Super Monkey Ball Step & Roll Review


Super Monkey Ball: Step & Roll has a simple enough goal – get a monkey in a ball from Point A to Point B within a set time limit. The trick is that you're not so much moving the monkey as you are the tracks, mazes, and obstacle courses that separate the aforementioned Points A and B. If you've ever played with one of those toys that has you moving knobs to navigate a ball bearing through a maze you'll have a pretty good idea of how the game works. Tilt the Remote forward and your ball-encased monkey will start to roll away from you with ever-increasing speed. Tilt it towards you and the monkey will slow down, stop, and change directions. Twists to the left and right will tilt the world left and right and steer your monkey-in-a-ball. Controls are about as precise as they are most Wii games, meaning not all that much so. Subtle movements are difficult and over-corrections common. This is often just somewhat annoying, but when a level has edges that you can fall off of and die it gets frustrating. The direction changes aren't handled too smoothly as the camera swings around so that it can be behind your money and the controls effectively get reversed and the synchronization of it all feels slightly off. You can also play the game with the Balance Board, but this has a few issues of its own. First off, the inability to make precise course changes becomes more pronounced with the Balance Board. Worse than this, though, is the fact that while you're trying to make precise wobbles on the Balance Board and the game level is spinning and tilting you may find yourself getting slightly queasy. Games don't usually make me ill, but after trying to get a monkey through a tricky maze on the Balance Board I sometimes felt a little loopy and had to take a break from the game.

In addition to the main single player mode, there's a co-op mode in which the second player is responsible for blasting obstacles out of the way of the first player. This is no easy task, because the first player will be rotating the game's level all over the place. Not only is your target moving, it's moving all over the place and seemingly at random.

The game also includes a collection of 21 mini games, but like most mini game collections once or twice with each game is probably enough. They're not all that much fun and the imprecise controls make them feel more like random affairs than anything else. The Balance Board is supported in the mini games, but if you thought that the games felt random with the Remote…

In The End, This Game Hath Been Rated: 62%. Super Monkey Ball: Step & Roll won't keep your interest for very long, but it may make you dizzy.