so long. Guile can chain together some absolutely amazing combos with sonic booms and normal attacks during the Sonic Break and end them all with a powered-up critical art. So far I've seen a 41-hit combo using the Sonic Break V-trigger.
Guile has his original old-school outfit as an extra outfit and he has two other air force outfits where he wears sunglasses. He comes with his own stage which is a recreation of the air force base that we saw in SFII. The stage has a remixed version of the well-known 'Guile theme' which is very well done. Just like with Alex, Guile has his own story mode that is all too brief and he has tutorials and everything else that the standard character has. Overall I'm Guile biased since he is my pick of all the SF characters so I might enjoy him more than the standard person but he really seems to be one hell of a beast in SFV so far. His Sonic Break seems ridiculously good so far, but only time will tell how he truly ranks among the other fighters.
Final Rating: 90%
Transmitted: 2/23/2018 7:04:27 AM